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322 lines
12 KiB
322 lines
12 KiB
// Color conversion portions of this source file are adapted from the Windows Community Toolkit project.
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// (https://github.com/CommunityToolkit/WindowsCommunityToolkit)
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//
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// Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
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using System;
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using System.Globalization;
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using System.Text;
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using Avalonia.Utilities;
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namespace Avalonia.Media
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{
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/// <summary>
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/// Defines a color using the hue/saturation/lightness (HSL) model.
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/// </summary>
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#if !BUILDTASK
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public
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#endif
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readonly struct HslColor : IEquatable<HslColor>
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="HslColor"/> struct.
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/// </summary>
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/// <param name="alpha">The Alpha (transparency) component in the range from 0..1.</param>
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/// <param name="hue">The Hue component in the range from 0..360.
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/// Note that 360 is equivalent to 0 and will be adjusted automatically.</param>
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/// <param name="saturation">The Saturation component in the range from 0..1.</param>
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/// <param name="lightness">The Lightness component in the range from 0..1.</param>
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public HslColor(
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double alpha,
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double hue,
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double saturation,
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double lightness)
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{
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A = MathUtilities.Clamp(alpha, 0.0, 1.0);
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H = MathUtilities.Clamp(hue, 0.0, 360.0);
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S = MathUtilities.Clamp(saturation, 0.0, 1.0);
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L = MathUtilities.Clamp(lightness, 0.0, 1.0);
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// The maximum value of Hue is technically 360 minus epsilon (just below 360).
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// This is because, in a color circle, 360 degrees is equivalent to 0 degrees.
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// However, that is too tricky to work with in code and isn't as intuitive.
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// Therefore, since 360 == 0, just wrap 360 if needed back to 0.
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H = (H == 360.0 ? 0 : H);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="HslColor"/> struct.
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/// </summary>
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/// <remarks>
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/// This constructor exists only for internal use where performance is critical.
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/// Whether or not the component values are in the correct ranges must be known.
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/// </remarks>
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/// <param name="alpha">The Alpha (transparency) component in the range from 0..1.</param>
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/// <param name="hue">The Hue component in the range from 0..360.
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/// Note that 360 is equivalent to 0 and will be adjusted automatically.</param>
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/// <param name="saturation">The Saturation component in the range from 0..1.</param>
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/// <param name="lightness">The Lightness component in the range from 0..1.</param>
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/// <param name="clampValues">Whether to clamp component values to their required ranges.</param>
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internal HslColor(
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double alpha,
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double hue,
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double saturation,
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double lightness,
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bool clampValues)
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{
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if (clampValues)
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{
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A = MathUtilities.Clamp(alpha, 0.0, 1.0);
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H = MathUtilities.Clamp(hue, 0.0, 360.0);
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S = MathUtilities.Clamp(saturation, 0.0, 1.0);
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L = MathUtilities.Clamp(lightness, 0.0, 1.0);
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// See comments in constructor above
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H = (H == 360.0 ? 0 : H);
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}
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else
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{
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A = alpha;
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H = hue;
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S = saturation;
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L = lightness;
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}
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}
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/// <summary>
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/// Gets the Alpha (transparency) component in the range from 0..1.
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/// </summary>
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public double A { get; }
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/// <summary>
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/// Gets the Hue component in the range from 0..360.
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/// Note that 360 is equivalent to 0 and will be adjusted automatically.
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/// </summary>
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public double H { get; }
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/// <summary>
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/// Gets the Saturation component in the range from 0..1.
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/// </summary>
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public double S { get; }
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/// <summary>
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/// Gets the Lightness component in the range from 0..1.
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/// </summary>
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public double L { get; }
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/// <inheritdoc/>
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public bool Equals(HslColor other)
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{
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return other.A == A &&
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other.H == H &&
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other.S == S &&
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other.L == L;
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}
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/// <inheritdoc/>
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public override bool Equals(object? obj)
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{
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if (obj is HslColor hslColor)
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{
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return Equals(hslColor);
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// Gets a hashcode for this object.
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/// Hashcode is not guaranteed to be unique.
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/// </summary>
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/// <returns>The hashcode for this object.</returns>
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public override int GetHashCode()
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{
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// Same algorithm as Color
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// This is used instead of HashCode.Combine() due to .NET Standard 2.0 requirements
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unchecked
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{
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int hashCode = A.GetHashCode();
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hashCode = (hashCode * 397) ^ H.GetHashCode();
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hashCode = (hashCode * 397) ^ S.GetHashCode();
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hashCode = (hashCode * 397) ^ L.GetHashCode();
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return hashCode;
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}
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}
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/// <summary>
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/// Returns the RGB color model equivalent of this HSL color.
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/// </summary>
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/// <returns>The RGB equivalent color.</returns>
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public Color ToRgb()
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{
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// Use the by-component conversion method directly for performance
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return HslColor.ToRgb(H, S, L, A);
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}
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/// <summary>
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/// Creates a new <see cref="HslColor"/> from individual color component values.
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/// </summary>
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/// <remarks>
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/// This exists for symmetry with the <see cref="Color"/> struct; however, the
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/// appropriate constructor should commonly be used instead.
