A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Threading;
using System.Threading.Tasks;
using Avalonia.Animation.Animators;
using Avalonia.Animation.Easings;
using Avalonia.Data;
using Avalonia.Metadata;
namespace Avalonia.Animation
{
/// <summary>
/// Tracks the progress of an animation.
/// </summary>
public class Animation : AvaloniaObject, IAnimation
{
/// <summary>
/// Defines the <see cref="Duration"/> property.
/// </summary>
public static readonly DirectProperty<Animation, TimeSpan> DurationProperty =
AvaloniaProperty.RegisterDirect<Animation, TimeSpan>(
nameof(Duration),
o => o._duration,
(o, v) => o._duration = v);
/// <summary>
/// Defines the <see cref="IterationCount"/> property.
/// </summary>
public static readonly DirectProperty<Animation, IterationCount> IterationCountProperty =
AvaloniaProperty.RegisterDirect<Animation, IterationCount>(
nameof(IterationCount),
o => o._iterationCount,
(o, v) => o._iterationCount = v);
/// <summary>
/// Defines the <see cref="PlaybackDirection"/> property.
/// </summary>
public static readonly DirectProperty<Animation, PlaybackDirection> PlaybackDirectionProperty =
AvaloniaProperty.RegisterDirect<Animation, PlaybackDirection>(
nameof(PlaybackDirection),
o => o._playbackDirection,
(o, v) => o._playbackDirection = v);
/// <summary>
/// Defines the <see cref="FillMode"/> property.
/// </summary>
public static readonly DirectProperty<Animation, FillMode> FillModeProperty =
AvaloniaProperty.RegisterDirect<Animation, FillMode>(
nameof(FillMode),
o => o._fillMode,
(o, v) => o._fillMode = v);
/// <summary>
/// Defines the <see cref="Easing"/> property.
/// </summary>
public static readonly DirectProperty<Animation, Easing> EasingProperty =
AvaloniaProperty.RegisterDirect<Animation, Easing>(
nameof(Easing),
o => o._easing,
(o, v) => o._easing = v);
/// <summary>
/// Defines the <see cref="Delay"/> property.
/// </summary>
public static readonly DirectProperty<Animation, TimeSpan> DelayProperty =
AvaloniaProperty.RegisterDirect<Animation, TimeSpan>(
nameof(Delay),
o => o._delay,
(o, v) => o._delay = v);
/// <summary>
/// Defines the <see cref="DelayBetweenIterations"/> property.
/// </summary>
public static readonly DirectProperty<Animation, TimeSpan> DelayBetweenIterationsProperty =
AvaloniaProperty.RegisterDirect<Animation, TimeSpan>(
nameof(DelayBetweenIterations),
o => o._delayBetweenIterations,
(o, v) => o._delayBetweenIterations = v);
/// <summary>
/// Defines the <see cref="SpeedRatio"/> property.
/// </summary>
public static readonly DirectProperty<Animation, double> SpeedRatioProperty =
AvaloniaProperty.RegisterDirect<Animation, double>(
nameof(SpeedRatio),
o => o._speedRatio,
(o, v) => o._speedRatio = v,
defaultBindingMode: BindingMode.TwoWay);
private TimeSpan _duration;
private IterationCount _iterationCount = new IterationCount(1);
private PlaybackDirection _playbackDirection;
private FillMode _fillMode;
private Easing _easing = new LinearEasing();
private TimeSpan _delay = TimeSpan.Zero;
private TimeSpan _delayBetweenIterations = TimeSpan.Zero;
private double _speedRatio = 1d;
/// <summary>
/// Gets or sets the active time of this animation.
/// </summary>
public TimeSpan Duration
{
get { return _duration; }
set { SetAndRaise(DurationProperty, ref _duration, value); }
}
/// <summary>
/// Gets or sets the repeat count for this animation.
/// </summary>
public IterationCount IterationCount
{
get { return _iterationCount; }
set { SetAndRaise(IterationCountProperty, ref _iterationCount, value); }
}
/// <summary>
/// Gets or sets the playback direction for this animation.
/// </summary>
public PlaybackDirection PlaybackDirection
{
get { return _playbackDirection; }
set { SetAndRaise(PlaybackDirectionProperty, ref _playbackDirection, value); }
}
/// <summary>
/// Gets or sets the value fill mode for this animation.
