A cross-platform UI framework for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

97 lines
3.3 KiB

// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.IO;
using Avalonia.Direct2D1.Media;
using Avalonia.Media;
using Avalonia.Platform;
using Avalonia.Controls;
namespace Avalonia
{
public static class Direct2DApplicationExtensions
{
public static T UseDirect2D1<T>(this T builder) where T : AppBuilderBase<T>, new()
{
builder.UseRenderingSubsystem(Direct2D1.Direct2D1Platform.Initialize);
builder.RenderingSubsystemName = "Direct2D1";
return builder;
}
}
}
namespace Avalonia.Direct2D1
{
public class Direct2D1Platform : IPlatformRenderInterface
{
private static readonly Direct2D1Platform s_instance = new Direct2D1Platform();
private static readonly SharpDX.Direct2D1.Factory s_d2D1Factory =
#if DEBUG
new SharpDX.Direct2D1.Factory(SharpDX.Direct2D1.FactoryType.SingleThreaded, SharpDX.Direct2D1.DebugLevel.Error);
#else
new SharpDX.Direct2D1.Factory(SharpDX.Direct2D1.FactoryType.SingleThreaded, SharpDX.Direct2D1.DebugLevel.None);
#endif
private static readonly SharpDX.DirectWrite.Factory s_dwfactory = new SharpDX.DirectWrite.Factory();
private static readonly SharpDX.WIC.ImagingFactory s_imagingFactory = new SharpDX.WIC.ImagingFactory();
public static void Initialize() => AvaloniaLocator.CurrentMutable
.Bind<IPlatformRenderInterface>().ToConstant(s_instance)
.BindToSelf(s_d2D1Factory)
.BindToSelf(s_dwfactory)
.BindToSelf(s_imagingFactory);
public IBitmapImpl CreateBitmap(int width, int height)
{
return new BitmapImpl(s_imagingFactory, width, height);
}
public IFormattedTextImpl CreateFormattedText(
string text,
string fontFamily,
double fontSize,
FontStyle fontStyle,
TextAlignment textAlignment,
FontWeight fontWeight,
TextWrapping wrapping)
{
return new FormattedTextImpl(text, fontFamily, fontSize, fontStyle, textAlignment, fontWeight, wrapping);
}
public IRenderTarget CreateRenderer(IPlatformHandle handle)
{
if (handle.HandleDescriptor == "HWND")
{
return new RenderTarget(handle.Handle);
}
else
{
throw new NotSupportedException(string.Format(
"Don't know how to create a Direct2D1 renderer from a '{0}' handle",
handle.HandleDescriptor));
}
}
public IRenderTargetBitmapImpl CreateRenderTargetBitmap(int width, int height)
{
return new RenderTargetBitmapImpl(s_imagingFactory, s_d2D1Factory, width, height);
}
public IStreamGeometryImpl CreateStreamGeometry()
{
return new StreamGeometryImpl();
}
public IBitmapImpl LoadBitmap(string fileName)
{
return new BitmapImpl(s_imagingFactory, fileName);
}
public IBitmapImpl LoadBitmap(Stream stream)
{
return new BitmapImpl(s_imagingFactory, stream);
}
}
}