A cross-platform UI framework for .NET
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using System;
using Windows.Graphics.Effects;
using Windows.Graphics.Effects.Interop;
namespace Avalonia.Win32
{
abstract class EffectBase : IGraphicsEffect, IGraphicsEffectSource, global::Windows.Graphics.Effects.Interop.IGraphicsEffectD2D1Interop
{
private IGraphicsEffectSource[] _sources;
public EffectBase(params IGraphicsEffectSource[] sources)
{
_sources = sources;
}
private IGraphicsEffectSource _source;
public virtual string Name { get; set; }
public abstract Guid EffectId { get; }
public abstract uint PropertyCount { get; }
public uint SourceCount => (uint)_sources.Length;
public IGraphicsEffectSource GetSource(uint index)
{
if(index < _sources.Length)
{
return _sources[index];
}
return null;
}
public uint GetNamedPropertyMapping(string name, out GRAPHICS_EFFECT_PROPERTY_MAPPING mapping)
{
throw new NotImplementedException();
}
public abstract object GetProperty(uint index);
}
}