A cross-platform UI framework for .NET
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using System;
#nullable enable
namespace Avalonia.Interactivity
{
/// <summary>
/// Interface for objects that raise routed events.
/// </summary>
public interface IInteractive
{
/// <summary>
/// Gets the interactive parent of the object for bubbling and tunneling events.
/// </summary>
IInteractive? InteractiveParent { get; }
/// <summary>
/// Adds a handler for the specified routed event.
/// </summary>
/// <param name="routedEvent">The routed event.</param>
/// <param name="handler">The handler.</param>
/// <param name="routes">The routing strategies to listen to.</param>
/// <param name="handledEventsToo">Whether handled events should also be listened for.</param>
/// <returns>A disposable that terminates the event subscription.</returns>
void AddHandler(
RoutedEvent routedEvent,
Delegate handler,
RoutingStrategies routes = RoutingStrategies.Direct | RoutingStrategies.Bubble,
bool handledEventsToo = false);
/// <summary>
/// Removes a handler for the specified routed event.
/// </summary>
/// <param name="routedEvent">The routed event.</param>
/// <param name="handler">The handler.</param>
void RemoveHandler(RoutedEvent routedEvent, Delegate handler);
/// <summary>
/// Adds the object's handlers for a routed event to an event route.
/// </summary>
/// <param name="routedEvent">The event.</param>
/// <param name="route">The event route.</param>
void AddToEventRoute(RoutedEvent routedEvent, EventRoute route);
/// <summary>
/// Raises a routed event.
/// </summary>
/// <param name="e">The event args.</param>
void RaiseEvent(RoutedEventArgs e);
}
}