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425 lines
16 KiB
425 lines
16 KiB
// Code in this file is derived from
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// https://github.com/flutter/flutter/blob/master/packages/flutter/lib/src/gestures/velocity_tracker.dart
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//Copyright 2014 The Flutter Authors. All rights reserved.
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//Redistribution and use in source and binary forms, with or without modification,
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//are permitted provided that the following conditions are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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//ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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//WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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//DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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//ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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//(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS;
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//OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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//ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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//(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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//SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using System;
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using System.Diagnostics;
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namespace Avalonia.Input.GestureRecognizers
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{
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// TODO: add 'IOSScrollViewFlingVelocityTracker' and 'MacOSScrollViewFlingVelocityTracker'?
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public readonly record struct Velocity(Vector PixelsPerSecond)
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{
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public Velocity ClampMagnitude(double minValue, double maxValue)
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{
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Debug.Assert(minValue >= 0.0);
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Debug.Assert(maxValue >= 0.0 && maxValue >= minValue);
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double valueSquared = PixelsPerSecond.SquaredLength;
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if (valueSquared > maxValue * maxValue)
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{
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double length = PixelsPerSecond.Length;
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return new Velocity(length != 0.0 ? (PixelsPerSecond / length) * maxValue : Vector.Zero);
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// preventing double.NaN in Vector PixelsPerSecond is important -- if a NaN eventually gets into a
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// ScrollGestureEventArgs it results in runtime errors.
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}
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if (valueSquared < minValue * minValue)
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{
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double length = PixelsPerSecond.Length;
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return new Velocity(length != 0.0 ? (PixelsPerSecond / length) * minValue : Vector.Zero);
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}
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return this;
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}
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}
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/// A two dimensional velocity estimate.
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///
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/// VelocityEstimates are computed by [VelocityTracker.getVelocityEstimate]. An
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/// estimate's [confidence] measures how well the velocity tracker's position
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/// data fit a straight line, [duration] is the time that elapsed between the
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/// first and last position sample used to compute the velocity, and [offset]
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/// is similarly the difference between the first and last positions.
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///
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/// See also:
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///
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/// * [VelocityTracker], which computes [VelocityEstimate]s.
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/// * [Velocity], which encapsulates (just) a velocity vector and provides some
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/// useful velocity operations.
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public record VelocityEstimate(Vector PixelsPerSecond, double Confidence, TimeSpan Duration, Vector Offset);
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internal record struct PointAtTime(bool Valid, Vector Point, TimeSpan Time);
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/// Computes a pointer's velocity based on data from [PointerMoveEvent]s.
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///
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/// The input data is provided by calling [addPosition]. Adding data is cheap.
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///
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/// To obtain a velocity, call [getVelocity] or [getVelocityEstimate]. This will
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/// compute the velocity based on the data added so far. Only call these when
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/// you need to use the velocity, as they are comparatively expensive.
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///
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/// The quality of the velocity estimation will be better if more data points
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/// have been received.
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public class VelocityTracker
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{
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private const int AssumePointerMoveStoppedMilliseconds = 40;
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private const int HistorySize = 20;
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private const int HorizonMilliseconds = 100;
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private const int MinSampleSize = 3;
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private const double MinFlingVelocity = 50.0; // Logical pixels / second (defined in flutter\lib\src\gesture\constants.dart)
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private const double MaxFlingVelocity = 8000.0;
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private static double[] x = new double[HistorySize];
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private static double[] y = new double[HistorySize];
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private static double[] w = new double[HistorySize];
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private static double[] time = new double[HistorySize];
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private readonly PointAtTime[] _samples = new PointAtTime[HistorySize];
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private int _index = 0;
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/// <summary>
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/// Adds a position as the given time to the tracker.
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/// </summary>
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/// <param name="time"></param>
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/// <param name="position"></param>
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public void AddPosition(TimeSpan time, Vector position)
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{
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_index++;
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if (_index == HistorySize)
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{
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_index = 0;
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}
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_samples[_index] = new PointAtTime(true, position, time);
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}
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/// Returns an estimate of the velocity of the object being tracked by the
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/// tracker given the current information available to the tracker.
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///
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/// Information is added using [addPosition].
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///
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/// Returns null if there is no data on which to base an estimate.
