A cross-platform UI framework for .NET
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using System;
using Avalonia.Data;
using Avalonia.Threading;
namespace Avalonia.PropertyStore
{
/// <summary>
/// Represents an untyped interface to <see cref="BindingEntry{T}"/>.
/// </summary>
internal interface IBindingEntry : IBatchUpdate, IPriorityValueEntry, IDisposable
{
void Start(bool ignoreBatchUpdate);
}
/// <summary>
/// Stores a binding in a <see cref="ValueStore"/> or <see cref="PriorityValue{T}"/>.
/// </summary>
/// <typeparam name="T">The property type.</typeparam>
internal class BindingEntry<T> : IBindingEntry, IPriorityValueEntry<T>, IObserver<BindingValue<T>>
{
private readonly AvaloniaObject _owner;
private ValueOwner<T> _sink;
private IDisposable? _subscription;
private bool _isSubscribed;
private bool _batchUpdate;
private Optional<T> _value;
public BindingEntry(
AvaloniaObject owner,
StyledPropertyBase<T> property,
IObservable<BindingValue<T>> source,
BindingPriority priority,
ValueOwner<T> sink)
{
_owner = owner;
Property = property;
Source = source;
Priority = priority;
_sink = sink;
}
public StyledPropertyBase<T> Property { get; }
public BindingPriority Priority { get; private set; }
public IObservable<BindingValue<T>> Source { get; }
Optional<object?> IValue.GetValue() => _value.ToObject();
public void BeginBatchUpdate() => _batchUpdate = true;
public void EndBatchUpdate()
{
_batchUpdate = false;
if (_sink.IsValueStore)
Start();
}
public Optional<T> GetValue(BindingPriority maxPriority)
{
return Priority >= maxPriority ? _value : Optional<T>.Empty;
}
public void Dispose()
{
_subscription?.Dispose();
_subscription = null;
OnCompleted();
}
public void OnCompleted()
{
var oldValue = _value;
_value = default;
Priority = BindingPriority.Unset;
_isSubscribed = false;
_sink.Completed(Property, this, oldValue);
}
public void OnError(Exception error)
{
throw new NotImplementedException("BindingEntry.OnError is not implemented", error);
}
public void OnNext(BindingValue<T> value)
{
if (Dispatcher.UIThread.CheckAccess())
{
UpdateValue(value);
}
else
{
// To avoid allocating closure in the outer scope we need to capture variables
// locally. This allows us to skip most of the allocations when on UI thread.
var instance = this;
var newValue = value;
Dispatcher.UIThread.Post(() => instance.UpdateValue(newValue));
}
}
public void Start() => Start(false);
public void Start(bool ignoreBatchUpdate)
{
// We can't use _subscription to check whether we're subscribed because it won't be set
// until Subscribe has finished, which will be too late to prevent reentrancy. In addition
// don't re-subscribe to completed/disposed bindings (indicated by Unset priority).
if (!_isSubscribed &&
Priority != BindingPriority.Unset &&
(!_batchUpdate || ignoreBatchUpdate))
{
_isSubscribed = true;
_subscription = Source.Subscribe(this);
}
}
public void Reparent(PriorityValue<T> parent) => _sink = new(parent);
public void RaiseValueChanged(
AvaloniaObject owner,
AvaloniaProperty property,
Optional<object?> oldValue,
Optional<object?> newValue)
{
owner.ValueChanged(new AvaloniaPropertyChangedEventArgs<T>(
owner,
(AvaloniaProperty<T>)property,
oldValue.Cast<T>(),
newValue.Cast<T>(),
Priority));
}
private void UpdateValue(BindingValue<T> value)
{
if (value.HasValue && Property.ValidateValue?.Invoke(value.Value) == false)
{
value = Property.GetDefaultValue(_owner.GetType());
}
if (value.Type == BindingValueType.DoNothing)
{
return;
}
var old = _value;
if (value.Type != BindingValueType.DataValidationError)
{
_value = value.ToOptional();
}
_sink.ValueChanged(new AvaloniaPropertyChangedEventArgs<T>(_owner, Property, old, value, Priority));
}
}
}