csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
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69 lines
2.4 KiB
69 lines
2.4 KiB
using System.Globalization;
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using System.Threading.Tasks;
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using Avalonia.Controls;
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using Avalonia.Media;
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using Xunit;
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#pragma warning disable CS0649
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#if AVALONIA_SKIA
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namespace Avalonia.Skia.RenderTests;
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public class DrawingContextTests : TestBase
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{
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public DrawingContextTests() : base(@"Media\DrawingContext")
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{
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}
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[Fact]
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public async Task Should_Render_LinesAndText()
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{
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var target = new Border
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{
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Width = 300,
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Height = 300,
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Background = Brushes.White,
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Child = new RenderControl()
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};
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await RenderToFile(target);
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CompareImages(skipImmediate: true);
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}
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internal class RenderControl : Control
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{
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private static readonly Typeface s_typeface = new Typeface(TestFontFamily);
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public override void Render(DrawingContext context)
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{
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var pen = new Pen(Brushes.LightGray, 10);
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RenderLine1(context, pen);
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RenderLine2(context, pen);
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RenderLine3(context, pen);
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RenderLine4(context, pen);
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RenderLine1(context, new Pen(Brushes.Red));
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RenderAText(context, new Point(50, 20));
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RenderLine2(context, new Pen(Brushes.Orange));
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RenderAText(context, new Point(50, -50));
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RenderLine3(context, new Pen(Brushes.Yellow));
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RenderAText(context, new Point(0, 0));
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RenderLine4(context, new Pen(Brushes.Green));
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}
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private static void RenderLine1(DrawingContext context, IPen pen) => context.DrawLine(pen, new Point(100, 100), new Point(200, 100));
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private static void RenderLine2(DrawingContext context, IPen pen) => context.DrawLine(pen, new Point(200, 100), new Point(200, 200));
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private static void RenderLine3(DrawingContext context, IPen pen) => context.DrawLine(pen, new Point(200, 200), new Point(100, 200));
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private static void RenderLine4(DrawingContext context, IPen pen) => context.DrawLine(pen, new Point(100, 200), new Point(100, 100));
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private static void RenderAText(DrawingContext context, Point point)
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{
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using (context.PushOpacity(0.7))
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{
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context.DrawText(
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new FormattedText("any text to render", CultureInfo.CurrentCulture, FlowDirection.LeftToRight,
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s_typeface, 12, Brushes.Black), point);
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}
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}
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}
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}
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#endif
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