A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Linq;
using Avalonia.Animation.Animators;
using Avalonia.Animation.Utils;
using Avalonia.Collections;
using Avalonia.Data;
using Avalonia.Reactive;
namespace Avalonia.Animation
{
/// <summary>
/// Manages the lifetime of animation instances as determined by its selector state.
/// </summary>
internal class DisposeAnimationInstanceSubject<T> : IObserver<bool>, IDisposable
{
private IDisposable _lastInstance;
private bool _lastMatch;
private Animator<T> _animator;
private Animation _animation;
private Action _onComplete;
private IClock _clock;
public DisposeAnimationInstanceSubject(Animator<T> animator, Animation animation, IClock clock, Action onComplete)
{
this._animator = animator;
this._animation = animation;
this._onComplete = onComplete;
this._clock = clock;
}
public void Dispose()
{
_lastInstance?.Dispose();
}
public void OnCompleted()
{
}
public void OnError(Exception error)
{
_lastInstance?.Dispose();
}
void IObserver<bool>.OnNext(bool matchVal)
{
if (matchVal != _lastMatch)
{
_lastInstance?.Dispose();
if (matchVal)
{
_lastInstance = _animator.Run(_animation, _clock, _onComplete);
}
_lastMatch = matchVal;
}
}
}
}