A cross-platform UI framework for .NET
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#nullable enable
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Xunit;
namespace Avalonia
{
[Flags]
internal enum TestPlatforms
{
Windows = 0x01,
MacOS = 0x02,
Linux = 0x04,
All = Windows | MacOS | Linux,
}
internal class PlatformFactAttribute : FactAttribute
{
public PlatformFactAttribute(
TestPlatforms platforms,
string? reason = null,
[CallerFilePath] string? sourceFilePath = null,
[CallerLineNumber] int sourceLineNumber = -1)
: base(sourceFilePath, sourceLineNumber)
{
Platforms = platforms;
if (!IsSupported())
Skip = $"Ignored on {RuntimeInformation.OSDescription}" +
(reason is not null ? $" reason: '{reason}'" : "");
}
public TestPlatforms Platforms { get; }
private bool IsSupported()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
return Platforms.HasFlag(TestPlatforms.Windows);
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
return Platforms.HasFlag(TestPlatforms.MacOS);
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
return Platforms.HasFlag(TestPlatforms.Linux);
return false;
}
}
}