A cross-platform UI framework for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

282 lines
11 KiB

// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using Avalonia.Input
namespace Avalonia.Controls
{
/// <summary>
/// A panel which lays out its children horizontally or vertically.
/// </summary>
public class StackPanel : Panel, INavigableContainer
{
/// <summary>
/// Defines the <see cref="Spacing"/> property.
/// </summary>
public static readonly StyledProperty<double> SpacingProperty =
AvaloniaProperty.Register<StackPanel, double>(nameof(Spacing));
/// <summary>
/// Defines the <see cref="Orientation"/> property.
/// </summary>
public static readonly StyledProperty<Orientation> OrientationProperty =
AvaloniaProperty.Register<StackPanel, Orientation>(nameof(Orientation), Orientation.Vertical);
/// <summary>
/// Initializes static members of the <see cref="StackPanel"/> class.
/// </summary>
static StackPanel()
{
AffectsMeasure<StackPanel>(SpacingProperty);
AffectsMeasure<StackPanel>(OrientationProperty);
}
/// <summary>
/// Gets or sets the size of the spacing to place between child controls.
/// </summary>
public double Spacing
{
get { return GetValue(SpacingProperty); }
set { SetValue(SpacingProperty, value); }
}
/// <summary>
/// Gets or sets the orientation in which child controls will be layed out.
/// </summary>
public Orientation Orientation
{
get { return GetValue(OrientationProperty); }
set { SetValue(OrientationProperty, value); }
}
/// <summary>
/// Gets the next control in the specified direction.
/// </summary>
/// <param name="direction">The movement direction.</param>
/// <param name="from">The control from which movement begins.</param>
/// <param name="wrap">Whether to wrap around when the first or last item is reached.</param>
/// <returns>The control.</returns>
IInputElement INavigableContainer.GetControl(NavigationDirection direction, IInputElement from, bool wrap)
{
var result = GetControlInDirection(direction, from as IControl);
if (result == null && wrap)
{
if (Orientation == Orientation.Vertical)
{
switch (direction)
{
case NavigationDirection.Up:
case NavigationDirection.Previous:
case NavigationDirection.PageUp:
result = GetControlInDirection(NavigationDirection.Last, null);
break;
case NavigationDirection.Down:
case NavigationDirection.Next:
case NavigationDirection.PageDown:
result = GetControlInDirection(NavigationDirection.First, null);
break;
}
}
else
{
switch (direction)
{
case NavigationDirection.Left:
case NavigationDirection.Previous:
case NavigationDirection.PageUp:
result = GetControlInDirection(NavigationDirection.Last, null);
break;
case NavigationDirection.Right:
case NavigationDirection.Next:
case NavigationDirection.PageDown:
result = GetControlInDirection(NavigationDirection.First, null);
break;
}
}
}
return result;
}
/// <summary>
/// Gets the next control in the specified direction.
/// </summary>
/// <param name="direction">The movement direction.</param>
/// <param name="from">The control from which movement begins.</param>
/// <returns>The control.</returns>
protected virtual IInputElement GetControlInDirection(NavigationDirection direction, IControl from)
{
var horiz = Orientation == Orientation.Horizontal;
int index = from != null ? Children.IndexOf(from) : -1;
switch (direction)
{
case NavigationDirection.First:
index = 0;
break;
case NavigationDirection.Last:
index = Children.Count - 1;
break;
case NavigationDirection.Next:
if (index != -1) ++index;
break;
case NavigationDirection.Previous:
if (index != -1) --index;
break;
case NavigationDirection.Left:
if (index != -1) index = horiz ? index - 1 : -1;
break;
case NavigationDirection.Right:
if (index != -1) index = horiz ? index + 1 : -1;
break;
case NavigationDirection.Up:
if (index != -1) index = horiz ? -1 : index - 1;
break;
case NavigationDirection.Down:
if (index != -1) index = horiz ? -1 : index + 1;
break;
default:
index = -1;
break;
}
if (index >= 0 && index < Children.Count)
{
return Children[index];
}
else
{
return null;
}
}
/// <summary>
/// General StackPanel layout behavior is to grow unbounded in the "stacking" direction (Size To Content).
