A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Linq;
using Avalonia.VisualTree;
namespace Avalonia.Input.Navigation
{
/// <summary>
/// The implementation for default directional navigation.
/// </summary>
public static class DirectionalNavigation
{
/// <summary>
/// Gets the next control in the specified navigation direction.
/// </summary>
/// <param name="element">The element.</param>
/// <param name="direction">The navigation direction.</param>
/// <returns>
/// The next element in the specified direction, or null if <paramref name="element"/>
/// was the last in the requested direction.
/// </returns>
public static IInputElement GetNext(
IInputElement element,
NavigationDirection direction)
{
Contract.Requires<ArgumentNullException>(element != null);
Contract.Requires<ArgumentException>(
direction != NavigationDirection.Next &&
direction != NavigationDirection.Previous);
var container = element.GetVisualParent<IInputElement>();
if (container != null)
{
var mode = KeyboardNavigation.GetDirectionalNavigation((InputElement)container);
switch (mode)
{
case KeyboardNavigationMode.Continue:
return GetNextInContainer(element, container, direction) ??
GetFirstInNextContainer(element, direction);
case KeyboardNavigationMode.Cycle:
return GetNextInContainer(element, container, direction) ??
GetFocusableDescendant(container, direction);
case KeyboardNavigationMode.Contained:
return GetNextInContainer(element, container, direction);
default:
return null;
}
}
else
{
return GetFocusableDescendants(element).FirstOrDefault();
}
}
/// <summary>
/// Returns a value indicting whether the specified direction is forward.
/// </summary>
/// <param name="direction">The direction.</param>
/// <returns>True if the direction is forward.</returns>
private static bool IsForward(NavigationDirection direction)
{
return direction == NavigationDirection.Next ||
direction == NavigationDirection.Last ||
direction == NavigationDirection.Right ||
direction == NavigationDirection.Down;
}
/// <summary>
/// Gets the first or last focusable descendant of the specified element.
/// </summary>
/// <param name="container">The element.</param>
/// <param name="direction">The direction to search.</param>
/// <returns>The element or null if not found.##</returns>
private static IInputElement GetFocusableDescendant(IInputElement container, NavigationDirection direction)
{
return IsForward(direction) ?
GetFocusableDescendants(container).FirstOrDefault() :
GetFocusableDescendants(container).LastOrDefault();
}
/// <summary>
/// Gets the focusable descendants of the specified element.
/// </summary>
/// <param name="element">The element.</param>
/// <returns>The element's focusable descendants.</returns>
private static IEnumerable<IInputElement> GetFocusableDescendants(IInputElement element)
{
var children = element.GetVisualChildren().OfType<IInputElement>();
foreach (var child in children)
{
if (child.CanFocus())
{
yield return child;
}
if (child.CanFocusDescendants())
{
foreach (var descendant in GetFocusableDescendants(child))
{
yield return descendant;
}
}
}
}
/// <summary>
/// Gets the next item that should be focused in the specified container.
/// </summary>
/// <param name="element">The starting element/</param>
/// <param name="container">The container.</param>
/// <param name="direction">The direction.</param>
/// <returns>The next element, or null if the element is the last.</returns>
private static IInputElement GetNextInContainer(
IInputElement element,
IInputElement container,
NavigationDirection direction)
{
if (direction == NavigationDirection.Down)
{
var descendant = GetFocusableDescendants(element).FirstOrDefault();
if (descendant != null)
{
return descendant;
}
}
if (container != null)
{
var navigable = container as INavigableContainer;
if (navigable != null)
{
while (element != null)
{
element = navigable.GetControl(direction, element);
if (element != null && element.CanFocus())
{
break;
}
}
}
else
{
// TODO: Do a spatial search here if the container doesn't implement
// INavigableContainer.
element = null;
}
if (element != null && direction == NavigationDirection.Up)
{
var descendant = GetFocusableDescendants(element).LastOrDefault();
if (descendant != null)
{
return descendant;
}
}
return element;
}
return null;
}
/// <summary>
/// Gets the first item that should be focused in the next container.
/// </summary>
/// <param name="container">The container.</param>
/// <param name="direction">The direction of the search.</param>
/// <returns>The first element, or null if there are no more elements.</returns>
private static IInputElement GetFirstInNextContainer(
IInputElement container,
NavigationDirection direction)
{
var parent = container.GetVisualParent<IInputElement>();
var isForward = IsForward(direction);
IInputElement next = null;
if (parent != null)
{
if (!isForward && parent.CanFocus())
{
return parent;
}
var siblings = parent.GetVisualChildren()
.OfType<IInputElement>()
.Where(FocusExtensions.CanFocusDescendants);
var sibling = isForward ?
siblings.SkipWhile(x => x != container).Skip(1).FirstOrDefault() :
siblings.TakeWhile(x => x != container).LastOrDefault();
if (sibling != null)
{
if (sibling.CanFocus())
{
next = sibling;
}
else
{
next = isForward ?
GetFocusableDescendants(sibling).FirstOrDefault() :
GetFocusableDescendants(sibling).LastOrDefault();
}
}
if (next == null)
{
next = GetFirstInNextContainer(parent, direction);
}
}
else
{
next = isForward ?
GetFocusableDescendants(container).FirstOrDefault() :
GetFocusableDescendants(container).LastOrDefault();
}
return next;
}
}
}