/// </summary>
public FillMode FillMode
{
get { return _fillMode; }
set { SetAndRaise(FillModeProperty, ref _fillMode, value); }
}
/// <summary>
/// Gets or sets the easing function to be used for this animation.
/// </summary>
public Easing Easing
{
get { return _easing; }
set { SetAndRaise(EasingProperty, ref _easing, value); }
}
/// <summary>
/// Gets or sets the initial delay time for this animation.
/// </summary>
public TimeSpan Delay
{
get { return _delay; }
set { SetAndRaise(DelayProperty, ref _delay, value); }
}
/// <summary>
/// Gets or sets the delay time in between iterations.
/// </summary>
public TimeSpan DelayBetweenIterations
{
get { return _delayBetweenIterations; }
set { SetAndRaise(DelayBetweenIterationsProperty, ref _delayBetweenIterations, value); }
}
/// <summary>
/// Gets or sets the speed multiple for this animation.
/// </summary>
public double SpeedRatio
{
get { return _speedRatio; }
set { SetAndRaise(SpeedRatioProperty, ref _speedRatio, value); }
}
/// <summary>
/// Gets the children of the <see cref="Animation"/>.
/// </summary>
[Content]
public KeyFrames Children { get; } = new KeyFrames();
// Store values for the Animator attached properties for IAnimationSetter objects.
private static readonly Dictionary<IAnimationSetter, (Type Type, Func<IAnimator> Factory)> s_animators = new();
/// <summary>
/// Gets the value of the Animator attached property for a setter.
/// </summary>
/// <param name="setter">The animation setter.</param>
/// <returns>The property animator type.</returns>
public static (Type Type, Func<IAnimator> Factory)? GetAnimator(IAnimationSetter setter)
{
if (s_animators.TryGetValue(setter, out var type))
{
return type;
}
return null;
}
/// <summary>
/// Sets the value of the Animator attached property for a setter.
/// </summary>
/// <param name="setter">The animation setter.</param>
/// <param name="value">The property animator value.</param>
public static void SetAnimator(IAnimationSetter setter,
[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicParameterlessConstructor | DynamicallyAccessedMemberTypes.PublicMethods)]
Type value)
{
s_animators[setter] = (value, () => (IAnimator)Activator.CreateInstance(value)!);
}
private readonly static List<(Func<AvaloniaProperty, bool> Condition, Type Animator, Func<IAnimator> Factory)> Animators = new()
{
( prop => typeof(bool).IsAssignableFrom(prop.PropertyType), typeof(BoolAnimator), () => new BoolAnimator() ),
( prop => typeof(byte).IsAssignableFrom(prop.PropertyType), typeof(ByteAnimator), () => new ByteAnimator() ),
( prop => typeof(Int16).IsAssignableFrom(prop.PropertyType), typeof(Int16Animator), () => new Int16Animator() ),
( prop => typeof(Int32).IsAssignableFrom(prop.PropertyType), typeof(Int32Animator), () => new Int32Animator() ),
( prop => typeof(Int64).IsAssignableFrom(prop.PropertyType), typeof(Int64Animator), () => new Int64Animator() ),
( prop => typeof(UInt16).IsAssignableFrom(prop.PropertyType), typeof(UInt16Animator), () => new UInt16Animator() ),
( prop => typeof(UInt32).IsAssignableFrom(prop.PropertyType), typeof(UInt32Animator), () => new UInt32Animator() ),
( prop => typeof(UInt64).IsAssignableFrom(prop.PropertyType), typeof(UInt64Animator), () => new UInt64Animator() ),
( prop => typeof(float).IsAssignableFrom(prop.PropertyType), typeof(FloatAnimator), () => new FloatAnimator() ),
( prop => typeof(double).IsAssignableFrom(prop.PropertyType), typeof(DoubleAnimator), () => new DoubleAnimator() ),
( prop => typeof(decimal).IsAssignableFrom(prop.PropertyType), typeof(DecimalAnimator), () => new DecimalAnimator() ),
};
/// <summary>
/// Registers a <see cref="Animator{T}"/> that can handle
/// a value type that matches the specified condition.
/// </summary>
/// <param name="condition">
/// The condition to which the <see cref="Animator{T}"/>
/// is to be activated and used.
/// </param>
/// <typeparam name="TAnimator">
/// The type of the animator to instantiate.
