A cross-platform UI framework for .NET
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// -----------------------------------------------------------------------
// <copyright file="InputManager.cs" company="Steven Kirk">
// Copyright 2013 MIT Licence. See licence.md for more information.
// </copyright>
// -----------------------------------------------------------------------
namespace Perspex.Input
{
using System.Collections.Generic;
using System.Linq;
using Perspex.Controls;
using Perspex.Input.Raw;
public class InputManager : IInputManager
{
private List<Control> pointerOvers = new List<Control>();
public void Process(RawInputEventArgs e)
{
RawMouseEventArgs mouse = e as RawMouseEventArgs;
if (mouse != null)
{
this.ProcessMouse(mouse);
}
}
private void ProcessMouse(RawMouseEventArgs e)
{
switch (e.Type)
{
case RawMouseEventType.Move:
this.MouseMove((IMouseDevice)e.Device, (IVisual)e.Root, e.Position);
break;
case RawMouseEventType.LeftButtonDown:
this.MouseDown((IMouseDevice)e.Device, (IVisual)e.Root, e.Position);
break;
case RawMouseEventType.LeftButtonUp:
this.MouseUp((IMouseDevice)e.Device, (IVisual)e.Root, e.Position);
break;
}
}
private void MouseMove(IMouseDevice device, IVisual visual, Point p)
{
if (device.Captured == null)
{
this.UpdatePointerOver(device, visual, p);
}
else
{
Point offset = new Point();
foreach (IVisual ancestor in device.Captured.GetVisualAncestors())
{
offset += ancestor.Bounds.Position;
}
this.UpdatePointerOver(device, device.Captured, p - offset);
}
}
private void MouseDown(IMouseDevice device, IVisual visual, Point p)
{
IVisual hit = visual.GetVisualAt(p);
if (hit != null)
{
Interactive interactive = device.Captured ?? (hit as Interactive) ?? hit.GetVisualAncestor<Interactive>();
IFocusable focusable =
device.Captured as IFocusable ??
hit.GetVisualAncestorsAndSelf()
.OfType<IFocusable>()
.FirstOrDefault(x => x.Focusable);
if (interactive != null)
{
interactive.RaiseEvent(new PointerEventArgs
{
Device = device,
RoutedEvent = Control.PointerPressedEvent,
OriginalSource = interactive,
Source = interactive,
});
}
if (focusable != null && focusable.Focusable)
{
focusable.Focus();
}
}
}
private void MouseUp(IMouseDevice device, IVisual visual, Point p)
{
IVisual hit = visual.GetVisualAt(p);
if (hit != null)
{
Interactive source = device.Captured ?? (hit as Interactive) ?? hit.GetVisualAncestor<Interactive>();
if (source != null)
{
source.RaiseEvent(new PointerEventArgs
{
Device = device,
RoutedEvent = Control.PointerReleasedEvent,
OriginalSource = source,
Source = source,
});
}
}
}
private void UpdatePointerOver(IPointerDevice device, IVisual visual, Point p)
{
IEnumerable<IVisual> hits = visual.GetVisualsAt(p);
foreach (var control in this.pointerOvers.ToList().Except(hits).Cast<Control>())
{
PointerEventArgs e = new PointerEventArgs
{
RoutedEvent = Control.PointerLeaveEvent,
Device = device,
OriginalSource = control,
Source = control,
};
this.pointerOvers.Remove(control);
control.RaiseEvent(e);
}
foreach (var control in hits.Except(this.pointerOvers).Cast<Control>())
{
PointerEventArgs e = new PointerEventArgs
{
RoutedEvent = Control.PointerEnterEvent,
Device = device,
OriginalSource = control,
Source = control,
};
this.pointerOvers.Add(control);
control.RaiseEvent(e);
}
}
}
}