A cross-platform UI framework for .NET
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using Avalonia.Platform;
namespace Avalonia.Rendering.SceneGraph
{
/// <summary>
/// A node in the scene graph which represents an opacity push or pop.
/// </summary>
internal class OpacityNode : IDrawOperation
{
/// <summary>
/// Initializes a new instance of the <see cref="OpacityNode"/> class that represents an
/// opacity push.
/// </summary>
/// <param name="opacity">The opacity to push.</param>
public OpacityNode(double opacity)
{
Opacity = opacity;
}
/// <summary>
/// Initializes a new instance of the <see cref="OpacityNode"/> class that represents an
/// opacity pop.
/// </summary>
public OpacityNode()
{
}
/// <inheritdoc/>
public Rect Bounds => default;
/// <summary>
/// Gets the opacity to be pushed or null if the operation represents a pop.
/// </summary>
public double? Opacity { get; }
/// <inheritdoc/>
public bool HitTest(Point p) => false;
/// <summary>
/// Determines if this draw operation equals another.
/// </summary>
/// <param name="opacity">The opacity of the other draw operation.</param>
/// <returns>True if the draw operations are the same, otherwise false.</returns>
/// <remarks>
/// The properties of the other draw operation are passed in as arguments to prevent
/// allocation of a not-yet-constructed draw operation object.
/// </remarks>
public bool Equals(double? opacity) => Opacity == opacity;
/// <inheritdoc/>
public void Render(IDrawingContextImpl context)
{
if (Opacity.HasValue)
{
context.PushOpacity(Opacity.Value);
}
else
{
context.PopOpacity();
}
}
public void Dispose()
{
}
}
}