A cross-platform UI framework for .NET
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// -----------------------------------------------------------------------
// <copyright file="BitmapImpl.cs" company="Steven Kirk">
// Copyright 2014 MIT Licence. See licence.md for more information.
// </copyright>
// -----------------------------------------------------------------------
namespace Perspex.Direct2D1.Media
{
using System;
using System.IO;
using Perspex.Platform;
using SharpDX.WIC;
/// <summary>
/// A Direct2D implementation of a <see cref="Perspex.Media.Imaging.Bitmap"/>.
/// </summary>
public class BitmapImpl : IBitmapImpl
{
private ImagingFactory factory;
private SharpDX.Direct2D1.Bitmap direct2D;
/// <summary>
/// Initializes a new instance of the <see cref="BitmapImpl"/> class.
/// </summary>
/// <param name="factory">The WIC imaging factory to use.</param>
/// <param name="fileName">The filename of the bitmap to load.</param>
public BitmapImpl(ImagingFactory factory, string fileName)
{
this.factory = factory;
using (BitmapDecoder decoder = new BitmapDecoder(factory, fileName, DecodeOptions.CacheOnDemand))
{
this.WicImpl = new Bitmap(factory, decoder.GetFrame(0), BitmapCreateCacheOption.CacheOnDemand);
}
}
/// <summary>
/// Initializes a new instance of the <see cref="BitmapImpl"/> class.
/// </summary>
/// <param name="factory">The WIC imaging factory to use.</param>
/// <param name="width">The width of the bitmap.</param>
/// <param name="height">The height of the bitmap.</param>
public BitmapImpl(ImagingFactory factory, int width, int height)
{
this.factory = factory;
this.WicImpl = new Bitmap(
factory,
width,
height,
PixelFormat.Format32bppPBGRA,
BitmapCreateCacheOption.CacheOnLoad);
}
/// <summary>
/// Gets the width of the bitmap, in pixels.
/// </summary>
public int PixelWidth
{
get { return this.WicImpl.Size.Height; }
}
/// <summary>
/// Gets the height of the bitmap, in pixels.
/// </summary>
public int PixelHeight
{
get { return this.WicImpl.Size.Width; }
}
/// <summary>
/// Gets the WIC implementation of the bitmap.
/// </summary>
public Bitmap WicImpl
{
get;
private set;
}
/// <summary>
/// Gets a Direct2D bitmap to use on the specified render target.
/// </summary>
/// <param name="renderTarget">The render target.</param>
/// <returns>The Direct2D bitmap.</returns>
public SharpDX.Direct2D1.Bitmap GetDirect2DBitmap(SharpDX.Direct2D1.RenderTarget renderTarget)
{
if (this.direct2D == null)
{
FormatConverter converter = new FormatConverter(this.factory);
converter.Initialize(this.WicImpl, PixelFormat.Format32bppPBGRA);
this.direct2D = SharpDX.Direct2D1.Bitmap.FromWicBitmap(renderTarget, converter);
}
return this.direct2D;
}
/// <summary>
/// Saves the bitmap to a file.
/// </summary>
/// <param name="fileName">The filename.</param>
public void Save(string fileName)
{
if (Path.GetExtension(fileName) != ".png")
{
// Yeah, we need to support other formats.
throw new NotSupportedException("Use PNG, stoopid.");
}
using (FileStream s = new FileStream(fileName, FileMode.Create))
{
PngBitmapEncoder encoder = new PngBitmapEncoder(this.factory);
encoder.Initialize(s);
BitmapFrameEncode frame = new BitmapFrameEncode(encoder);
frame.Initialize();
frame.WriteSource(this.WicImpl);
frame.Commit();
encoder.Commit();
}
}
}
}