A cross-platform UI framework for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

195 lines
6.3 KiB

// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Reactive.Disposables;
using Avalonia.Data;
namespace Avalonia
{
/// <summary>
/// Stores bindings for a priority level in a <see cref="PriorityValue"/>.
/// </summary>
/// <remarks>
/// <para>
/// Each priority level in a <see cref="PriorityValue"/> has a current <see cref="Value"/>,
/// a list of <see cref="Bindings"/> and a <see cref="DirectValue"/>. When there are no
/// bindings present, or all bindings return <see cref="AvaloniaProperty.UnsetValue"/> then
/// <code>Value</code> will equal <code>DirectValue</code>.
/// </para>
/// <para>
/// When there are bindings present, then the latest added binding that doesn't return
/// <code>UnsetValue</code> will take precedence. The active binding is returned by the
/// <see cref="ActiveBindingIndex"/> property (which refers to the active binding's
/// <see cref="PriorityBindingEntry.Index"/> property rather than the index in
/// <code>Bindings</code>).
/// </para>
/// <para>
/// If <code>DirectValue</code> is set while a binding is active, then it will replace the
/// current value until the active binding fires again.
/// </para>
/// </remarks>
internal class PriorityLevel
{
private object _directValue;
private int _nextIndex;
/// <summary>
/// Initializes a new instance of the <see cref="PriorityLevel"/> class.
/// </summary>
/// <param name="owner">The owner.</param>
/// <param name="priority">The priority.</param>
public PriorityLevel(
PriorityValue owner,
int priority)
{
Contract.Requires<ArgumentNullException>(owner != null);
Owner = owner;
Priority = priority;
Value = _directValue = AvaloniaProperty.UnsetValue;
ActiveBindingIndex = -1;
Bindings = new LinkedList<PriorityBindingEntry>();
}
/// <summary>
/// Gets the owner of the level.
/// </summary>
public PriorityValue Owner { get; }
/// <summary>
/// Gets the priority of this level.
/// </summary>
public int Priority { get; }
/// <summary>
/// Gets or sets the direct value for this priority level.
/// </summary>
public object DirectValue
{
get
{
return _directValue;
}
set
{
Value = _directValue = value;
Owner.LevelValueChanged(this);
}
}
/// <summary>
/// Gets the current binding for the priority level.
/// </summary>
public object Value { get; private set; }
/// <summary>
/// Gets the <see cref="PriorityBindingEntry.Index"/> value of the active binding, or -1
/// if no binding is active.
/// </summary>
public int ActiveBindingIndex { get; private set; }
/// <summary>
/// Gets the bindings for the priority level.
/// </summary>
public LinkedList<PriorityBindingEntry> Bindings { get; }
/// <summary>
/// Adds a binding.
/// </summary>
/// <param name="binding">The binding to add.</param>
/// <returns>A disposable used to remove the binding.</returns>
public IDisposable Add(IObservable<object> binding)
{
Contract.Requires<ArgumentNullException>(binding != null);
var entry = new PriorityBindingEntry(this, _nextIndex++);
var node = Bindings.AddFirst(entry);
entry.Start(binding);
return Disposable.Create(() =>
{
if (!entry.HasCompleted)
{
Bindings.Remove(node);
entry.Dispose();
if (entry.Index >= ActiveBindingIndex)
{
ActivateFirstBinding();
}
}
});
}
/// <summary>
/// Invoked when an entry in <see cref="Bindings"/> changes value.
/// </summary>
/// <param name="entry">The entry that changed.</param>
public void Changed(PriorityBindingEntry entry)
{
if (entry.Index >= ActiveBindingIndex)
{
if (entry.Value != AvaloniaProperty.UnsetValue)
{
Value = entry.Value;
ActiveBindingIndex = entry.Index;
Owner.LevelValueChanged(this);
}
else
{
ActivateFirstBinding();
}
}
}
/// <summary>
/// Invoked when an entry in <see cref="Bindings"/> completes.
/// </summary>
/// <param name="entry">The entry that completed.</param>
public void Completed(PriorityBindingEntry entry)
{
Bindings.Remove(entry);
if (entry.Index >= ActiveBindingIndex)
{
ActivateFirstBinding();
}
}
/// <summary>
/// Invoked when an entry in <see cref="Bindings"/> encounters a recoverable error.
/// </summary>
/// <param name="entry">The entry that completed.</param>
/// <param name="error">The error.</param>
public void Error(PriorityBindingEntry entry, BindingNotification error)
{
Owner.LevelError(this, error);
}
/// <summary>
/// Activates the first binding that has a value.
/// </summary>
private void ActivateFirstBinding()
{
foreach (var binding in Bindings)
{
if (binding.Value != AvaloniaProperty.UnsetValue)
{
Value = binding.Value;
ActiveBindingIndex = binding.Index;
Owner.LevelValueChanged(this);
return;
}
}
Value = DirectValue;
ActiveBindingIndex = -1;
Owner.LevelValueChanged(this);
}
}
}