A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Avalonia.Utilities;
namespace Avalonia.Controls.Utils
{
class UndoRedoHelper<TState> : WeakTimer.IWeakTimerSubscriber where TState : struct, IEquatable<TState>
{
private readonly IUndoRedoHost _host;
public interface IUndoRedoHost
{
TState UndoRedoState { get; set; }
}
private readonly LinkedList<TState> _states = new LinkedList<TState>();
private LinkedListNode<TState> _currentNode;
public int Limit { get; set; } = 10;
public UndoRedoHelper(IUndoRedoHost host)
{
_host = host;
WeakTimer.StartWeakTimer(this, TimeSpan.FromSeconds(1));
}
public void Undo()
{
if (_currentNode?.Previous != null)
{
_currentNode = _currentNode.Previous;
_host.UndoRedoState = _currentNode.Value;
}
}
public bool IsLastState => _currentNode != null && _currentNode.Next == null;
public bool TryGetLastState(out TState _state)
{
_state = default(TState);
if (!IsLastState)
return false;
_state = _currentNode.Value;
return true;
}
public bool HasState => _currentNode != null;
public void UpdateLastState(TState state)
{
_states.Last.Value = state;
}
public void UpdateLastState()
{
UpdateLastState(_host.UndoRedoState);
}
public void DiscardRedo()
{
while (_currentNode?.Next != null)
_states.Remove(_currentNode.Next);
}
public void Redo()
{
if (_currentNode?.Next != null)
{
_currentNode = _currentNode.Next;
_host.UndoRedoState = _currentNode.Value;
}
}
public void Snapshot()
{
var current = _host.UndoRedoState;
if (_currentNode == null || !_currentNode.Value.Equals(current))
{
if (_currentNode?.Next != null)
DiscardRedo();
_states.AddLast(current);
_currentNode = _states.Last;
if (_states.Count > Limit)
_states.RemoveFirst();
}
}
public void Clear()
{
_states.Clear();
_currentNode = null;
}
bool WeakTimer.IWeakTimerSubscriber.Tick()
{
Snapshot();
return true;
}
}
}