A cross-platform UI framework for .NET
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// -----------------------------------------------------------------------
// <copyright file="MouseDevice.cs" company="Steven Kirk">
// Copyright 2014 MIT Licence. See licence.md for more information.
// </copyright>
// -----------------------------------------------------------------------
namespace Perspex.Input
{
using System;
using System.Linq;
using System.Reactive.Linq;
using Perspex.Input.Raw;
using Perspex.Interactivity;
using Splat;
public abstract class MouseDevice : IMouseDevice
{
public MouseDevice()
{
this.InputManager.RawEventReceived
.OfType<RawMouseEventArgs>()
.Where(x => x.Device == this)
.Subscribe(this.ProcessRawEvent);
}
public IInteractive Captured
{
get;
protected set;
}
public IInputManager InputManager
{
get { return Locator.Current.GetService<IInputManager>(); }
}
public Point Position
{
get;
protected set;
}
public virtual void Capture(IInteractive control)
{
this.Captured = control;
}
public Point GetPosition(IVisual relativeTo)
{
Point p = this.GetClientPosition();
IVisual v = relativeTo;
while (v != null)
{
p -= v.Bounds.Position;
v = v.VisualParent;
}
return p;
}
protected abstract Point GetClientPosition();
private void ProcessRawEvent(RawMouseEventArgs e)
{
this.Position = e.Position;
switch (e.Type)
{
case RawMouseEventType.Move:
this.MouseMove((IMouseDevice)e.Device, (IVisual)e.Root, e.Position);
break;
case RawMouseEventType.LeftButtonDown:
this.MouseDown((IMouseDevice)e.Device, (IVisual)e.Root, e.Position);
break;
case RawMouseEventType.LeftButtonUp:
this.MouseUp((IMouseDevice)e.Device, (IVisual)e.Root, e.Position);
break;
}
}
private void MouseMove(IMouseDevice device, IVisual visual, Point p)
{
IInteractive source;
if (this.Captured == null)
{
this.InputManager.SetPointerOver(this, visual, p);
source = visual as IInteractive;
}
else
{
Point offset = new Point();
foreach (IVisual ancestor in this.Captured.GetVisualAncestors())
{
offset += ancestor.Bounds.Position;
}
this.InputManager.SetPointerOver(this, this.Captured, p - offset);
source = this.Captured as IInteractive;
}
if (source != null)
{
source.RaiseEvent(new PointerEventArgs
{
Device = this,
RoutedEvent = InputElement.PointerMovedEvent,
OriginalSource = source,
Source = source,
});
}
}
private void MouseDown(IMouseDevice device, IVisual visual, Point p)
{
IVisual hit = visual.GetVisualAt(p);
if (hit != null)
{
IInteractive source = this.GetSource(hit);
if (source != null)
{
source.RaiseEvent(new PointerEventArgs
{
Device = this,
RoutedEvent = InputElement.PointerPressedEvent,
OriginalSource = source,
Source = source,
});
}
IInputElement focusable = this.GetFocusable(hit);
if (focusable != null && focusable.Focusable)
{
focusable.Focus();
}
}
}
private void MouseUp(IMouseDevice device, IVisual visual, Point p)
{
IVisual hit = visual.GetVisualAt(p);
if (hit != null)
{
IInteractive source = this.GetSource(hit);
if (source != null)
{
source.RaiseEvent(new PointerEventArgs
{
Device = this,
RoutedEvent = InputElement.PointerReleasedEvent,
OriginalSource = source,
Source = source,
});
}
}
}
private IInputElement GetFocusable(IVisual hit)
{
return this.Captured as IInputElement ??
hit.GetSelfAndVisualAncestors().OfType<IInputElement>().FirstOrDefault(x => x.Focusable);
}
private IInteractive GetSource(IVisual hit)
{
return this.Captured ??
(hit as IInteractive) ??
hit.GetSelfAndVisualAncestors().OfType<IInteractive>().FirstOrDefault();
}
}
}