A cross-platform UI framework for .NET
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// This source file is adapted from the WinUI project.
// (https://github.com/microsoft/microsoft-ui-xaml)
//
// Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
using System;
using System.Collections.Generic;
using System.Text;
using Avalonia.Layout;
using Avalonia.Logging;
namespace Avalonia.Controls
{
internal class RepeaterLayoutContext : VirtualizingLayoutContext
{
private readonly ItemsRepeater _owner;
public RepeaterLayoutContext(ItemsRepeater owner)
{
_owner = owner;
}
protected override Point LayoutOriginCore
{
get => _owner.LayoutOrigin;
set => _owner.LayoutOrigin = value;
}
protected override object LayoutStateCore
{
get => _owner.LayoutState;
set => _owner.LayoutState = value;
}
protected override int RecommendedAnchorIndexCore
{
get
{
int anchorIndex = -1;
var anchor = _owner.SuggestedAnchor;
if (anchor != null)
{
anchorIndex = _owner.GetElementIndex(anchor);
}
return anchorIndex;
}
}
protected override int ItemCountCore() => _owner.ItemsSourceView?.Count ?? 0;
protected override ILayoutable GetOrCreateElementAtCore(int index, ElementRealizationOptions options)
{
return _owner.GetElementImpl(
index,
(options & ElementRealizationOptions.ForceCreate) != 0,
(options & ElementRealizationOptions.SuppressAutoRecycle) != 0);
}
protected override object GetItemAtCore(int index) => _owner.ItemsSourceView.GetAt(index);
protected override void RecycleElementCore(ILayoutable element)
{
Logger.TryGet(LogEventLevel.Verbose, "Repeater")?.Log(this, "RepeaterLayout - RecycleElement: {Index}", _owner.GetElementIndex((IControl)element));
_owner.ClearElementImpl((IControl)element);
}
protected override Rect RealizationRectCore() => _owner.RealizationWindow;
}
}