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/// </remarks>
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/// <param name="a">The Alpha (transparency) component in the range from 0..1.</param>
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/// <param name="h">The Hue component in the range from 0..360.</param>
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/// <param name="s">The Saturation component in the range from 0..1.</param>
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/// <param name="l">The Lightness component in the range from 0..1.</param>
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/// <returns>A new <see cref="HslColor"/> built from the individual color component values.</returns>
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public static HslColor FromAhsl(double a, double h, double s, double l)
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{
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return new HslColor(a, h, s, l);
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}
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/// <summary>
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/// Creates a new <see cref="HslColor"/> from individual color component values.
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/// </summary>
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/// <remarks>
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/// This exists for symmetry with the <see cref="Color"/> struct; however, the
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/// appropriate constructor should commonly be used instead.
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/// </remarks>
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/// <param name="h">The Hue component in the range from 0..360.</param>
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/// <param name="s">The Saturation component in the range from 0..1.</param>
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/// <param name="l">The Lightness component in the range from 0..1.</param>
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/// <returns>A new <see cref="HslColor"/> built from the individual color component values.</returns>
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public static HslColor FromHsl(double h, double s, double l)
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{
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return new HslColor(1.0, h, s, l);
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}
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/// <summary>
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/// Converts the given HSL color to it's RGB color equivalent.
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/// </summary>
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/// <param name="hslColor">The color in the HSL color model.</param>
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/// <returns>A new RGB <see cref="Color"/> equivalent to the given HSLA values.</returns>
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public static Color ToRgb(HslColor hslColor)
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{
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return HslColor.ToRgb(hslColor.H, hslColor.S, hslColor.L, hslColor.A);
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}
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/// <summary>
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/// Converts the given HSLA color component values to it's RGB color equivalent.
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/// </summary>
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/// <param name="hue">The Hue component in the HSL color model in the range from 0..360.</param>
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/// <param name="saturation">The Saturation component in the HSL color model in the range from 0..1.</param>
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/// <param name="lightness">The Lightness component in the HSL color model in the range from 0..1.</param>
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/// <param name="alpha">The Alpha component in the range from 0..1.</param>
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/// <returns>A new RGB <see cref="Color"/> equivalent to the given HSLA values.</returns>
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public static Color ToRgb(
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double hue,
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double saturation,
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double lightness,
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double alpha = 1.0)
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{
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// Note: Conversion code is originally based on ColorHelper in the Windows Community Toolkit (licensed MIT)
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// https://github.com/CommunityToolkit/WindowsCommunityToolkit/blob/main/Microsoft.Toolkit.Uwp/Helpers/ColorHelper.cs
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// It has been modified to ensure input ranges and not throw exceptions.
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// We want the hue to be between 0 and 359,
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// so we first ensure that that's the case.
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while (hue >= 360.0)
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{
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hue -= 360.0;
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}
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while (hue < 0.0)
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{
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hue += 360.0;
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}
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// We similarly clamp saturation, lightness and alpha between 0 and 1.
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saturation = saturation < 0.0 ? 0.0 : saturation;
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saturation = saturation > 1.0 ? 1.0 : saturation;
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lightness = lightness < 0.0 ? 0.0 : lightness;
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lightness = lightness > 1.0 ? 1.0 : lightness;
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alpha = alpha < 0.0 ? 0.0 : alpha;
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alpha = alpha > 1.0 ? 1.0 : alpha;
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double chroma = (1 - Math.Abs((2 * lightness) - 1)) * saturation;
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double h1 = hue / 60;
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double x = chroma * (1 - Math.Abs((h1 % 2) - 1));
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double m = lightness - (0.5 * chroma);
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double r1, g1, b1;
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if (h1 < 1)
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{
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r1 = chroma;
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g1 = x;
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b1 = 0;
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}
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else if (h1 < 2)
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{
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r1 = x;
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g1 = chroma;
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b1 = 0;
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}
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else if (h1 < 3)
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{
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r1 = 0;
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g1 = chroma;
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b1 = x;
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}
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else if (h1 < 4)
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{
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r1 = 0;
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g1 = x;
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b1 = chroma;
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}
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else if (h1 < 5)
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{
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r1 = x;
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g1 = 0;
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b1 = chroma;
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}
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else
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{
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r1 = chroma;
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g1 = 0;
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b1 = x;
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}
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return Color.FromArgb(
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(byte)(255 * alpha),
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(byte)(255 * (r1 + m)),
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(byte)(255 * (g1 + m)),
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(byte)(255 * (b1 + m)));
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}
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/// <summary>
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/// Indicates whether the values of two specified <see cref="HslColor"/> objects are equal.
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/// </summary>
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/// <param name="left">The first object to compare.</param>
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/// <param name="right">The second object to compare.</param>
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/// <returns>True if left and right are equal; otherwise, false.</returns>
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public static bool operator ==(HslColor left, HslColor right)
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{
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return left.Equals(right);
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}
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/// <summary>
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/// Indicates whether the values of two specified <see cref="HslColor"/> objects are not equal.
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/// </summary>
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/// <param name="left">The first object to compare.</param>
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/// <param name="right">The second object to compare.</param>
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/// <returns>True if left and right are not equal; otherwise, false.</returns>
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public static bool operator !=(HslColor left, HslColor right)
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{
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return !(left == right);
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}
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/// <summary>
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/// Explicit conversion from an <see cref="HslColor"/> to a <see cref="Color"/>.
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/// </summary>
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/// <param name="hslColor">The <see cref="HslColor"/> to convert.</param>
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public static explicit operator Color(HslColor hslColor)
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{
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return hslColor.ToRgb();
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}
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}
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}
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