A cross-platform UI framework for .NET
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Steven Kirk 34227686d4 Render child visual nodes explicitly. 10 years ago
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Android Renamed assembly SceneGraph -> Visuals. 10 years ago
Avalonia.Animation Treat warnings as errors. 10 years ago
Avalonia.Base Initial impl of incremental update to SceneGraph. 10 years ago
Avalonia.Controls Make Shape render properly again. 10 years ago
Avalonia.DesignerSupport Renamed assembly SceneGraph -> Visuals. 10 years ago
Avalonia.Diagnostics Renamed assembly SceneGraph -> Visuals. 10 years ago
Avalonia.DotNetFrameworkRuntime Renamed assembly SceneGraph -> Visuals. 10 years ago
Avalonia.HtmlRenderer Renamed assembly SceneGraph -> Visuals. 10 years ago
Avalonia.Input Fixed pointerover state. 10 years ago
Avalonia.Interactivity Renamed assembly SceneGraph -> Visuals. 10 years ago
Avalonia.Layout Renamed assembly SceneGraph -> Visuals. 10 years ago
Avalonia.Logging.Serilog Treat warnings as errors. 10 years ago
Avalonia.ReactiveUI Updated Rx to 3.0 and fixed a failing test from a not fully set up mock. 10 years ago
Avalonia.Styling Renamed assembly SceneGraph -> Visuals. 10 years ago
Avalonia.Themes.Default Fix hit testing on tab strip items. 10 years ago
Avalonia.Visuals Render child visual nodes explicitly. 10 years ago
Gtk Use scene geometry for hit-testing. 10 years ago
Markup Renamed assembly SceneGraph -> Visuals. 10 years ago
Shared Fixed bug in scheduler and runtime platform. 10 years ago
Skia Use scene geometry for hit-testing. 10 years ago
Windows Use scene geometry for hit-testing. 10 years ago
iOS Renamed assembly SceneGraph -> Visuals. 10 years ago