A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Linq;
using Avalonia.Input;
namespace Avalonia.Controls
{
/// <summary>
/// A panel which lays out its children horizontally or vertically.
/// </summary>
public class StackPanel : Panel, INavigableContainer
{
/// <summary>
/// Defines the <see cref="Spacing"/> property.
/// </summary>
public static readonly StyledProperty<double> SpacingProperty =
AvaloniaProperty.Register<StackPanel, double>(nameof(Spacing));
/// <summary>
/// Defines the <see cref="Orientation"/> property.
/// </summary>
public static readonly StyledProperty<Orientation> OrientationProperty =
AvaloniaProperty.Register<StackPanel, Orientation>(nameof(Orientation), Orientation.Vertical);
/// <summary>
/// Initializes static members of the <see cref="StackPanel"/> class.
/// </summary>
static StackPanel()
{
AffectsMeasure<StackPanel>(SpacingProperty);
AffectsMeasure<StackPanel>(OrientationProperty);
}
/// <summary>
/// Gets or sets the size of the spacing to place between child controls.
/// </summary>
public double Spacing
{
get { return GetValue(SpacingProperty); }
set { SetValue(SpacingProperty, value); }
}
/// <summary>
/// Gets or sets the orientation in which child controls will be layed out.
/// </summary>
public Orientation Orientation
{
get { return GetValue(OrientationProperty); }
set { SetValue(OrientationProperty, value); }
}
/// <summary>
/// Gets the next control in the specified direction.
/// </summary>
/// <param name="direction">The movement direction.</param>
/// <param name="from">The control from which movement begins.</param>
/// <param name="wrap">Whether to wrap around when the first or last item is reached.</param>
/// <returns>The control.</returns>
IInputElement INavigableContainer.GetControl(NavigationDirection direction, IInputElement from, bool wrap)
{
var result = GetControlInDirection(direction, from as IControl);
if (result == null && wrap)
{
if (Orientation == Orientation.Vertical)
{
switch (direction)
{
case NavigationDirection.Up:
case NavigationDirection.Previous:
case NavigationDirection.PageUp:
result = GetControlInDirection(NavigationDirection.Last, null);
break;
case NavigationDirection.Down:
case NavigationDirection.Next:
case NavigationDirection.PageDown:
result = GetControlInDirection(NavigationDirection.First, null);
break;
}
}
else
{
switch (direction)
{
case NavigationDirection.Left:
case NavigationDirection.Previous:
case NavigationDirection.PageUp:
result = GetControlInDirection(NavigationDirection.Last, null);
break;
case NavigationDirection.Right:
case NavigationDirection.Next:
case NavigationDirection.PageDown:
result = GetControlInDirection(NavigationDirection.First, null);
break;
}
}
}
return result;
}
/// <summary>
/// Gets the next control in the specified direction.
/// </summary>
/// <param name="direction">The movement direction.</param>
/// <param name="from">The control from which movement begins.</param>
/// <returns>The control.</returns>
protected virtual IInputElement GetControlInDirection(NavigationDirection direction, IControl from)
{
var horiz = Orientation == Orientation.Horizontal;
int index = from != null ? Children.IndexOf(from) : -1;
switch (direction)
{
case NavigationDirection.First:
index = 0;
break;
case NavigationDirection.Last:
index = Children.Count - 1;
break;
case NavigationDirection.Next:
if (index != -1) ++index;
break;
case NavigationDirection.Previous:
if (index != -1) --index;
break;
case NavigationDirection.Left:
if (index != -1) index = horiz ? index - 1 : -1;
break;
case NavigationDirection.Right:
if (index != -1) index = horiz ? index + 1 : -1;
break;
case NavigationDirection.Up:
if (index != -1) index = horiz ? -1 : index - 1;
break;
case NavigationDirection.Down:
if (index != -1) index = horiz ? -1 : index + 1;
break;
default:
index = -1;
break;
}
if (index >= 0 && index < Children.Count)
{
return Children[index];
}
else
{
return null;
}
}
/// <summary>
/// Measures the control.
