csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
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94 lines
2.8 KiB
94 lines
2.8 KiB
using System;
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using System.Reactive.Disposables;
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using Avalonia.OpenGL;
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using OpenGLES;
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namespace Avalonia.iOS
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{
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class EaglFeature : IPlatformOpenGlInterface
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{
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public IGlContext PrimaryContext => Context;
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public IGlContext CreateSharedContext() => throw new NotSupportedException();
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public bool CanShareContexts => false;
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public bool CanCreateContexts => false;
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public IGlContext CreateContext() => throw new System.NotSupportedException();
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public GlContext Context { get; } = new GlContext();
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}
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class GlContext : IGlContext
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{
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public EAGLContext Context { get; private set; }
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public GlContext()
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{
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const string path = "/System/Library/Frameworks/OpenGLES.framework/OpenGLES";
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var libGl = ObjCRuntime.Dlfcn.dlopen(path, 1);
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if (libGl == IntPtr.Zero)
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throw new OpenGlException("Unable to load " + path);
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GlInterface = new GlInterface(Version, proc => ObjCRuntime.Dlfcn.dlsym(libGl, proc));
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Context = new EAGLContext(EAGLRenderingAPI.OpenGLES3);
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}
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public void Dispose()
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{
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Context?.Dispose();
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Context = null;
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}
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class ResetContext : IDisposable
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{
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private EAGLContext _old;
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private bool _disposed;
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public ResetContext(EAGLContext old)
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{
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_old = old;
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}
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public void Dispose()
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{
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if(_disposed)
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return;
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_disposed = true;
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EAGLContext.SetCurrentContext(_old);
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_old = null;
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}
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}
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public IDisposable MakeCurrent()
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{
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var old = EAGLContext.CurrentContext;
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if (!EAGLContext.SetCurrentContext(Context))
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throw new OpenGlException("Unable to make context current");
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return new ResetContext(old);
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}
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public IDisposable EnsureCurrent()
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{
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if(EAGLContext.CurrentContext == Context)
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return Disposable.Empty;
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return MakeCurrent();
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}
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public bool IsSharedWith(IGlContext context) => false;
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public GlVersion Version { get; } = new GlVersion(GlProfileType.OpenGLES, 3, 0);
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public GlInterface GlInterface { get; }
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public int SampleCount
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{
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get
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{
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GlInterface.GetIntegerv(GlConsts.GL_SAMPLES, out var samples);
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return samples;
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}
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}
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public int StencilSize
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{
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get
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{
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GlInterface.GetIntegerv(GlConsts.GL_STENCIL_BITS, out var stencil);
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return stencil;
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}
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}
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}
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}
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