A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using Avalonia.Utilities;
namespace Avalonia.Media.TextFormatting
{
internal class TextLineImpl : TextLine
{
private readonly List<DrawableTextRun> _textRuns;
private readonly double _paragraphWidth;
private readonly TextParagraphProperties _paragraphProperties;
private TextLineMetrics _textLineMetrics;
private readonly FlowDirection _resolvedFlowDirection;
public TextLineImpl(List<DrawableTextRun> textRuns, int firstTextSourceIndex, int length, double paragraphWidth,
TextParagraphProperties paragraphProperties, FlowDirection resolvedFlowDirection = FlowDirection.LeftToRight,
TextLineBreak? lineBreak = null, bool hasCollapsed = false)
{
FirstTextSourceIndex = firstTextSourceIndex;
Length = length;
TextLineBreak = lineBreak;
HasCollapsed = hasCollapsed;
_textRuns = textRuns;
_paragraphWidth = paragraphWidth;
_paragraphProperties = paragraphProperties;
_resolvedFlowDirection = resolvedFlowDirection;
}
/// <inheritdoc/>
public override IReadOnlyList<TextRun> TextRuns => _textRuns;
/// <inheritdoc/>
public override int FirstTextSourceIndex { get; }
/// <inheritdoc/>
public override int Length { get; }
/// <inheritdoc/>
public override TextLineBreak? TextLineBreak { get; }
/// <inheritdoc/>
public override bool HasCollapsed { get; }
/// <inheritdoc/>
public override bool HasOverflowed => _textLineMetrics.HasOverflowed;
/// <inheritdoc/>
public override double Baseline => _textLineMetrics.TextBaseline;
/// <inheritdoc/>
public override double Extent => _textLineMetrics.Height;
/// <inheritdoc/>
public override double Height => _textLineMetrics.Height;
/// <inheritdoc/>
public override int NewLineLength => _textLineMetrics.NewlineLength;
/// <inheritdoc/>
public override double OverhangAfter => 0;
/// <inheritdoc/>
public override double OverhangLeading => 0;
/// <inheritdoc/>
public override double OverhangTrailing => 0;
/// <inheritdoc/>
public override int TrailingWhitespaceLength => _textLineMetrics.TrailingWhitespaceLength;
/// <inheritdoc/>
public override double Start => _textLineMetrics.Start;
/// <inheritdoc/>
public override double Width => _textLineMetrics.Width;
/// <inheritdoc/>
public override double WidthIncludingTrailingWhitespace => _textLineMetrics.WidthIncludingTrailingWhitespace;
/// <inheritdoc/>
public override void Draw(DrawingContext drawingContext, Point lineOrigin)
{
var (currentX, currentY) = lineOrigin;
foreach (var textRun in _textRuns)
{
var offsetY = GetBaselineOffset(this, textRun);
textRun.Draw(drawingContext, new Point(currentX, currentY + offsetY));
currentX += textRun.Size.Width;
}
}
private static double GetBaselineOffset(TextLine textLine, DrawableTextRun textRun)
{
var baseline = textRun.Baseline;
var baselineAlignment = textRun.Properties?.BaselineAlignment;
switch (baselineAlignment)
{
case BaselineAlignment.Top:
return 0;
case BaselineAlignment.Center:
return textLine.Height / 2 - textRun.Size.Height / 2;
case BaselineAlignment.Bottom:
return textLine.Height - textRun.Size.Height;
case BaselineAlignment.Baseline:
case BaselineAlignment.TextTop:
case BaselineAlignment.TextBottom:
case BaselineAlignment.Subscript:
case BaselineAlignment.Superscript:
return textLine.Baseline - baseline;
default:
throw new ArgumentOutOfRangeException(nameof(baselineAlignment), baselineAlignment, null);
}
}
/// <inheritdoc/>
public override TextLine Collapse(params TextCollapsingProperties?[] collapsingPropertiesList)
{
if (collapsingPropertiesList.Length == 0)
{
return this;
}
var collapsingProperties = collapsingPropertiesList[0];
if (collapsingProperties is null)
{
return this;
}
var collapsedRuns = collapsingProperties.Collapse(this);
if (collapsedRuns is null)
{
return this;
}
var collapsedLine = new TextLineImpl(collapsedRuns, FirstTextSourceIndex, Length, _paragraphWidth, _paragraphProperties,
_resolvedFlowDirection, TextLineBreak, true);
if (collapsedRuns.Count > 0)
{
collapsedLine.FinalizeLine();
}
return collapsedLine;
}
/// <inheritdoc/>
public override void Justify(JustificationProperties justificationProperties)
{
justificationProperties.Justify(this);
_textLineMetrics = CreateLineMetrics();
}
/// <inheritdoc/>
public override CharacterHit GetCharacterHitFromDistance(double distance)
{
if (_textRuns.Count == 0)
{
return new CharacterHit();
}
distance -= Start;
if (distance <= 0)
{
var firstRun = _textRuns[0];
return GetRunCharacterHit(firstRun, FirstTextSourceIndex, 0);
}
if (distance >= WidthIncludingTrailingWhitespace)
{
var lastRun = _textRuns[_textRuns.Count - 1];
return GetRunCharacterHit(lastRun, FirstTextSourceIndex + Length - lastRun.Length, lastRun.Size.Width);
}
// process hit that happens within the line
