A cross-platform UI framework for .NET
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using Avalonia.Platform;
namespace Avalonia.Rendering.SceneGraph
{
/// <summary>
/// A node in the scene graph which represents a geometry clip push or pop.
/// </summary>
internal class GeometryClipNode : IDrawOperation
{
/// <summary>
/// Initializes a new instance of the <see cref="GeometryClipNode"/> class that represents a
/// geometry clip push.
/// </summary>
/// <param name="transform">The current transform.</param>
/// <param name="clip">The clip to push.</param>
public GeometryClipNode(Matrix transform, IGeometryImpl clip)
{
Transform = transform;
Clip = clip;
}
/// <summary>
/// Initializes a new instance of the <see cref="GeometryClipNode"/> class that represents a
/// geometry clip pop.
/// </summary>
public GeometryClipNode()
{
}
/// <inheritdoc/>
public Rect Bounds => Rect.Empty;
/// <summary>
/// Gets the clip to be pushed or null if the operation represents a pop.
/// </summary>
public IGeometryImpl Clip { get; }
/// <summary>
/// Gets the transform with which the node will be drawn.
/// </summary>
public Matrix Transform { get; }
/// <inheritdoc/>
public bool HitTest(Point p) => false;
/// <summary>
/// Determines if this draw operation equals another.
/// </summary>
/// <param name="transform">The transform of the other draw operation.</param>
/// <param name="clip">The clip of the other draw operation.</param>
/// <returns>True if the draw operations are the same, otherwise false.</returns>
/// <remarks>
/// The properties of the other draw operation are passed in as arguments to prevent
/// allocation of a not-yet-constructed draw operation object.
/// </remarks>
public bool Equals(Matrix transform, IGeometryImpl clip) => Transform == transform && Clip == clip;
/// <inheritdoc/>
public void Render(IDrawingContextImpl context)
{
context.Transform = Transform;
if (Clip != null)
{
context.PushGeometryClip(Clip);
}
else
{
context.PopGeometryClip();
}
}
public void Dispose()
{
}
}
}