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protected virtual VelocityEstimate? GetVelocityEstimate()
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{
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int sampleCount = 0;
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int index = _index;
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var newestSample = _samples[index];
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if (!newestSample.Valid)
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{
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return null;
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}
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var previousSample = newestSample;
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var oldestSample = newestSample;
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// Starting with the most recent PointAtTime sample, iterate backwards while
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// the samples represent continuous motion.
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do
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{
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var sample = _samples[index];
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if (!sample.Valid)
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{
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break;
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}
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double age = (newestSample.Time - sample.Time).TotalMilliseconds;
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double delta = Math.Abs((sample.Time - previousSample.Time).TotalMilliseconds);
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previousSample = sample;
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if (age > HorizonMilliseconds || delta > AssumePointerMoveStoppedMilliseconds)
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{
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break;
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}
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oldestSample = sample;
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var position = sample.Point;
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x[sampleCount] = position.X;
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y[sampleCount] = position.Y;
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w[sampleCount] = 1.0;
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time[sampleCount] = -age;
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index = (index == 0 ? HistorySize : index) - 1;
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sampleCount++;
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} while (sampleCount < HistorySize);
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if (sampleCount >= MinSampleSize)
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{
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var xFit = LeastSquaresSolver.Solve(2, time.AsSpan(0, sampleCount), x.AsSpan(0, sampleCount), w.AsSpan(0, sampleCount));
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if (xFit != null)
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{
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var yFit = LeastSquaresSolver.Solve(2, time.AsSpan(0, sampleCount), y.AsSpan(0, sampleCount), w.AsSpan(0, sampleCount));
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if (yFit != null)
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{
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return new VelocityEstimate( // convert from pixels/ms to pixels/s
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PixelsPerSecond: new Vector(xFit.Coefficients[1] * 1000, yFit.Coefficients[1] * 1000),
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Confidence: xFit.Confidence * yFit.Confidence,
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Duration: newestSample.Time - oldestSample.Time,
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Offset: newestSample.Point - oldestSample.Point
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);
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}
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}
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}
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// We're unable to make a velocity estimate but we did have at least one
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// valid pointer position.
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return new VelocityEstimate(
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PixelsPerSecond: Vector.Zero,
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Confidence: 1.0,
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Duration: newestSample.Time - oldestSample.Time,
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Offset: newestSample.Point - oldestSample.Point
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);
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}
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/// <summary>
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/// Computes the velocity of the pointer at the time of the last
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/// provided data point.
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///
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/// This can be expensive. Only call this when you need the velocity.
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///
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/// Returns [Velocity.zero] if there is no data from which to compute an
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/// estimate or if the estimated velocity is zero.///
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/// </summary>
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/// <returns></returns>
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public Velocity GetVelocity()
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{
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var estimate = GetVelocityEstimate();
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if (estimate == null || estimate.PixelsPerSecond.IsDefault)
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{
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return new Velocity(Vector.Zero);
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}
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return new Velocity(estimate.PixelsPerSecond);
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}
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public virtual Velocity GetFlingVelocity()
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{
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return GetVelocity().ClampMagnitude(MinFlingVelocity, MaxFlingVelocity);
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}
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}
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/// An nth degree polynomial fit to a dataset.
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internal class PolynomialFit
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{
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/// Creates a polynomial fit of the given degree.
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///
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/// There are n + 1 coefficients in a fit of degree n.
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internal PolynomialFit(int degree)
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{
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Coefficients = new double[degree + 1];
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}
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/// The polynomial coefficients of the fit.
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public double[] Coefficients { get; }
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/// An indicator of the quality of the fit.
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///
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/// Larger values indicate greater quality.
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public double Confidence { get; set; }
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}
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internal class LeastSquaresSolver
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{
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private const double PrecisionErrorTolerance = 1e-10;
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/// <summary>
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/// Fits a polynomial of the given degree to the data points.
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/// When there is not enough data to fit a curve null is returned.
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/// </summary>
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public static PolynomialFit? Solve(int degree, ReadOnlySpan<double> x, ReadOnlySpan<double> y, ReadOnlySpan<double> w)
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{
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if (degree > x.Length)
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{
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// Not enough data to fit a curve.
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return null;
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}
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PolynomialFit result = new PolynomialFit(degree);
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// Shorthands for the purpose of notation equivalence to original C++ code.
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int m = x.Length;
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int n = degree + 1;
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// Expand the X vector to a matrix A, pre-multiplied by the weights.