var characterHit = new CharacterHit();
var currentPosition = FirstTextSourceIndex;
var currentDistance = 0.0;
for (var i = 0; i < _textRuns.Count; i++)
{
var currentRun = _textRuns[i];
if (currentRun is ShapedTextRun shapedRun && !shapedRun.ShapedBuffer.IsLeftToRight)
{
var rightToLeftIndex = i;
currentPosition += currentRun.Length;
while (rightToLeftIndex + 1 <= _textRuns.Count - 1)
{
var nextShaped = _textRuns[++rightToLeftIndex] as ShapedTextRun;
if (nextShaped == null || nextShaped.ShapedBuffer.IsLeftToRight)
{
break;
}
currentPosition += nextShaped.Length;
rightToLeftIndex++;
}
for (var j = i; i <= rightToLeftIndex; j++)
{
if (j > _textRuns.Count - 1)
{
break;
}
currentRun = _textRuns[j];
if (currentDistance + currentRun.Size.Width <= distance)
{
currentDistance += currentRun.Size.Width;
currentPosition -= currentRun.Length;
continue;
}
return GetRunCharacterHit(currentRun, currentPosition, distance - currentDistance);
}
}
characterHit = GetRunCharacterHit(currentRun, currentPosition, distance - currentDistance);
if (i < _textRuns.Count - 1 && currentDistance + currentRun.Size.Width < distance)
{
currentDistance += currentRun.Size.Width;
currentPosition += currentRun.Length;
continue;
}
break;
}
return characterHit;
}
private static CharacterHit GetRunCharacterHit(DrawableTextRun run, int currentPosition, double distance)
{
CharacterHit characterHit;
switch (run)
{
case ShapedTextRun shapedRun:
{
characterHit = shapedRun.GlyphRun.GetCharacterHitFromDistance(distance, out _);
var offset = 0;
if (shapedRun.GlyphRun.IsLeftToRight)
{
offset = Math.Max(0, currentPosition - shapedRun.GlyphRun.Metrics.FirstCluster);
}
characterHit = new CharacterHit(offset + characterHit.FirstCharacterIndex, characterHit.TrailingLength);
break;
}
default:
{
if (distance < run.Size.Width / 2)
{
characterHit = new CharacterHit(currentPosition);
}
else
{
characterHit = new CharacterHit(currentPosition, run.Length);
}
break;
}
}
return characterHit;
}
/// <inheritdoc/>
public override double GetDistanceFromCharacterHit(CharacterHit characterHit)
{
var flowDirection = _paragraphProperties.FlowDirection;
var characterIndex = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
var currentPosition = FirstTextSourceIndex;
var remainingLength = characterIndex - FirstTextSourceIndex;
var currentDistance = Start;
if (flowDirection == FlowDirection.LeftToRight)
{
for (var index = 0; index < _textRuns.Count; index++)
{
var currentRun = _textRuns[index];
if (currentRun is ShapedTextRun shapedRun && !shapedRun.ShapedBuffer.IsLeftToRight)
{
var i = index;
var rightToLeftWidth = currentRun.Size.Width;
while (i + 1 <= _textRuns.Count - 1)
{
var nextRun = _textRuns[i + 1];
if (nextRun is ShapedTextRun nextShapedRun && !nextShapedRun.ShapedBuffer.IsLeftToRight)
{
i++;
rightToLeftWidth += nextRun.Size.Width;
continue;
}
break;
}
if (i > index)
{
while (i >= index)
{
currentRun = _textRuns[i];
rightToLeftWidth -= currentRun.Size.Width;
if (currentPosition + currentRun.Length >= characterIndex)
{
break;
}
currentPosition += currentRun.Length;
remainingLength -= currentRun.Length;
i--;
}
currentDistance += rightToLeftWidth;
}
}
if (currentPosition + currentRun.Length >= characterIndex &&
TryGetDistanceFromCharacterHit(currentRun, characterHit, currentPosition, remainingLength, flowDirection, out var distance, out _))
{
return Math.Max(0, currentDistance + distance);
}
//No hit hit found so we add the full width
currentDistance += currentRun.Size.Width;
currentPosition += currentRun.Length;
remainingLength -= currentRun.Length;
}
}
else
{
currentDistance += WidthIncludingTrailingWhitespace;
for (var index = _textRuns.Count - 1; index >= 0; index--)
{
var currentRun = _textRuns[index];
if (TryGetDistanceFromCharacterHit(currentRun, characterHit, currentPosition, remainingLength,
flowDirection, out var distance, out var currentGlyphRun))
{
if (currentGlyphRun != null)
{
distance = currentGlyphRun.Size.Width - distance;
}
return Math.Max(0, currentDistance - distance);
}
//No hit hit found so we add the full width
currentDistance -= currentRun.Size.Width;
currentPosition += currentRun.Length;
remainingLength -= currentRun.Length;
}
}
return Math.Max(0, currentDistance);
}
private static bool TryGetDistanceFromCharacterHit(
DrawableTextRun currentRun,
CharacterHit characterHit,
int currentPosition,
int remainingLength,
FlowDirection flowDirection,
out double distance,
out GlyphRun? currentGlyphRun)
{
var characterIndex = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
var isTrailingHit = characterHit.TrailingLength > 0;
distance = 0;
currentGlyphRun = null;
switch (currentRun)
{
case ShapedTextRun shapedTextCharacters:
{
