A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Metadata;
using System;
using System.Reactive.Linq;
using Avalonia.Animation.Easings;
namespace Avalonia.Animation
{
/// <summary>
/// Defines how a property should be animated using a transition.
/// </summary>
public abstract class Transition<T> : AvaloniaObject, ITransition
{
private AvaloniaProperty _prop;
private Easing _easing;
/// <summary>
/// Gets the duration of the animation.
/// </summary>
public TimeSpan Duration { get; set; }
/// <summary>
/// Gets the easing class to be used.
/// </summary>
public Easing Easing
{
get
{
return _easing ?? (_easing = new LinearEasing());
}
set
{
_easing = value;
}
}
/// <inheritdocs/>
public AvaloniaProperty Property
{
get
{
return _prop;
}
set
{
if (!(value.PropertyType.IsAssignableFrom(typeof(T))))
throw new InvalidCastException
($"Invalid property type \"{typeof(T).Name}\" for this transition: {GetType().Name}.");
_prop = value;
}
}
/// <summary>
/// Apply interpolation to the property.
/// </summary>
public abstract IObservable<T> DoTransition(IObservable<double> progress, T oldValue, T newValue);
/// <inheritdocs/>
public virtual IDisposable Apply(Animatable control, object oldValue, object newValue)
{
var transition = DoTransition(Timing.GetTransitionsTimer(control, Duration, TimeSpan.Zero), (T)oldValue, (T)newValue).Select(p => (object)p);
return control.Bind(Property, transition, Data.BindingPriority.Animation);
}
}
}