A cross-platform UI framework for .NET
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using System;
using System.Reactive.Disposables;
using Avalonia.OpenGL;
using OpenGLES;
namespace Avalonia.iOS
{
class EaglFeature : IPlatformOpenGlInterface
{
public IGlContext PrimaryContext => Context;
public IGlContext CreateSharedContext() => throw new NotSupportedException();
public bool CanShareContexts => false;
public bool CanCreateContexts => false;
public IGlContext CreateContext() => throw new System.NotSupportedException();
public GlContext Context { get; } = new GlContext();
}
class GlContext : IGlContext
{
public EAGLContext Context { get; private set; }
public GlContext()
{
const string path = "/System/Library/Frameworks/OpenGLES.framework/OpenGLES";
var libGl = ObjCRuntime.Dlfcn.dlopen(path, 1);
if (libGl == IntPtr.Zero)
throw new OpenGlException("Unable to load " + path);
GlInterface = new GlInterface(Version, proc => ObjCRuntime.Dlfcn.dlsym(libGl, proc));
Context = new EAGLContext(EAGLRenderingAPI.OpenGLES3);
}
public void Dispose()
{
Context?.Dispose();
Context = null;
}
class ResetContext : IDisposable
{
private EAGLContext _old;
private bool _disposed;
public ResetContext(EAGLContext old)
{
_old = old;
}
public void Dispose()
{
if(_disposed)
return;
_disposed = true;
EAGLContext.SetCurrentContext(_old);
_old = null;
}
}
public IDisposable MakeCurrent()
{
var old = EAGLContext.CurrentContext;
if (!EAGLContext.SetCurrentContext(Context))
throw new OpenGlException("Unable to make context current");
return new ResetContext(old);
}
public IDisposable EnsureCurrent()
{
if(EAGLContext.CurrentContext == Context)
return Disposable.Empty;
return MakeCurrent();
}
public bool IsSharedWith(IGlContext context) => false;
public GlVersion Version { get; } = new GlVersion(GlProfileType.OpenGLES, 3, 0);
public GlInterface GlInterface { get; }
public int SampleCount
{
get
{
GlInterface.GetIntegerv(GlConsts.GL_SAMPLES, out var samples);
return samples;
}
}
public int StencilSize
{
get
{
GlInterface.GetIntegerv(GlConsts.GL_STENCIL_BITS, out var stencil);
return stencil;
}
}
}
}