currentGlyphRun = shapedTextCharacters.GlyphRun;
if (currentPosition + remainingLength <= currentPosition + currentRun.Length)
{
characterHit = new CharacterHit(currentPosition + remainingLength);
distance = currentGlyphRun.GetDistanceFromCharacterHit(characterHit);
return true;
}
if (currentPosition + remainingLength == currentPosition + currentRun.Length && isTrailingHit)
{
if (currentGlyphRun.IsLeftToRight || flowDirection == FlowDirection.RightToLeft)
{
distance = currentGlyphRun.Size.Width;
}
return true;
}
break;
}
default:
{
if (characterIndex == currentPosition)
{
return true;
}
if (characterIndex == currentPosition + currentRun.Length)
{
distance = currentRun.Size.Width;
return true;
}
break;
}
}
return false;
}
/// <inheritdoc/>
public override CharacterHit GetNextCaretCharacterHit(CharacterHit characterHit)
{
if (_textRuns.Count == 0)
{
return new CharacterHit();
}
if (TryFindNextCharacterHit(characterHit, out var nextCharacterHit))
{
return nextCharacterHit;
}
var lastTextPosition = FirstTextSourceIndex + Length;
// Can't move, we're after the last character
var runIndex = GetRunIndexAtCharacterIndex(lastTextPosition, LogicalDirection.Forward, out var currentPosition);
var currentRun = _textRuns[runIndex];
switch (currentRun)
{
case ShapedTextRun shapedRun:
{
nextCharacterHit = shapedRun.GlyphRun.GetNextCaretCharacterHit(characterHit);
break;
}
default:
{
nextCharacterHit = new CharacterHit(currentPosition + currentRun.Length);
break;
}
}
if (characterHit.FirstCharacterIndex + characterHit.TrailingLength == nextCharacterHit.FirstCharacterIndex + nextCharacterHit.TrailingLength)
{
return characterHit;
}
return nextCharacterHit;
}
/// <inheritdoc/>
public override CharacterHit GetPreviousCaretCharacterHit(CharacterHit characterHit)
{
if (TryFindPreviousCharacterHit(characterHit, out var previousCharacterHit))
{
return previousCharacterHit;
}
if (characterHit.FirstCharacterIndex <= FirstTextSourceIndex)
{
characterHit = new CharacterHit(FirstTextSourceIndex);
}
return characterHit; // Can't move, we're before the first character
}
/// <inheritdoc/>
public override CharacterHit GetBackspaceCaretCharacterHit(CharacterHit characterHit)
{
// same operation as move-to-previous
return GetPreviousCaretCharacterHit(characterHit);
}
private IReadOnlyList<TextBounds> GetTextBoundsLeftToRight(int firstTextSourceIndex, int textLength)
{
var characterIndex = firstTextSourceIndex + textLength;
var result = new List<TextBounds>(TextRuns.Count);
var lastDirection = FlowDirection.LeftToRight;
var currentDirection = lastDirection;
var currentPosition = FirstTextSourceIndex;
var remainingLength = textLength;
var startX = Start;
double currentWidth = 0;
var currentRect = default(Rect);
TextRunBounds lastRunBounds = default;
for (var index = 0; index < TextRuns.Count; index++)
{
if (TextRuns[index] is not DrawableTextRun currentRun)
{
continue;
}
var characterLength = 0;
var endX = startX;
TextRunBounds currentRunBounds;
double combinedWidth;
if (currentRun is ShapedTextRun currentShapedRun)
{
var firstCluster = currentShapedRun.GlyphRun.Metrics.FirstCluster;
if (currentPosition + currentRun.Length <= firstTextSourceIndex)
{
startX += currentRun.Size.Width;
currentPosition += currentRun.Length;
continue;
}
if (currentShapedRun.ShapedBuffer.IsLeftToRight)
{
var startIndex = firstCluster + Math.Max(0, firstTextSourceIndex - currentPosition);
double startOffset;
double endOffset;
startOffset = currentShapedRun.GlyphRun.GetDistanceFromCharacterHit(new CharacterHit(startIndex));
endOffset = currentShapedRun.GlyphRun.GetDistanceFromCharacterHit(new CharacterHit(startIndex + remainingLength));
startX += startOffset;
endX += endOffset;
var endHit = currentShapedRun.GlyphRun.GetCharacterHitFromDistance(endOffset, out _);
var startHit = currentShapedRun.GlyphRun.GetCharacterHitFromDistance(startOffset, out _);
characterLength = Math.Abs(endHit.FirstCharacterIndex + endHit.TrailingLength - startHit.FirstCharacterIndex - startHit.TrailingLength);
currentDirection = FlowDirection.LeftToRight;
}
else
{
var rightToLeftIndex = index;
var rightToLeftWidth = currentShapedRun.Size.Width;
while (rightToLeftIndex + 1 <= _textRuns.Count - 1 && _textRuns[rightToLeftIndex + 1] is ShapedTextRun nextShapedRun)
{
if (nextShapedRun == null || nextShapedRun.ShapedBuffer.IsLeftToRight)
{
break;
}
rightToLeftIndex++;
rightToLeftWidth += nextShapedRun.Size.Width;
if (currentPosition + nextShapedRun.Length > firstTextSourceIndex + textLength)
{
break;
}
currentShapedRun = nextShapedRun;
}
startX += rightToLeftWidth;
currentRunBounds = GetRightToLeftTextRunBounds(currentShapedRun, startX, firstTextSourceIndex, characterIndex, currentPosition, remainingLength);