/// </typeparam>
public static void RegisterAnimator<TAnimator>(Func<AvaloniaProperty, bool> condition)
where TAnimator : IAnimator, new()
{
Animators.Insert(0, (condition, typeof(TAnimator), () => new TAnimator()));
}
private static (Type Type, Func<IAnimator> Factory)? GetAnimatorType(AvaloniaProperty property)
{
foreach (var (condition, type, factory) in Animators)
{
if (condition(property))
{
return (type, factory);
}
}
return null;
}
private (IList<IAnimator> Animators, IList<IDisposable> subscriptions) InterpretKeyframes(Animatable control)
{
var handlerList = new Dictionary<(Type type, AvaloniaProperty Property), Func<IAnimator>>();
var animatorKeyFrames = new List<AnimatorKeyFrame>();
var subscriptions = new List<IDisposable>();
foreach (var keyframe in Children)
{
foreach (var setter in keyframe.Setters)
{
if (setter.Property is null)
{
throw new InvalidOperationException("No Setter property assigned.");
}
var handler = Animation.GetAnimator(setter) ?? GetAnimatorType(setter.Property);
if (handler == null)
{
throw new InvalidOperationException($"No animator registered for the property {setter.Property}. Add an animator to the Animation.Animators collection that matches this property to animate it.");
}
var (type, factory) = handler.Value;
if (!handlerList.ContainsKey((type, setter.Property)))
handlerList[(type, setter.Property)] = factory;
var cue = keyframe.Cue;
if (keyframe.TimingMode == KeyFrameTimingMode.TimeSpan)
{
cue = new Cue(keyframe.KeyTime.TotalSeconds / Duration.TotalSeconds);
}
var newKF = new AnimatorKeyFrame(type, factory, cue, keyframe.KeySpline);
subscriptions.Add(newKF.BindSetter(setter, control));
animatorKeyFrames.Add(newKF);
}
}
var newAnimatorInstances = new List<IAnimator>();
foreach (var handler in handlerList)
{
var newInstance = handler.Value();
newInstance.Property = handler.Key.Property;
newAnimatorInstances.Add(newInstance);
}
foreach (var keyframe in animatorKeyFrames)
{
var animator = newAnimatorInstances.First(a => a.GetType() == keyframe.AnimatorType &&
a.Property == keyframe.Property);
animator.Add(keyframe);
}
return (newAnimatorInstances, subscriptions);
}
/// <inheritdoc/>
public IDisposable Apply(Animatable control, IClock? clock, IObservable<bool> match, Action? onComplete)
{
var (animators, subscriptions) = InterpretKeyframes(control);
if (animators.Count == 1)
{
var subscription = animators[0].Apply(this, control, clock, match, onComplete);
if (subscription is not null)
{
subscriptions.Add(subscription);
}
}
else
{
var completionTasks = onComplete != null ? new List<Task>() : null;
foreach (IAnimator animator in animators)
{
Action? animatorOnComplete = null;
if (onComplete != null)
{
var tcs = new TaskCompletionSource<object?>();
animatorOnComplete = () => tcs.SetResult(null);
completionTasks!.Add(tcs.Task);
}
var subscription = animator.Apply(this, control, clock, match, animatorOnComplete);
if (subscription is not null)
{
subscriptions.Add(subscription);
}
}
if (onComplete != null)
{
Task.WhenAll(completionTasks!).ContinueWith(
(_, state) => ((Action)state!).Invoke(),
onComplete);
}
}
return new CompositeDisposable(subscriptions);
}
/// <inheritdoc/>
public Task RunAsync(Animatable control, IClock? clock = null)
{
return RunAsync(control, clock, default);
}
/// <inheritdoc/>
public Task RunAsync(Animatable control, IClock? clock = null, CancellationToken cancellationToken = default)
{
if (cancellationToken.IsCancellationRequested)
{
return Task.CompletedTask;
}
var run = new TaskCompletionSource<object?>();
if (this.IterationCount == IterationCount.Infinite)
run.SetException(new InvalidOperationException("Looping animations must not use the Run method."));
IDisposable? subscriptions = null, cancellation = null;
subscriptions = this.Apply(control, clock, Observable.Return(true), () =>
{
run.TrySetResult(null);
subscriptions?.Dispose();
cancellation?.Dispose();
});
cancellation = cancellationToken.Register(() =>
{
run.TrySetResult(null);
subscriptions?.Dispose();
cancellation?.Dispose();
});
return run.Task;
}
}
}