A cross-platform UI framework for .NET
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// -----------------------------------------------------------------------
// <copyright file="PrimitiveExtensions.cs" company="Steven Kirk">
// Copyright 2013 MIT Licence. See licence.md for more information.
// </copyright>
// -----------------------------------------------------------------------
namespace Perspex.Direct2D1
{
using System;
using System.Linq;
using SharpDX;
using SharpDX.Direct2D1;
using DWrite = SharpDX.DirectWrite;
public static class PrimitiveExtensions
{
public static Rect ToPerspex(this RectangleF r)
{
return new Rect(r.X, r.Y, r.Width, r.Height);
}
public static RectangleF ToSharpDX(this Rect r)
{
return new RectangleF((float)r.X, (float)r.Y, (float)r.Width, (float)r.Height);
}
public static Vector2 ToSharpDX(this Perspex.Point p)
{
return new Vector2((float)p.X, (float)p.Y);
}
public static Size2F ToSharpDX(this Perspex.Size p)
{
return new Size2F((float)p.Width, (float)p.Height);
}
public static SharpDX.Direct2D1.ExtendMode ToDirect2D(this Perspex.Media.GradientSpreadMethod spreadMethod)
{
if (spreadMethod == Perspex.Media.GradientSpreadMethod.Pad)
return ExtendMode.Clamp;
else if (spreadMethod == Perspex.Media.GradientSpreadMethod.Reflect)
return ExtendMode.Mirror;
else
return ExtendMode.Wrap;
}
/// <summary>
/// Converts a pen to a Direct2D stroke style.
/// </summary>
/// <param name="pen">The pen to convert.</param>
/// <param name="target">The render target.</param>
/// <returns>The Direct2D brush.</returns>
public static StrokeStyle ToDirect2DStrokeStyle(this Perspex.Media.Pen pen, RenderTarget target)
{
if (pen.DashArray != null && pen.DashArray.Count > 0)
{
var properties = new StrokeStyleProperties
{
DashStyle = DashStyle.Custom,
};
return new StrokeStyle(target.Factory, properties, pen.DashArray.Select(x => (float)x).ToArray());
}
else
{
return null;
}
}
/// <summary>
/// Converts a Perspex <see cref="Perspex.Media.Color"/> to Direct2D.
/// </summary>
/// <param name="color">The color to convert.</param>
/// <returns>The Direct2D color.</returns>
public static Color4 ToDirect2D(this Perspex.Media.Color color)
{
return new Color4(
(float)(color.R / 255.0),
(float)(color.G / 255.0),
(float)(color.B / 255.0),
(float)(color.A / 255.0));
}
/// <summary>
/// Converts a Perspex <see cref="Perspex.Matrix"/> to a Direct2D <see cref="Matrix3x2"/>
/// </summary>
/// <param name="matrix">The <see cref="Matrix"/>.</param>
/// <returns>The <see cref="Matrix3x2"/>.</returns>
public static Matrix3x2 ToDirect2D(this Perspex.Matrix matrix)
{
return new Matrix3x2(
(float)matrix.M11,
(float)matrix.M12,
(float)matrix.M21,
(float)matrix.M22,
(float)matrix.M31,
(float)matrix.M32);
}
/// <summary>
/// Converts a Direct2D <see cref="Matrix3x2"/> to a Perspex <see cref="Perspex.Matrix"/>.
/// </summary>
/// <param name="matrix">The matrix</param>
/// <returns>a <see cref="Perspex.Matrix"/>.</returns>
public static Perspex.Matrix ToPerspex(this Matrix3x2 matrix)
{
return new Perspex.Matrix(
matrix.M11,
matrix.M12,
matrix.M21,
matrix.M22,
matrix.M31,
matrix.M32);
}
/// <summary>
/// Converts a Perspex <see cref="Rect"/> to a Direct2D <see cref="RectangleF"/>
/// </summary>
/// <param name="rect">The <see cref="Rect"/>.</param>
/// <returns>The <see cref="RectangleF"/>.</returns>
public static RectangleF ToDirect2D(this Rect rect)
{
return new RectangleF(
(float)rect.X,
(float)rect.Y,
(float)rect.Width,
(float)rect.Height);
}
public static DWrite.TextAlignment ToDirect2D(this Perspex.Media.TextAlignment alignment)
{
switch (alignment)
{
case Perspex.Media.TextAlignment.Left:
return DWrite.TextAlignment.Leading;
case Perspex.Media.TextAlignment.Center:
return DWrite.TextAlignment.Center;
case Perspex.Media.TextAlignment.Right:
return DWrite.TextAlignment.Trailing;
default:
throw new InvalidOperationException("Invalid TextAlignment");
}
}
}
}