A cross-platform UI framework for .NET
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Clone the Avalonia repository

git clone --recurse-submodules https://github.com/AvaloniaUI/Avalonia.git

Install the required version of the .NET Core SDK

Go to https://dotnet.microsoft.com/en-us/download/visual-studio-sdks and install the latest version of the .NET SDK compatible with Avalonia. Make sure to download the SDK (not just the "runtime") package. The version compatible is indicated within the global.json file. Note that Avalonia does not always use the latest version and is hardcoded to use the last version known to be compatible (SDK releases may break the builds from time-to-time).

Install necessary .NET Workloads

.NET SDK requires developers to install workloads for each platform they are targeting. Since Avalonia targets pretty much every supported .NET platform, you need to install these workloads as well. Running it from the command line:

dotnet workload install android ios tvos maccatalyst wasm-tools

macOS workloads are not required to build Avalonia. Note: on Unix OS you need to run this command from sudo.

Build and Run Avalonia

cd samples\ControlCatalog.Desktop
dotnet restore
dotnet run

IDEs

Visual Studio, Visual Studio Code and Rider and supported.
You need a version that support at least .NET 10 (e.g. Visual Studio 2026 or Rider 2025.3).

If you want to open Avalonia in your preferred IDE, you have two options:

  • Avalonia.slnx: This contains the whole of Avalonia in including desktop, mobile and web. You must have a number of dotnet workloads installed in order to build everything in this solution
  • Avalonia.Desktop.slnf: This solution filter opens only the parts of Avalonia required to run on desktop. This requires no extra workloads to be installed.

Build and run the ControlCatalog.Desktop project to see the sample application.

Troubleshooting

Submodules

When updating your local repository, always ensure that the submodules are up-to-date to avoid any problems:

git submodule update --init --recursive

Error MSB4062 GenerateAvaloniaResourcesTask

If you encounter this error when building inside the IDE, manually build the Avalonia.Build.Tasks project at least once.
Alternatively, you can build the solution once with Nuke.

Building packages with Nuke

Install Nuke:

dotnet tool install --global Nuke.GlobalTool

Build project:

nuke --target Compile --configuration Release

And run tests:

nuke --target RunTests --configuration Release

Or if you need to create nuget packages as well (it will compile and run tests automatically):

nuke --target Package --configuration Release

Alternatively, you can run nuke build directly without installing Nuke global tool. Replace nuke with either ./build.sh (macOS/Linux) or .\build.ps1 (Windows).
Examples:

On Windows:

.\build.ps1 --configuration Debug

On macOS and Linux:

./build.sh --configuration Debug

For integration tests, see readme next to the project.

Native libraries (macOS only)

On macOS, the build process needs Xcode to build the native library. Follow the installation instructions on the Xcode website to install it.

Then, build and manually install the corresponding native libraries using Xcode. Execute the build script in the root project with the CompileNative task. It will build the headers and libraries, and place them in the appropriate locations so .NET can find them at compile and run time.

./build.sh CompileNative

Building Avalonia into a local NuGet cache

See Building Local NuGet Packages