remainingLength -= currentRunBounds.Length;
currentPosition = currentRunBounds.TextSourceCharacterIndex + currentRunBounds.Length;
endX = currentRunBounds.Rectangle.Right;
startX = currentRunBounds.Rectangle.Left;
var rightToLeftRunBounds = new List<TextRunBounds> { currentRunBounds };
for (int i = rightToLeftIndex - 1; i >= index; i--)
{
if (TextRuns[i] is not ShapedTextRun)
{
continue;
}
currentShapedRun = (ShapedTextRun)TextRuns[i];
currentRunBounds = GetRightToLeftTextRunBounds(currentShapedRun, startX, firstTextSourceIndex, characterIndex, currentPosition, remainingLength);
rightToLeftRunBounds.Insert(0, currentRunBounds);
remainingLength -= currentRunBounds.Length;
startX = currentRunBounds.Rectangle.Left;
currentPosition += currentRunBounds.Length;
}
combinedWidth = endX - startX;
currentRect = new Rect(startX, 0, combinedWidth, Height);
currentDirection = FlowDirection.RightToLeft;
if (!MathUtilities.IsZero(combinedWidth))
{
result.Add(new TextBounds(currentRect, currentDirection, rightToLeftRunBounds));
}
startX = endX;
}
}
else
{
if (currentPosition + currentRun.Length <= firstTextSourceIndex)
{
startX += currentRun.Size.Width;
currentPosition += currentRun.Length;
continue;
}
if (currentPosition < firstTextSourceIndex)
{
startX += currentRun.Size.Width;
}
if (currentPosition + currentRun.Length <= characterIndex)
{
endX += currentRun.Size.Width;
characterLength = currentRun.Length;
}
}
if (endX < startX)
{
(endX, startX) = (startX, endX);
}
//Lines that only contain a linebreak need to be covered here
if (characterLength == 0)
{
characterLength = NewLineLength;
}
combinedWidth = endX - startX;
currentRunBounds = new TextRunBounds(new Rect(startX, 0, combinedWidth, Height), currentPosition, characterLength, currentRun);
currentPosition += characterLength;
remainingLength -= characterLength;
startX = endX;
if (currentRunBounds.TextRun != null && !MathUtilities.IsZero(combinedWidth) || NewLineLength > 0)
{
if (result.Count > 0 && lastDirection == currentDirection && MathUtilities.AreClose(currentRect.Left, lastRunBounds.Rectangle.Right))
{
currentRect = currentRect.WithWidth(currentWidth + combinedWidth);
var textBounds = result[result.Count - 1];
textBounds.Rectangle = currentRect;
textBounds.TextRunBounds.Add(currentRunBounds);
}
else
{
currentRect = currentRunBounds.Rectangle;
result.Add(new TextBounds(currentRect, currentDirection, new List<TextRunBounds> { currentRunBounds }));
}
}
lastRunBounds = currentRunBounds;
currentWidth += combinedWidth;
if (remainingLength <= 0 || currentPosition >= characterIndex)
{
break;
}
lastDirection = currentDirection;
}
return result;
}
private IReadOnlyList<TextBounds> GetTextBoundsRightToLeft(int firstTextSourceIndex, int textLength)
{
var characterIndex = firstTextSourceIndex + textLength;
var result = new List<TextBounds>(TextRuns.Count);
var lastDirection = FlowDirection.LeftToRight;
var currentDirection = lastDirection;
var currentPosition = FirstTextSourceIndex;
var remainingLength = textLength;
var startX = WidthIncludingTrailingWhitespace;
double currentWidth = 0;
var currentRect = default(Rect);
for (var index = TextRuns.Count - 1; index >= 0; index--)
{
if (TextRuns[index] is not DrawableTextRun currentRun)
{
continue;
}
if (currentPosition + currentRun.Length < firstTextSourceIndex)
{
startX -= currentRun.Size.Width;
currentPosition += currentRun.Length;
continue;
}
var characterLength = 0;
var endX = startX;
if (currentRun is ShapedTextRun currentShapedRun)
{
var offset = Math.Max(0, firstTextSourceIndex - currentPosition);
currentPosition += offset;
var startIndex = currentPosition;
double startOffset;
double endOffset;
if (currentShapedRun.ShapedBuffer.IsLeftToRight)
{
if (currentPosition < startIndex)
{
startOffset = endOffset = 0;
}
else
{
endOffset = currentShapedRun.GlyphRun.GetDistanceFromCharacterHit(new CharacterHit(startIndex + remainingLength));
startOffset = currentShapedRun.GlyphRun.GetDistanceFromCharacterHit(new CharacterHit(startIndex));
}
}
else
{
endOffset = currentShapedRun.GlyphRun.GetDistanceFromCharacterHit(new CharacterHit(startIndex));
startOffset = currentShapedRun.GlyphRun.GetDistanceFromCharacterHit(new CharacterHit(startIndex + remainingLength));
}
startX -= currentRun.Size.Width - startOffset;
endX -= currentRun.Size.Width - endOffset;
var endHit = currentShapedRun.GlyphRun.GetCharacterHitFromDistance(endOffset, out _);
var startHit = currentShapedRun.GlyphRun.GetCharacterHitFromDistance(startOffset, out _);
characterLength = Math.Abs(startHit.FirstCharacterIndex + startHit.TrailingLength - endHit.FirstCharacterIndex - endHit.TrailingLength);
currentDirection = currentShapedRun.ShapedBuffer.IsLeftToRight ?
