A cross-platform UI framework for .NET
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using System;
using System.ComponentModel;
using System.Globalization;
using Avalonia;
using Avalonia.Utilities;
namespace Avalonia.Animation;
/// <summary>
/// Determines how an animation is used based on spring formula.
/// </summary>
[TypeConverter(typeof(SpringTypeConverter))]
public class Spring
{
private SpringSolver _springSolver;
private double _mass;
private double _stiffness;
private double _damping;
private double _initialVelocity;
private bool _isDirty;
/// <summary>
/// Create a <see cref="Spring"/>.
/// </summary>
public Spring()
{
_mass = 0.0;
_stiffness = 0.0;
_damping = 0.0;
_initialVelocity = 0.0;
_isDirty = true;
}
/// <summary>
/// Create a <see cref="Spring"/> with the given parameters.
/// </summary>
/// <param name="mass">The spring mass.</param>
/// <param name="stiffness">The spring stiffness.</param>
/// <param name="damping">The spring damping.</param>
/// <param name="initialVelocity">The spring initial velocity.</param>
public Spring(double mass, double stiffness, double damping, double initialVelocity)
{
_mass = mass;
_stiffness = stiffness;
_damping = damping;
_initialVelocity = initialVelocity;
_isDirty = true;
}
/// <summary>
/// Parse a <see cref="Spring"/> from a string. The string needs to contain 4 values in it.
/// </summary>
/// <param name="value">string with 4 values in it</param>
/// <param name="culture">culture of the string</param>
/// <exception cref="FormatException">Thrown if the string does not have 4 values</exception>
/// <returns>A <see cref="Spring"/> with the appropriate values set</returns>
public static Spring Parse(string value, CultureInfo? culture)
{
if (culture is null)
{
culture = CultureInfo.InvariantCulture;
}
using var tokenizer = new StringTokenizer(value, culture, exceptionMessage: $"Invalid Spring string: \"{value}\".");
return new Spring(tokenizer.ReadDouble(), tokenizer.ReadDouble(), tokenizer.ReadDouble(), tokenizer.ReadDouble());
}
/// <summary>
/// The spring mass.
/// </summary>
public double Mass
{
get => _mass;
set
{
_mass = value;
_isDirty = true;
}
}
/// <summary>
/// The spring stiffness.
/// </summary>
public double Stiffness
{
get => _stiffness;
set
{
_stiffness = value;
_isDirty = true;
}
}
/// <summary>
/// The spring damping.
/// </summary>
public double Damping
{
get => _damping;
set
{
_damping = value;
_isDirty = true;
}
}
/// <summary>
/// The spring initial velocity.
/// </summary>
public double InitialVelocity
{
get => _initialVelocity;
set
{
_initialVelocity = value;
_isDirty = true;
}
}
/// <summary>
/// Calculates spring progress from a linear progress.
/// </summary>
/// <param name="linearProgress">the linear progress</param>
/// <returns>The spring progress</returns>
public double GetSpringProgress(double linearProgress)
{
if (_isDirty)
{
Build();
}
return _springSolver.Solve(linearProgress);
}
/// <summary>
/// Create cached spring solver.
/// </summary>
private void Build()
{
_springSolver = new SpringSolver(_mass, _stiffness, _damping, _initialVelocity);
_isDirty = false;
}
}