A cross-platform UI framework for .NET
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using System.Collections.Generic;
using Avalonia.Media.TextFormatting.Unicode;
using Avalonia.Platform;
namespace Avalonia.Media.TextFormatting
{
internal class TextLineImpl : TextLine
{
private readonly List<ShapedTextCharacters> _textRuns;
public TextLineImpl(List<ShapedTextCharacters> textRuns, TextLineMetrics lineMetrics,
TextLineBreak lineBreak = null, bool hasCollapsed = false)
{
_textRuns = textRuns;
LineMetrics = lineMetrics;
TextLineBreak = lineBreak;
HasCollapsed = hasCollapsed;
}
/// <inheritdoc/>
public override TextRange TextRange => LineMetrics.TextRange;
/// <inheritdoc/>
public override IReadOnlyList<TextRun> TextRuns => _textRuns;
/// <inheritdoc/>
public override TextLineMetrics LineMetrics { get; }
/// <inheritdoc/>
public override TextLineBreak TextLineBreak { get; }
/// <inheritdoc/>
public override bool HasCollapsed { get; }
/// <inheritdoc/>
public override void Draw(DrawingContext drawingContext)
{
var currentX = 0.0;
foreach (var textRun in _textRuns)
{
var offsetY = LineMetrics.TextBaseline;
using (drawingContext.PushPostTransform(Matrix.CreateTranslation(currentX, offsetY)))
{
textRun.Draw(drawingContext);
}
currentX += textRun.Size.Width;
}
}
/// <inheritdoc/>
public override TextLine Collapse(params TextCollapsingProperties[] collapsingPropertiesList)
{
if (collapsingPropertiesList == null || collapsingPropertiesList.Length == 0)
{
return this;
}
var collapsingProperties = collapsingPropertiesList[0];
var runIndex = 0;
var currentWidth = 0.0;
var textRange = TextRange;
var collapsedLength = 0;
TextLineMetrics textLineMetrics;
var shapedSymbol = CreateShapedSymbol(collapsingProperties.Symbol);
var availableWidth = collapsingProperties.Width - shapedSymbol.Size.Width;
while (runIndex < _textRuns.Count)
{
var currentRun = _textRuns[runIndex];
currentWidth += currentRun.Size.Width;
if (currentWidth > availableWidth)
{
if (TextFormatterImpl.TryMeasureCharacters(currentRun, availableWidth, out var measuredLength))
{
if (collapsingProperties.Style == TextCollapsingStyle.TrailingWord && measuredLength < textRange.End)
{
var currentBreakPosition = 0;
var lineBreaker = new LineBreakEnumerator(currentRun.Text);
while (currentBreakPosition < measuredLength && lineBreaker.MoveNext())
{
var nextBreakPosition = lineBreaker.Current.PositionWrap;
if (nextBreakPosition == 0)
{
break;
}
if (nextBreakPosition > measuredLength)
{
break;
}
currentBreakPosition = nextBreakPosition;
}
measuredLength = currentBreakPosition;
}
}
collapsedLength += measuredLength;
var splitResult = TextFormatterImpl.SplitTextRuns(_textRuns, collapsedLength);
var shapedTextCharacters = new List<ShapedTextCharacters>(splitResult.First.Count + 1);
shapedTextCharacters.AddRange(splitResult.First);
shapedTextCharacters.Add(shapedSymbol);
textRange = new TextRange(textRange.Start, collapsedLength);
var shapedWidth = GetShapedWidth(shapedTextCharacters);
textLineMetrics = new TextLineMetrics(new Size(shapedWidth, LineMetrics.Size.Height),
LineMetrics.TextBaseline, textRange, false);
return new TextLineImpl(shapedTextCharacters, textLineMetrics, TextLineBreak, true);
}
availableWidth -= currentRun.Size.Width;
collapsedLength += currentRun.GlyphRun.Characters.Length;
runIndex++;
}
textLineMetrics =
new TextLineMetrics(LineMetrics.Size.WithWidth(LineMetrics.Size.Width + shapedSymbol.Size.Width),
LineMetrics.TextBaseline, TextRange, LineMetrics.HasOverflowed);
return new TextLineImpl(new List<ShapedTextCharacters>(_textRuns) { shapedSymbol }, textLineMetrics, null,
