A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Reactive.Concurrency;
using System.Reactive.Disposables;
namespace Avalonia.Threading
{
/// <summary>
/// A reactive scheduler that uses Avalonia's <see cref="Dispatcher"/>.
/// </summary>
public class AvaloniaScheduler : LocalScheduler
{
/// <summary>
/// The instance of the <see cref="AvaloniaScheduler"/>.
/// </summary>
public static readonly AvaloniaScheduler Instance = new AvaloniaScheduler();
/// <summary>
/// Initializes a new instance of the <see cref="AvaloniaScheduler"/> class.
/// </summary>
private AvaloniaScheduler()
{
}
/// <inheritdoc/>
public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
{
var composite = new CompositeDisposable(2);
if (dueTime == TimeSpan.Zero)
{
if (!Dispatcher.UIThread.CheckAccess())
{
var cancellation = new CancellationDisposable();
Dispatcher.UIThread.Post(() =>
{
if (!cancellation.Token.IsCancellationRequested)
{
composite.Add(action(this, state));
}
}, DispatcherPriority.DataBind);
composite.Add(cancellation);
}
else
{
return action(this, state);
}
}
else
{
composite.Add(DispatcherTimer.RunOnce(() => composite.Add(action(this, state)), dueTime));
}
return composite;
}
}
}