A cross-platform UI framework for .NET
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using System;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using Avalonia;
namespace ControlCatalog.NetCore
{
static class Program
{
static void Main(string[] args)
{
if (args.Contains("--wait-for-attach"))
{
Console.WriteLine("Attach debugger and use 'Set next statement'");
while (true)
{
Thread.Sleep(100);
if (Debugger.IsAttached)
break;
}
}
if (args.Contains("--fbdev"))
AppBuilder.Configure<App>().InitializeWithLinuxFramebuffer(tl =>
{
tl.Content = new MainView();
System.Threading.ThreadPool.QueueUserWorkItem(_ => ConsoleSilencer());
});
else
AppBuilder.Configure<App>()
.CustomPlatformDetect()
.UseReactiveUI()
.Start<MainWindow>();
}
static AppBuilder CustomPlatformDetect(this AppBuilder builder)
{
//This is needed because we still aren't ready to have MonoMac backend as default one
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
return builder.UseSkia().UseMonoMac();
return builder.UsePlatformDetect();
}
static void ConsoleSilencer()
{
Console.CursorVisible = false;
while (true)
Console.ReadKey(true);
}
}
}