A cross-platform UI framework for .NET
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using System;
using System.Globalization;
using Avalonia.Platform;
using Avalonia.Utilities;
namespace Avalonia.Media.TextFormatting
{
/// <summary>
/// A class that is responsible for text shaping.
/// </summary>
public class TextShaper
{
private readonly ITextShaperImpl _platformImpl;
public TextShaper(ITextShaperImpl platformImpl)
{
_platformImpl = platformImpl;
}
/// <summary>
/// Gets the current text shaper.
/// </summary>
public static TextShaper Current
{
get
{
var current = AvaloniaLocator.Current.GetService<TextShaper>();
if (current != null)
{
return current;
}
var textShaperImpl = AvaloniaLocator.Current.GetService<ITextShaperImpl>();
if (textShaperImpl == null)
throw new InvalidOperationException("No text shaper implementation was registered.");
current = new TextShaper(textShaperImpl);
AvaloniaLocator.CurrentMutable.Bind<TextShaper>().ToConstant(current);
return current;
}
}
/// <inheritdoc cref="ITextShaperImpl.ShapeText"/>
public GlyphRun ShapeText(ReadOnlySlice<char> text, Typeface typeface, double fontRenderingEmSize,
CultureInfo culture)
{
return _platformImpl.ShapeText(text, typeface, fontRenderingEmSize, culture);
}
}
}