FlowDirection.LeftToRight :
FlowDirection.RightToLeft;
}
else
{
if (currentPosition + currentRun.Length <= characterIndex)
{
endX -= currentRun.Size.Width;
}
if (currentPosition < firstTextSourceIndex)
{
startX -= currentRun.Size.Width;
characterLength = currentRun.Length;
}
}
if (endX < startX)
{
(endX, startX) = (startX, endX);
}
//Lines that only contain a linebreak need to be covered here
if (characterLength == 0)
{
characterLength = NewLineLength;
}
var runWidth = endX - startX;
var currentRunBounds = new TextRunBounds(new Rect(Start + startX, 0, runWidth, Height), currentPosition, characterLength, currentRun);
if (!MathUtilities.IsZero(runWidth) || NewLineLength > 0)
{
if (lastDirection == currentDirection && result.Count > 0 && MathUtilities.AreClose(currentRect.Right, Start + startX))
{
currentRect = currentRect.WithWidth(currentWidth + runWidth);
var textBounds = result[result.Count - 1];
textBounds.Rectangle = currentRect;
textBounds.TextRunBounds.Add(currentRunBounds);
}
else
{
currentRect = currentRunBounds.Rectangle;
result.Add(new TextBounds(currentRect, currentDirection, new List<TextRunBounds> { currentRunBounds }));
}
}
currentWidth += runWidth;
currentPosition += characterLength;
if (currentPosition > characterIndex)
{
break;
}
lastDirection = currentDirection;
remainingLength -= characterLength;
if (remainingLength <= 0)
{
break;
}
}
result.Reverse();
return result;
}
private TextRunBounds GetRightToLeftTextRunBounds(ShapedTextRun currentRun, double endX, int firstTextSourceIndex, int characterIndex, int currentPosition, int remainingLength)
{
var startX = endX;
var offset = Math.Max(0, firstTextSourceIndex - currentPosition);
currentPosition += offset;
var startIndex = currentPosition;
double startOffset;
double endOffset;
endOffset = currentRun.GlyphRun.GetDistanceFromCharacterHit(new CharacterHit(startIndex));
startOffset = currentRun.GlyphRun.GetDistanceFromCharacterHit(new CharacterHit(startIndex + remainingLength));
startX -= currentRun.Size.Width - startOffset;
endX -= currentRun.Size.Width - endOffset;
var endHit = currentRun.GlyphRun.GetCharacterHitFromDistance(endOffset, out _);
var startHit = currentRun.GlyphRun.GetCharacterHitFromDistance(startOffset, out _);
var characterLength = Math.Abs(startHit.FirstCharacterIndex + startHit.TrailingLength - endHit.FirstCharacterIndex - endHit.TrailingLength);
if (endX < startX)
{
(endX, startX) = (startX, endX);
}
//Lines that only contain a linebreak need to be covered here
if (characterLength == 0)
{
characterLength = NewLineLength;
}
var runWidth = endX - startX;
return new TextRunBounds(new Rect(Start + startX, 0, runWidth, Height), currentPosition, characterLength, currentRun);
}
public override IReadOnlyList<TextBounds> GetTextBounds(int firstTextSourceIndex, int textLength)
{
if (_paragraphProperties.FlowDirection == FlowDirection.LeftToRight)
{
return GetTextBoundsLeftToRight(firstTextSourceIndex, textLength);
}
return GetTextBoundsRightToLeft(firstTextSourceIndex, textLength);
}
public TextLineImpl FinalizeLine()
{
_textLineMetrics = CreateLineMetrics();
BidiReorder();
return this;
}
private static sbyte GetRunBidiLevel(DrawableTextRun run, FlowDirection flowDirection)
{
if (run is ShapedTextRun shapedTextCharacters)
{
return shapedTextCharacters.BidiLevel;
}
var defaultLevel = flowDirection == FlowDirection.LeftToRight ? 0 : 1;
return (sbyte)defaultLevel;
}
private void BidiReorder()
{
if (_textRuns.Count == 0)
{
return;
}
// Build up the collection of ordered runs.
var run = _textRuns[0];
OrderedBidiRun orderedRun = new(run, GetRunBidiLevel(run, _resolvedFlowDirection));
var current = orderedRun;
for (var i = 1; i < _textRuns.Count; i++)
{
run = _textRuns[i];
current.Next = new OrderedBidiRun(run, GetRunBidiLevel(run, _resolvedFlowDirection));
current = current.Next;
}
// Reorder them into visual order.
orderedRun = LinearReOrder(orderedRun);
// Now perform a recursive reversal of each run.
