A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Diagnostics;
using Avalonia.Logging;
using Avalonia.Threading;
namespace Avalonia.Layout
{
/// <summary>
/// Manages measuring and arranging of controls.
/// </summary>
public class LayoutManager : ILayoutManager
{
private readonly LayoutQueue<ILayoutable> _toMeasure = new LayoutQueue<ILayoutable>(v => !v.IsMeasureValid);
private readonly LayoutQueue<ILayoutable> _toArrange = new LayoutQueue<ILayoutable>(v => !v.IsArrangeValid);
private readonly Action _executeLayoutPass;
private bool _queued;
private bool _running;
public LayoutManager()
{
_executeLayoutPass = ExecuteLayoutPass;
}
/// <inheritdoc/>
public void InvalidateMeasure(ILayoutable control)
{
Contract.Requires<ArgumentNullException>(control != null);
Dispatcher.UIThread.VerifyAccess();
if (!control.IsAttachedToVisualTree)
{
#if DEBUG
throw new AvaloniaInternalException(
"LayoutManager.InvalidateMeasure called on a control that is detached from the visual tree.");
#else
return;
#endif
}
_toMeasure.Enqueue(control);
_toArrange.Enqueue(control);
QueueLayoutPass();
}
/// <inheritdoc/>
public void InvalidateArrange(ILayoutable control)
{
Contract.Requires<ArgumentNullException>(control != null);
Dispatcher.UIThread.VerifyAccess();
if (!control.IsAttachedToVisualTree)
{
#if DEBUG
throw new AvaloniaInternalException(
"LayoutManager.InvalidateArrange called on a control that is detached from the visual tree.");
#else
return;
#endif
}
_toArrange.Enqueue(control);
QueueLayoutPass();
}
/// <inheritdoc/>
public void ExecuteLayoutPass()
{
const int MaxPasses = 3;
Dispatcher.UIThread.VerifyAccess();
if (!_running)
{
_running = true;
Stopwatch stopwatch = null;
const LogEventLevel timingLogLevel = LogEventLevel.Information;
bool captureTiming = Logger.IsEnabled(timingLogLevel);
if (captureTiming)
{
Logger.TryGet(timingLogLevel)?.Log(
LogArea.Layout,
this,
"Started layout pass. To measure: {Measure} To arrange: {Arrange}",
_toMeasure.Count,
_toArrange.Count);
stopwatch = new Stopwatch();
stopwatch.Start();
}
_toMeasure.BeginLoop(MaxPasses);
_toArrange.BeginLoop(MaxPasses);
try
{
for (var pass = 0; pass < MaxPasses; ++pass)
{
ExecuteMeasurePass();
ExecuteArrangePass();
if (_toMeasure.Count == 0)
{
break;
}
}
}
finally
{
_running = false;
}
_toMeasure.EndLoop();
_toArrange.EndLoop();
if (captureTiming)
{
stopwatch.Stop();
Logger.TryGet(timingLogLevel)?.Log(LogArea.Layout, this, "Layout pass finished in {Time}", stopwatch.Elapsed);
}
}
_queued = false;
}
/// <inheritdoc/>
public void ExecuteInitialLayoutPass(ILayoutRoot root)
{
Measure(root);
Arrange(root);
// Running the initial layout pass may have caused some control to be invalidated
// so run a full layout pass now (this usually due to scrollbars; its not known
// whether they will need to be shown until the layout pass has run and if the
// first guess was incorrect the layout will need to be updated).
ExecuteLayoutPass();
}
private void ExecuteMeasurePass()
{
while (_toMeasure.Count > 0)
{
var control = _toMeasure.Dequeue();
if (!control.IsMeasureValid && control.IsAttachedToVisualTree)
{
Measure(control);
}
}
}
private void ExecuteArrangePass()
{
while (_toArrange.Count > 0)
{
var control = _toArrange.Dequeue();
if (!control.IsArrangeValid && control.IsAttachedToVisualTree)
{
Arrange(control);
}
}
}
private void Measure(ILayoutable control)
{
// Controls closest to the visual root need to be arranged first. We don't try to store
// ordered invalidation lists, instead we traverse the tree upwards, measuring the
// controls closest to the root first. This has been shown by benchmarks to be the
// fastest and most memory-efficient algorithm.
if (control.VisualParent is ILayoutable parent)
{
Measure(parent);
}
// If the control being measured has IsMeasureValid == true here then its measure was
// handed by an ancestor and can be ignored. The measure may have also caused the
// control to be removed.
if (!control.IsMeasureValid && control.IsAttachedToVisualTree)
{
if (control is ILayoutRoot root)
{
root.Measure(Size.Infinity);
}
else if (control.PreviousMeasure.HasValue)
{
control.Measure(control.PreviousMeasure.Value);
}
}
}
private void Arrange(ILayoutable control)
{
if (control.VisualParent is ILayoutable parent)
{
Arrange(parent);
}
if (!control.IsArrangeValid && control.IsAttachedToVisualTree)
{
if (control is IEmbeddedLayoutRoot embeddedRoot)
control.Arrange(new Rect(embeddedRoot.AllocatedSize));
else if (control is ILayoutRoot root)
control.Arrange(new Rect(root.DesiredSize));
else if (control.PreviousArrange != null)
{
// Has been observed that PreviousArrange sometimes is null, probably a bug somewhere else.
// Condition observed: control.VisualParent is Scrollbar, control is Border.
control.Arrange(control.PreviousArrange.Value);
}
}
}
private void QueueLayoutPass()
{
if (!_queued && !_running)
{
Dispatcher.UIThread.Post(_executeLayoutPass, DispatcherPriority.Layout);
_queued = true;
}
}
}
}