true);
}
/// <inheritdoc/>
public override CharacterHit GetCharacterHitFromDistance(double distance)
{
if (distance < 0)
{
// hit happens before the line, return the first position
return new CharacterHit(TextRange.Start);
}
// process hit that happens within the line
var characterHit = new CharacterHit();
foreach (var run in _textRuns)
{
characterHit = run.GlyphRun.GetCharacterHitFromDistance(distance, out _);
if (distance <= run.Size.Width)
{
break;
}
distance -= run.Size.Width;
}
return characterHit;
}
/// <inheritdoc/>
public override double GetDistanceFromCharacterHit(CharacterHit characterHit)
{
return DistanceFromCodepointIndex(characterHit.FirstCharacterIndex + (characterHit.TrailingLength != 0 ? 1 : 0));
}
/// <inheritdoc/>
public override CharacterHit GetNextCaretCharacterHit(CharacterHit characterHit)
{
if (TryFindNextCharacterHit(characterHit, out var nextCharacterHit))
{
return nextCharacterHit;
}
if (characterHit.FirstCharacterIndex + characterHit.TrailingLength <= TextRange.Start + TextRange.Length)
{
return characterHit; // Can't move, we're after the last character
}
var runIndex = GetRunIndexAtCodepointIndex(TextRange.End);
var textRun = _textRuns[runIndex];
characterHit = textRun.GlyphRun.GetNextCaretCharacterHit(characterHit);
return characterHit; // Can't move, we're after the last character
}
/// <inheritdoc/>
public override CharacterHit GetPreviousCaretCharacterHit(CharacterHit characterHit)
{
if (TryFindPreviousCharacterHit(characterHit, out var previousCharacterHit))
{
return previousCharacterHit;
}
if (characterHit.FirstCharacterIndex < TextRange.Start)
{
characterHit = new CharacterHit(TextRange.Start);
}
return characterHit; // Can't move, we're before the first character
}
/// <inheritdoc/>
public override CharacterHit GetBackspaceCaretCharacterHit(CharacterHit characterHit)
{
// same operation as move-to-previous
return GetPreviousCaretCharacterHit(characterHit);
}
/// <summary>
/// Get distance from line start to the specified codepoint index.
/// </summary>
private double DistanceFromCodepointIndex(int codepointIndex)
{
var currentDistance = 0.0;
foreach (var textRun in _textRuns)
{
if (codepointIndex > textRun.Text.End)
{
currentDistance += textRun.Size.Width;
continue;
}
return currentDistance + textRun.GlyphRun.GetDistanceFromCharacterHit(new CharacterHit(codepointIndex));
}
return currentDistance;
}
/// <summary>
/// Tries to find the next character hit.
/// </summary>
/// <param name="characterHit">The current character hit.</param>
/// <param name="nextCharacterHit">The next character hit.</param>
/// <returns></returns>
private bool TryFindNextCharacterHit(CharacterHit characterHit, out CharacterHit nextCharacterHit)
{
nextCharacterHit = characterHit;
var codepointIndex = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
if (codepointIndex > TextRange.End)
{
return false; // Cannot go forward anymore
}
var runIndex = GetRunIndexAtCodepointIndex(codepointIndex);
while (runIndex < TextRuns.Count)
{
var run = _textRuns[runIndex];
var foundCharacterHit = run.GlyphRun.FindNearestCharacterHit(characterHit.FirstCharacterIndex + characterHit.TrailingLength, out _);
var isAtEnd = foundCharacterHit.FirstCharacterIndex + foundCharacterHit.TrailingLength ==
TextRange.Length;
var characterIndex = codepointIndex - run.Text.Start;
var codepoint = Codepoint.ReadAt(run.GlyphRun.Characters, characterIndex, out _);
if (codepoint.IsBreakChar)
{
foundCharacterHit = run.GlyphRun.FindNearestCharacterHit(codepointIndex - 1, out _);
isAtEnd = true;
}
nextCharacterHit = isAtEnd || characterHit.TrailingLength != 0 ?