/// Children in this dimension are encouraged to be as large as they like. In the other dimension,
/// StackPanel will assume the maximum size of its children.
/// </summary>
/// <param name="constraint">Constraint</param>
/// <returns>Desired size</returns>
protected override Size MeasureOverride(Size constraint)
{
Size stackDesiredSize = new Size();
var children = Children;
Size layoutSlotSize = constraint;
bool fHorizontal = (Orientation == Orientation.Horizontal);
double spacing = Spacing;
bool hasVisibleChild = false;
//
// Initialize child sizing and iterator data
// Allow children as much size as they want along the stack.
//
if (fHorizontal)
{
layoutSlotSize = layoutSlotSize.WithWidth(Double.PositiveInfinity);
}
else
{
layoutSlotSize = layoutSlotSize.WithHeight(Double.PositiveInfinity);
}
//
// Iterate through children.
// While we still supported virtualization, this was hidden in a child iterator (see source history).
//
for (int i = 0, count = children.Count; i < count; ++i)
{
// Get next child.
var child = children[i];
if (child == null)
{ continue; }
if (child.IsVisible)
{
hasVisibleChild = true;
}
// Measure the child.
child.Measure(layoutSlotSize);
Size childDesiredSize = child.DesiredSize;
// Accumulate child size.
if (fHorizontal)
{
stackDesiredSize = stackDesiredSize.WithWidth(stackDesiredSize.Width + childDesiredSize.Width + (child.IsVisible ? spacing : 0));
stackDesiredSize = stackDesiredSize.WithHeight(Math.Max(stackDesiredSize.Height, childDesiredSize.Height));
}
else
{
stackDesiredSize = stackDesiredSize.WithWidth(Math.Max(stackDesiredSize.Width, childDesiredSize.Width));
stackDesiredSize = stackDesiredSize.WithHeight(stackDesiredSize.Height + childDesiredSize.Height + (child.IsVisible ? spacing : 0));
}
}
if (Orientation == Orientation.Vertical)
{
stackDesiredSize = stackDesiredSize.WithHeight(stackDesiredSize.Height - (hasVisibleChild ? spacing : 0));
}
else
{
stackDesiredSize = stackDesiredSize.WithWidth(stackDesiredSize.Width - (hasVisibleChild ? spacing : 0));
}
return stackDesiredSize;
}
/// <summary>
/// Content arrangement.
/// </summary>
/// <param name="finalSize">Arrange size</param>
protected override Size ArrangeOverride(Size finalSize)
{
var children = Children;
bool fHorizontal = (Orientation == Orientation.Horizontal);
Rect rcChild = new Rect(finalSize);
double previousChildSize = 0.0;
var spacing = Spacing;
//
// Arrange and Position Children.
//
for (int i = 0, count = children.Count; i < count; ++i)
{
var child = children[i];
if (child == null)
{ continue; }
if (fHorizontal)
{
rcChild = rcChild.WithX(rcChild.X + previousChildSize);
previousChildSize = child.DesiredSize.Width;
rcChild = rcChild.WithWidth(previousChildSize);
rcChild = rcChild.WithHeight(Math.Max(finalSize.Height, child.DesiredSize.Height) + (child.IsVisible ? spacing : 0));
}
else
{
rcChild = rcChild.WithY(rcChild.Y + previousChildSize);
previousChildSize = child.DesiredSize.Height;
rcChild = rcChild.WithHeight(previousChildSize);
rcChild = rcChild.WithWidth(Math.Max(finalSize.Width, child.DesiredSize.Width) + (child.IsVisible ? spacing : 0));
}
child.Arrange(rcChild);
}
return finalSize;
}
internal virtual void ArrangeChild(
IControl child,
Rect rect,
Size panelSize,
Orientation orientation)
{
child.Arrange(rect);
}
}
}