// From the highest level found in the text to the lowest odd level on each line, including intermediate levels
// not actually present in the text, reverse any contiguous sequence of characters that are at that level or higher.
// https://unicode.org/reports/tr9/#L2
sbyte max = 0;
var min = sbyte.MaxValue;
for (var i = 0; i < _textRuns.Count; i++)
{
var currentRun = _textRuns[i];
var level = GetRunBidiLevel(currentRun, _resolvedFlowDirection);
if (level > max)
{
max = level;
}
if ((level & 1) != 0 && level < min)
{
min = level;
}
}
if (min > max)
{
min = max;
}
if (max == 0 || (min == max && (max & 1) == 0))
{
// Nothing to reverse.
return;
}
// Now apply the reversal and replace the original contents.
var minLevelToReverse = max;
while (minLevelToReverse >= min)
{
current = orderedRun;
while (current != null)
{
if (current.Level >= minLevelToReverse && current.Level % 2 != 0)
{
if (current.Run is ShapedTextRun { IsReversed: false } shapedTextCharacters)
{
shapedTextCharacters.Reverse();
}
}
current = current.Next;
}
minLevelToReverse--;
}
_textRuns.Clear();
current = orderedRun;
while (current != null)
{
_textRuns.Add(current.Run);
current = current.Next;
}
}
/// <summary>
/// Reorders a series of runs from logical to visual order, returning the left most run.
/// <see href="https://github.com/fribidi/linear-reorder/blob/f2f872257d4d8b8e137fcf831f254d6d4db79d3c/linear-reorder.c"/>
/// </summary>
/// <param name="run">The ordered bidi run.</param>
/// <returns>The <see cref="OrderedBidiRun"/>.</returns>
private static OrderedBidiRun LinearReOrder(OrderedBidiRun? run)
{
BidiRange? range = null;
while (run != null)
{
var next = run.Next;
while (range != null && range.Level > run.Level
&& range.Previous != null && range.Previous.Level >= run.Level)
{
range = BidiRange.MergeWithPrevious(range);
}
if (range != null && range.Level >= run.Level)
{
// Attach run to the range.
if ((run.Level & 1) != 0)
{
// Odd, range goes to the right of run.
run.Next = range.Left;
range.Left = run;
}
else
{
// Even, range goes to the left of run.
range.Right!.Next = run;
range.Right = run;
}
range.Level = run.Level;
}
else
{
var r = new BidiRange();
r.Left = r.Right = run;
r.Level = run.Level;
r.Previous = range;
range = r;
}
run = next;
}
while (range?.Previous != null)
{
range = BidiRange.MergeWithPrevious(range);
}
// Terminate.
range!.Right!.Next = null;
return range.Left!;
}
/// <summary>
/// Tries to find the next character hit.
/// </summary>
/// <param name="characterHit">The current character hit.</param>
/// <param name="nextCharacterHit">The next character hit.</param>
/// <returns></returns>
private bool TryFindNextCharacterHit(CharacterHit characterHit, out CharacterHit nextCharacterHit)
{
nextCharacterHit = characterHit;
var codepointIndex = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
var lastCodepointIndex = FirstTextSourceIndex + Length;
if (codepointIndex >= lastCodepointIndex)
{
return false; // Cannot go forward anymore
}
if (codepointIndex < FirstTextSourceIndex)
{
codepointIndex = FirstTextSourceIndex;
}
var runIndex = GetRunIndexAtCharacterIndex(codepointIndex, LogicalDirection.Forward, out var currentPosition);
while (runIndex < _textRuns.Count)
{
var currentRun = _textRuns[runIndex];
switch (currentRun)
{
case ShapedTextRun shapedRun:
{
var foundCharacterHit = shapedRun.GlyphRun.FindNearestCharacterHit(characterHit.FirstCharacterIndex + characterHit.TrailingLength, out _);
var isAtEnd = foundCharacterHit.FirstCharacterIndex + foundCharacterHit.TrailingLength == FirstTextSourceIndex + Length;
if (isAtEnd && !shapedRun.GlyphRun.IsLeftToRight)
{
nextCharacterHit = foundCharacterHit;
return true;
}
//var characterIndex = codepointIndex - shapedRun.Text.Start;
//if (characterIndex < 0 && shapedRun.ShapedBuffer.IsLeftToRight)
//{
// foundCharacterHit = new CharacterHit(foundCharacterHit.FirstCharacterIndex);
//}
nextCharacterHit = isAtEnd || characterHit.TrailingLength != 0 ?
foundCharacterHit :
new CharacterHit(foundCharacterHit.FirstCharacterIndex + foundCharacterHit.TrailingLength);
if (isAtEnd || nextCharacterHit.FirstCharacterIndex > characterHit.FirstCharacterIndex)
{
return true;
}
break;
}
default:
{
var textPosition = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
if (textPosition == currentPosition)
{
nextCharacterHit = new CharacterHit(currentPosition + currentRun.Length);
return true;
}
break;
}
}
currentPosition += currentRun.Length;
runIndex++;
}
return false;
}
/// <summary>
/// Tries to find the previous character hit.