foundCharacterHit :
new CharacterHit(foundCharacterHit.FirstCharacterIndex + foundCharacterHit.TrailingLength);
if (isAtEnd || nextCharacterHit.FirstCharacterIndex > characterHit.FirstCharacterIndex)
{
return true;
}
runIndex++;
}
return false;
}
/// <summary>
/// Tries to find the previous character hit.
/// </summary>
/// <param name="characterHit">The current character hit.</param>
/// <param name="previousCharacterHit">The previous character hit.</param>
/// <returns></returns>
private bool TryFindPreviousCharacterHit(CharacterHit characterHit, out CharacterHit previousCharacterHit)
{
if (characterHit.FirstCharacterIndex == TextRange.Start)
{
previousCharacterHit = new CharacterHit(TextRange.Start);
return true;
}
previousCharacterHit = characterHit;
var codepointIndex = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
if (codepointIndex < TextRange.Start)
{
return false; // Cannot go backward anymore.
}
var runIndex = GetRunIndexAtCodepointIndex(codepointIndex);
while (runIndex >= 0)
{
var run = _textRuns[runIndex];
var foundCharacterHit = run.GlyphRun.FindNearestCharacterHit(characterHit.FirstCharacterIndex - 1, out _);
previousCharacterHit = characterHit.TrailingLength != 0 ?
foundCharacterHit :
new CharacterHit(foundCharacterHit.FirstCharacterIndex);
if (previousCharacterHit.FirstCharacterIndex < characterHit.FirstCharacterIndex)
{
return true;
}
runIndex--;
}
return false;
}
/// <summary>
/// Gets the run index of the specified codepoint index.
/// </summary>
/// <param name="codepointIndex">The codepoint index.</param>
/// <returns>The text run index.</returns>
private int GetRunIndexAtCodepointIndex(int codepointIndex)
{
if (codepointIndex >= TextRange.End)
{
return _textRuns.Count - 1;
}
if (codepointIndex <= 0)
{
return 0;
}
var runIndex = 0;
while (runIndex < _textRuns.Count)
{
var run = _textRuns[runIndex];
if (run.Text.End > codepointIndex)
{
return runIndex;
}
runIndex++;
}
return runIndex;
}
/// <summary>
/// Creates a shaped symbol.
/// </summary>
/// <param name="textRun">The symbol run to shape.</param>
/// <returns>
/// The shaped symbol.
/// </returns>
internal static ShapedTextCharacters CreateShapedSymbol(TextRun textRun)
{
var formatterImpl = AvaloniaLocator.Current.GetService<ITextShaperImpl>();
var glyphRun = formatterImpl.ShapeText(textRun.Text, textRun.Properties.Typeface, textRun.Properties.FontRenderingEmSize,
textRun.Properties.CultureInfo);
return new ShapedTextCharacters(glyphRun, textRun.Properties);
}
/// <summary>
/// Gets the shaped width of specified shaped text characters.
/// </summary>
/// <param name="shapedTextCharacters">The shaped text characters.</param>
/// <returns>
/// The shaped width.
/// </returns>
private static double GetShapedWidth(IReadOnlyList<ShapedTextCharacters> shapedTextCharacters)
{
var shapedWidth = 0.0;
for (var i = 0; i < shapedTextCharacters.Count; i++)
{
shapedWidth += shapedTextCharacters[i].Size.Width;
}
return shapedWidth;
}
}
}