A cross-platform UI framework for .NET
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using System;
using System.ComponentModel;
using System.Globalization;
namespace Avalonia.Animation
{
/// <summary>
/// Determines the time index for a <see cref="KeyFrame"/>.
/// </summary>
[TypeConverter(typeof(CueTypeConverter))]
public readonly struct Cue : IEquatable<Cue>, IEquatable<double>
{
/// <summary>
/// The normalized percent value, ranging from 0.0 to 1.0
/// </summary>
public double CueValue { get; }
/// <summary>
/// Sets a new <see cref="Cue"/> object.
/// </summary>
/// <param name="value"></param>
public Cue(double value)
{
if (value <= 1 && value >= 0)
CueValue = value;
else
throw new ArgumentException($"This cue object's value should be within or equal to 0.0 and 1.0");
}
/// <summary>
/// Parses a string to a <see cref="Cue"/> object.
/// </summary>
public static Cue Parse(string value, CultureInfo culture)
{
string v = value;
if (value.EndsWith("%"))
{
v = v.TrimEnd('%');
}
if (double.TryParse(v, NumberStyles.Float, culture, out double res))
{
return new Cue(res / 100d);
}
else
{
throw new FormatException($"Invalid Cue string \"{value}\"");
}
}
/// <summary>
/// Checks for equality between two <see cref="Cue"/>s.
/// </summary>
/// <param name="other">The second cue.</param>
public bool Equals(Cue other)
{
return CueValue == other.CueValue;
}
/// <summary>
/// Checks for equality between a <see cref="Cue"/>
/// and a <see cref="double"/> value.
/// </summary>
/// <param name="other"></param>
/// <returns></returns>
public bool Equals(double other)
{
return CueValue == other;
}
}
public class CueTypeConverter : TypeConverter
{
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
{
return sourceType == typeof(string);
}
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
return Cue.Parse((string)value, culture);
}
}
}