/// </summary>
/// <param name="characterHit">The current character hit.</param>
/// <param name="previousCharacterHit">The previous character hit.</param>
/// <returns></returns>
private bool TryFindPreviousCharacterHit(CharacterHit characterHit, out CharacterHit previousCharacterHit)
{
var characterIndex = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
if (characterIndex == FirstTextSourceIndex)
{
previousCharacterHit = new CharacterHit(FirstTextSourceIndex);
return true;
}
previousCharacterHit = characterHit;
if (characterIndex < FirstTextSourceIndex)
{
return false; // Cannot go backward anymore.
}
var runIndex = GetRunIndexAtCharacterIndex(characterIndex, LogicalDirection.Backward, out var currentPosition);
while (runIndex >= 0)
{
var currentRun = _textRuns[runIndex];
switch (currentRun)
{
case ShapedTextRun shapedRun:
{
var foundCharacterHit = shapedRun.GlyphRun.FindNearestCharacterHit(characterHit.FirstCharacterIndex - 1, out _);
if (foundCharacterHit.FirstCharacterIndex + foundCharacterHit.TrailingLength < characterIndex)
{
previousCharacterHit = foundCharacterHit;
return true;
}
var previousPosition = foundCharacterHit.FirstCharacterIndex + foundCharacterHit.TrailingLength;
if (foundCharacterHit.TrailingLength > 0 && previousPosition == characterIndex)
{
previousCharacterHit = new CharacterHit(foundCharacterHit.FirstCharacterIndex);
}
if (previousCharacterHit != characterHit)
{
return true;
}
break;
}
default:
{
if (characterIndex == currentPosition + currentRun.Length)
{
previousCharacterHit = new CharacterHit(currentPosition);
return true;
}
break;
}
}
currentPosition -= currentRun.Length;
runIndex--;
}
return false;
}
/// <summary>
/// Gets the run index of the specified codepoint index.
/// </summary>
/// <param name="codepointIndex">The codepoint index.</param>
/// <param name="direction">The logical direction.</param>
/// <param name="textPosition">The text position of the found run index.</param>
/// <returns>The text run index.</returns>
private int GetRunIndexAtCharacterIndex(int codepointIndex, LogicalDirection direction, out int textPosition)
{
var runIndex = 0;
textPosition = FirstTextSourceIndex;
DrawableTextRun? previousRun = null;
while (runIndex < _textRuns.Count)
{
var currentRun = _textRuns[runIndex];
switch (currentRun)
{
case ShapedTextRun shapedRun:
{
var firstCluster = shapedRun.GlyphRun.Metrics.FirstCluster;
if (firstCluster > codepointIndex)
{
break;
}
if (previousRun is ShapedTextRun previousShaped && !previousShaped.ShapedBuffer.IsLeftToRight)
{
if (shapedRun.ShapedBuffer.IsLeftToRight)
{
if (firstCluster >= codepointIndex)
{
return --runIndex;
}
}
else
{
if (codepointIndex > firstCluster + currentRun.Length)
{
return --runIndex;
}
}
}
if (direction == LogicalDirection.Forward)
{
if (codepointIndex >= firstCluster && codepointIndex <= firstCluster + currentRun.Length)
{
return runIndex;
}
}
else
{
if (codepointIndex > firstCluster &&
codepointIndex <= firstCluster + currentRun.Length)
{
return runIndex;
}
}
if (runIndex + 1 >= _textRuns.Count)
{
return runIndex;
}
textPosition += currentRun.Length;
break;
}
default:
{
if (codepointIndex == textPosition)
{
return runIndex;
}
if (runIndex + 1 >= _textRuns.Count)
{
return runIndex;
}
textPosition += currentRun.Length;
break;
}
}
runIndex++;
previousRun = currentRun;
}
return runIndex;
}
private TextLineMetrics CreateLineMetrics()
{
var fontMetrics = _paragraphProperties.DefaultTextRunProperties.Typeface.GlyphTypeface.Metrics;
var fontRenderingEmSize = _paragraphProperties.DefaultTextRunProperties.FontRenderingEmSize;
var scale = fontRenderingEmSize / fontMetrics.DesignEmHeight;
var width = 0d;
var widthIncludingWhitespace = 0d;
var trailingWhitespaceLength = 0;
var newLineLength = 0;
var ascent = fontMetrics.Ascent * scale;
var descent = fontMetrics.Descent * scale;
var lineGap = fontMetrics.LineGap * scale;
var height = descent - ascent + lineGap;
var lineHeight = _paragraphProperties.LineHeight;
for (var index = 0; index < _textRuns.Count; index++)
{
switch (_textRuns[index])
{
case ShapedTextRun textRun:
{
var textMetrics =
