A cross-platform UI framework for .NET
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// -----------------------------------------------------------------------
// <copyright file="GridLength.cs" company="Steven Kirk">
// Copyright 2013 MIT Licence. See licence.md for more information.
// </copyright>
// -----------------------------------------------------------------------
namespace Perspex.Controls
{
using System;
public enum GridUnitType
{
Auto = 0,
Pixel = 1,
Star = 2,
}
public struct GridLength : IEquatable<GridLength>
{
private GridUnitType type;
private double value;
public GridLength(double value)
: this(value, GridUnitType.Pixel)
{
}
public GridLength(double value, GridUnitType type)
{
if (value < 0 || double.IsNaN(value) || double.IsInfinity(value))
{
throw new ArgumentException("Invalid value", "value");
}
if (type < GridUnitType.Auto || type > GridUnitType.Star)
{
throw new ArgumentException("Invalid value", "type");
}
this.type = type;
this.value = value;
}
public static GridLength Auto
{
get { return new GridLength(0, GridUnitType.Auto); }
}
public GridUnitType GridUnitType
{
get { return this.type; }
}
public bool IsAbsolute
{
get { return this.type == GridUnitType.Pixel; }
}
public bool IsAuto
{
get { return this.type == GridUnitType.Auto; }
}
public bool IsStar
{
get { return this.type == GridUnitType.Star; }
}
public double Value
{
get { return this.value; }
}
public static bool operator ==(GridLength a, GridLength b)
{
return (a.IsAuto && b.IsAuto) || (a.value == b.value && a.type == b.type);
}
public static bool operator !=(GridLength gl1, GridLength gl2)
{
return !(gl1 == gl2);
}
public override bool Equals(object o)
{
if (o == null)
{
return false;
}
if (!(o is GridLength))
{
return false;
}
return this == (GridLength)o;
}
public bool Equals(GridLength gridLength)
{
return this == gridLength;
}
public override int GetHashCode()
{
return this.value.GetHashCode() ^ this.type.GetHashCode();
}
public override string ToString()
{
if (this.IsAuto)
{
return "Auto";
}
string s = this.value.ToString();
return this.IsStar ? s + "*" : s;
}
}
}