A cross-platform UI framework for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

150 lines
5.2 KiB

// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.IO;
using Avalonia.Platform;
using SharpDX.WIC;
namespace Avalonia.Direct2D1.Media
{
/// <summary>
/// A Direct2D implementation of a <see cref="Avalonia.Media.Imaging.Bitmap"/>.
/// </summary>
public class BitmapImpl : IBitmapImpl
{
private readonly ImagingFactory _factory;
private SharpDX.Direct2D1.Bitmap _direct2D;
/// <summary>
/// Initializes a new instance of the <see cref="BitmapImpl"/> class.
/// </summary>
/// <param name="factory">The WIC imaging factory to use.</param>
/// <param name="fileName">The filename of the bitmap to load.</param>
public BitmapImpl(ImagingFactory factory, string fileName)
{
_factory = factory;
using (BitmapDecoder decoder = new BitmapDecoder(factory, fileName, DecodeOptions.CacheOnDemand))
{
WicImpl = new Bitmap(factory, decoder.GetFrame(0), BitmapCreateCacheOption.CacheOnDemand);
}
}
/// <summary>
/// Initializes a new instance of the <see cref="BitmapImpl"/> class.
/// </summary>
/// <param name="factory">The WIC imaging factory to use.</param>
/// <param name="stream">The stream to read the bitmap from.</param>
public BitmapImpl(ImagingFactory factory, Stream stream)
{
_factory = factory;
using (BitmapDecoder decoder = new BitmapDecoder(factory, stream, DecodeOptions.CacheOnLoad))
{
WicImpl = new Bitmap(factory, decoder.GetFrame(0), BitmapCreateCacheOption.CacheOnLoad);
}
}
/// <summary>
/// Initializes a new instance of the <see cref="BitmapImpl"/> class.
/// </summary>
/// <param name="factory">The WIC imaging factory to use.</param>
/// <param name="width">The width of the bitmap.</param>
/// <param name="height">The height of the bitmap.</param>
public BitmapImpl(ImagingFactory factory, int width, int height)
{
_factory = factory;
WicImpl = new Bitmap(
factory,
width,
height,
PixelFormat.Format32bppPBGRA,
BitmapCreateCacheOption.CacheOnLoad);
}
/// <summary>
/// Initialize a new instance of the <see cref="BitmapImpl"/> class
/// with a bitmap backed by GPU memory.
/// </summary>
/// <param name="d2DBitmap">The GPU bitmap.</param>
/// <remarks>
/// This bitmap must be either from the same render target,
/// or if the render target is a <see cref="SharpDX.Direct2D1.DeviceContext"/>,
/// the device associated with this context, to be renderable.
/// </remarks>
public BitmapImpl(SharpDX.Direct2D1.Bitmap d2DBitmap)
{
_direct2D = d2DBitmap;
}
/// <summary>
/// Gets the width of the bitmap, in pixels.
/// </summary>
public int PixelWidth => WicImpl.Size.Width;
/// <summary>
/// Gets the height of the bitmap, in pixels.
/// </summary>
public int PixelHeight => WicImpl.Size.Height;
public virtual void Dispose()
{
WicImpl.Dispose();
_direct2D?.Dispose();
}
/// <summary>
/// Gets the WIC implementation of the bitmap.
/// </summary>
public Bitmap WicImpl { get; }
/// <summary>
/// Gets a Direct2D bitmap to use on the specified render target.
/// </summary>
/// <param name="renderTarget">The render target.</param>
/// <returns>The Direct2D bitmap.</returns>
public SharpDX.Direct2D1.Bitmap GetDirect2DBitmap(SharpDX.Direct2D1.RenderTarget renderTarget)
{
if (_direct2D == null)
{
FormatConverter converter = new FormatConverter(_factory);
converter.Initialize(WicImpl, PixelFormat.Format32bppPBGRA);
_direct2D = SharpDX.Direct2D1.Bitmap.FromWicBitmap(renderTarget, converter);
}
return _direct2D;
}
/// <summary>
/// Saves the bitmap to a file.
/// </summary>
/// <param name="fileName">The filename.</param>
public void Save(string fileName)
{
if (Path.GetExtension(fileName) != ".png")
{
// Yeah, we need to support other formats.
throw new NotSupportedException("Use PNG, stoopid.");
}
using (FileStream s = new FileStream(fileName, FileMode.Create))
{
Save(s);
}
}
public void Save(Stream stream)
{
PngBitmapEncoder encoder = new PngBitmapEncoder(_factory);
encoder.Initialize(stream);
BitmapFrameEncode frame = new BitmapFrameEncode(encoder);
frame.Initialize();
frame.WriteSource(WicImpl);
frame.Commit();
encoder.Commit();
}
}
}