new TextMetrics(textRun.Properties.Typeface.GlyphTypeface, textRun.Properties.FontRenderingEmSize);
if (fontRenderingEmSize < textRun.Properties.FontRenderingEmSize)
{
fontRenderingEmSize = textRun.Properties.FontRenderingEmSize;
if (ascent > textMetrics.Ascent)
{
ascent = textMetrics.Ascent;
}
if (descent < textMetrics.Descent)
{
descent = textMetrics.Descent;
}
if (lineGap < textMetrics.LineGap)
{
lineGap = textMetrics.LineGap;
}
if (descent - ascent + lineGap > height)
{
height = descent - ascent + lineGap;
}
}
if (index == _textRuns.Count - 1)
{
width = widthIncludingWhitespace + textRun.GlyphRun.Metrics.Width;
trailingWhitespaceLength = textRun.GlyphRun.Metrics.TrailingWhitespaceLength;
newLineLength = textRun.GlyphRun.Metrics.NewLineLength;
}
widthIncludingWhitespace += textRun.GlyphRun.Metrics.WidthIncludingTrailingWhitespace;
break;
}
case { } drawableTextRun:
{
widthIncludingWhitespace += drawableTextRun.Size.Width;
switch (_paragraphProperties.FlowDirection)
{
case FlowDirection.LeftToRight:
{
if (index == _textRuns.Count - 1)
{
width = widthIncludingWhitespace;
trailingWhitespaceLength = 0;
newLineLength = 0;
}
break;
}
case FlowDirection.RightToLeft:
{
if (index == _textRuns.Count - 1)
{
width = widthIncludingWhitespace;
trailingWhitespaceLength = 0;
newLineLength = 0;
}
break;
}
}
if (drawableTextRun.Size.Height > height)
{
height = drawableTextRun.Size.Height;
}
if (ascent > -drawableTextRun.Baseline)
{
ascent = -drawableTextRun.Baseline;
}
break;
}
}
}
var start = GetParagraphOffsetX(width, widthIncludingWhitespace);
if (!double.IsNaN(lineHeight) && !MathUtilities.IsZero(lineHeight))
{
if (lineHeight > height)
{
height = lineHeight;
}
}
return new TextLineMetrics(widthIncludingWhitespace > _paragraphWidth, height, newLineLength, start,
-ascent, trailingWhitespaceLength, width, widthIncludingWhitespace);
}
/// <summary>
/// Gets the text line offset x.
/// </summary>
/// <param name="width">The line width.</param>
/// <param name="widthIncludingTrailingWhitespace">The paragraph width including whitespace.</param>
/// <returns>The paragraph offset.</returns>
private double GetParagraphOffsetX(double width, double widthIncludingTrailingWhitespace)
{
if (double.IsPositiveInfinity(_paragraphWidth))
{
return 0;
}
var textAlignment = _paragraphProperties.TextAlignment;
var paragraphFlowDirection = _paragraphProperties.FlowDirection;
if (textAlignment == TextAlignment.Justify)
{
textAlignment = TextAlignment.Start;
}
switch (textAlignment)
{
case TextAlignment.Start:
{
textAlignment = paragraphFlowDirection == FlowDirection.LeftToRight ? TextAlignment.Left : TextAlignment.Right;
break;
}
case TextAlignment.End:
{
textAlignment = paragraphFlowDirection == FlowDirection.RightToLeft ? TextAlignment.Left : TextAlignment.Right;
break;
}
case TextAlignment.DetectFromContent:
{
textAlignment = _resolvedFlowDirection == FlowDirection.LeftToRight ? TextAlignment.Left : TextAlignment.Right;
break;
}
}
switch (textAlignment)
{
case TextAlignment.Center:
var start = (_paragraphWidth - width) / 2;
if (paragraphFlowDirection == FlowDirection.RightToLeft)
{
start -= (widthIncludingTrailingWhitespace - width);
}
return Math.Max(0, start);
case TextAlignment.Right:
return Math.Max(0, _paragraphWidth - widthIncludingTrailingWhitespace);
default:
return 0;
}
}
private sealed class OrderedBidiRun
{
public OrderedBidiRun(DrawableTextRun run, sbyte level)
{
Run = run;
Level = level;
}
public sbyte Level { get; }
public DrawableTextRun Run { get; }
public OrderedBidiRun? Next { get; set; }
}
private sealed class BidiRange
{
public int Level { get; set; }
public OrderedBidiRun? Left { get; set; }
public OrderedBidiRun? Right { get; set; }
public BidiRange? Previous { get; set; }
public static BidiRange MergeWithPrevious(BidiRange range)
{
var previous = range.Previous;
BidiRange left;
BidiRange right;
if ((previous!.Level & 1) != 0)
{
// Odd, previous goes to the right of range.
left = range;
right = previous;
}
else
{
// Even, previous goes to the left of range.
left = previous;
right = range;
}
// Stitch them
left.Right!.Next = right.Left;
previous.Left = left.Left;
previous.Right = right.Right;
return previous;
}
}
}
}