/// </summary>
/// <param name="availableSize">The available size.</param>
/// <returns>The desired size of the control.</returns>
protected override Size MeasureOverride(Size availableSize)
{
double childAvailableWidth = double.PositiveInfinity;
double childAvailableHeight = double.PositiveInfinity;
if (Orientation == Orientation.Vertical)
{
childAvailableWidth = availableSize.Width;
if (!double.IsNaN(Width))
{
childAvailableWidth = Width;
}
childAvailableWidth = Math.Min(childAvailableWidth, MaxWidth);
childAvailableWidth = Math.Max(childAvailableWidth, MinWidth);
}
else
{
childAvailableHeight = availableSize.Height;
if (!double.IsNaN(Height))
{
childAvailableHeight = Height;
}
childAvailableHeight = Math.Min(childAvailableHeight, MaxHeight);
childAvailableHeight = Math.Max(childAvailableHeight, MinHeight);
}
double measuredWidth = 0;
double measuredHeight = 0;
double spacing = Spacing;
bool hasVisibleChild = Children.Any(c => c.IsVisible);
foreach (Control child in Children)
{
child.Measure(new Size(childAvailableWidth, childAvailableHeight));
Size size = child.DesiredSize;
if (Orientation == Orientation.Vertical)
{
measuredHeight += size.Height + (child.IsVisible ? spacing : 0);
measuredWidth = Math.Max(measuredWidth, size.Width);
}
else
{
measuredWidth += size.Width + (child.IsVisible ? spacing : 0);
measuredHeight = Math.Max(measuredHeight, size.Height);
}
}
if (Orientation == Orientation.Vertical)
{
measuredHeight -= (hasVisibleChild ? spacing : 0);
}
else
{
measuredWidth -= (hasVisibleChild ? spacing : 0);
}
return new Size(measuredWidth, measuredHeight);
}
/// <summary>
/// Arranges the control's children.
/// </summary>
/// <param name="finalSize">The size allocated to the control.</param>
/// <returns>The space taken.</returns>
protected override Size ArrangeOverride(Size finalSize)
{
var orientation = Orientation;
double arrangedWidth = finalSize.Width;
double arrangedHeight = finalSize.Height;
double spacing = Spacing;
bool hasVisibleChild = Children.Any(c => c.IsVisible);
if (Orientation == Orientation.Vertical)
{
arrangedHeight = 0;
}
else
{
arrangedWidth = 0;
}
foreach (Control child in Children)
{
double childWidth = child.DesiredSize.Width;
double childHeight = child.DesiredSize.Height;
if (orientation == Orientation.Vertical)
{
double width = Math.Max(childWidth, arrangedWidth);
Rect childFinal = new Rect(0, arrangedHeight, width, childHeight);
ArrangeChild(child, childFinal, finalSize, orientation);
arrangedWidth = Math.Max(arrangedWidth, childWidth);
arrangedHeight += childHeight + (child.IsVisible ? spacing : 0);
}
else
{
double height = Math.Max(childHeight, arrangedHeight);
Rect childFinal = new Rect(arrangedWidth, 0, childWidth, height);
ArrangeChild(child, childFinal, finalSize, orientation);
arrangedWidth += childWidth + (child.IsVisible ? spacing : 0);
arrangedHeight = Math.Max(arrangedHeight, childHeight);
}
}
if (orientation == Orientation.Vertical)
{
arrangedHeight = Math.Max(arrangedHeight - (hasVisibleChild ? spacing : 0), finalSize.Height);
}
else
{
arrangedWidth = Math.Max(arrangedWidth - (hasVisibleChild ? spacing : 0), finalSize.Width);
}
return new Size(arrangedWidth, arrangedHeight);
}
internal virtual void ArrangeChild(
IControl child,
Rect rect,
Size panelSize,
Orientation orientation)
{
child.Arrange(rect);
}
}
}