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_Matrix a = new _Matrix(n, m);
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for (int h = 0; h < m; h += 1)
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{
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a[0, h] = w[h];
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for (int i = 1; i < n; i += 1)
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{
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a[i, h] = a[i - 1, h] * x[h];
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}
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}
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// Apply the Gram-Schmidt process to A to obtain its QR decomposition.
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// Orthonormal basis, column-major ordVectorer.
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_Matrix q = new _Matrix(n, m);
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// Upper triangular matrix, row-major order.
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_Matrix r = new _Matrix(n, n);
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for (int j = 0; j < n; j += 1)
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{
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for (int h = 0; h < m; h += 1)
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{
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q[j, h] = a[j, h];
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}
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for (int i = 0; i < j; i += 1)
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{
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double dot = q.GetRow(j) * q.GetRow(i);
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for (int h = 0; h < m; h += 1)
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{
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q[j, h] = q[j, h] - dot * q[i, h];
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}
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}
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double norm = q.GetRow(j).Norm();
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if (norm < PrecisionErrorTolerance)
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{
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// Vectors are linearly dependent or zero so no solution.
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return null;
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}
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double inverseNorm = 1.0 / norm;
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for (int h = 0; h < m; h += 1)
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{
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q[j, h] = q[j, h] * inverseNorm;
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}
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for (int i = 0; i < n; i += 1)
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{
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r.Set(j, i, i < j ? 0.0 : q.GetRow(j) * a.GetRow(i));
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}
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}
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// Solve R B = Qt W Y to find B. This is easy because R is upper triangular.
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// We just work from bottom-right to top-left calculating B's coefficients.
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_Vector wy = new _Vector(m);
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for (int h = 0; h < m; h += 1)
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{
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wy[h] = y[h] * w[h];
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}
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for (int i = n - 1; i >= 0; i -= 1)
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{
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result.Coefficients[i] = q.GetRow(i) * wy;
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for (int j = n - 1; j > i; j -= 1)
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{
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result.Coefficients[i] -= r[i, j] * result.Coefficients[j];
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}
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result.Coefficients[i] /= r[i, i];
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}
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// Calculate the coefficient of determination (confidence) as:
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// 1 - (sumSquaredError / sumSquaredTotal)
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// ...where sumSquaredError is the residual sum of squares (variance of the
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// error), and sumSquaredTotal is the total sum of squares (variance of the
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// data) where each has been weighted.
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double yMean = 0.0;
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for (int h = 0; h < m; h += 1)
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{
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yMean += y[h];
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}
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yMean /= m;
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double sumSquaredError = 0.0;
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double sumSquaredTotal = 0.0;
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for (int h = 0; h < m; h += 1)
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{
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double term = 1.0;
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double err = y[h] - result.Coefficients[0];
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for (int i = 1; i < n; i += 1)
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{
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term *= x[h];
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err -= term * result.Coefficients[i];
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}
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sumSquaredError += w[h] * w[h] * err * err;
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double v = y[h] - yMean;
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sumSquaredTotal += w[h] * w[h] * v * v;
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}
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result.Confidence = sumSquaredTotal <= PrecisionErrorTolerance ? 1.0 :
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1.0 - (sumSquaredError / sumSquaredTotal);
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return result;
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}
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private readonly struct _Vector
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{
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private readonly int _offset;
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private readonly int _length;
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private readonly double[] _elements;
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internal _Vector(int size)
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{
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_offset = 0;
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_length = size;
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_elements = new double[size];
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}
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internal _Vector(double[] values, int offset, int length)
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{
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_offset = offset;
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_length = length;
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_elements = values;
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}
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public double this[int i]
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{
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get => _elements[i + _offset];
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set => _elements[i + _offset] = value;
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}
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public static double operator *(_Vector a, _Vector b)
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{
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double result = 0.0;
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for (int i = 0; i < a._length; i += 1)
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{
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result += a[i] * b[i];
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}
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return result;
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}
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public double Norm() => Math.Sqrt(this * this);
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}
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private readonly struct _Matrix
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{
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private readonly int _columns;
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private readonly double[] _elements;
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internal _Matrix(int rows, int cols)
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{
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_columns = cols;
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_elements = new double[rows * cols];
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}
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public double this[int row, int col]
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{
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get => _elements[row * _columns + col];
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set => _elements[row * _columns + col] = value;
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}
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public _Vector GetRow(int row) => new(_elements, row * _columns, _columns);
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}
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}
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}
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