csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
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124 lines
4.8 KiB
124 lines
4.8 KiB
using System;
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using System.Diagnostics;
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using System.Globalization;
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using System.Linq;
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Media;
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using Avalonia.Platform;
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using Avalonia.Rendering.SceneGraph;
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using Avalonia.Skia;
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using Avalonia.Threading;
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using Avalonia.Utilities;
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using SkiaSharp;
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namespace RenderDemo.Pages
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{
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public class CustomSkiaPage : Control
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{
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private readonly GlyphRun _noSkia;
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public CustomSkiaPage()
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{
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ClipToBounds = true;
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var text = "Current rendering API is not Skia";
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var glyphs = text.Select(ch => Typeface.Default.GlyphTypeface.GetGlyph(ch)).ToArray();
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_noSkia = new GlyphRun(Typeface.Default.GlyphTypeface, 12, text.AsMemory(), glyphs);
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}
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class CustomDrawOp : ICustomDrawOperation
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{
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private readonly GlyphRun _noSkia;
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public CustomDrawOp(Rect bounds, GlyphRun noSkia)
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{
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_noSkia = noSkia;
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Bounds = bounds;
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}
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public void Dispose()
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{
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// No-op
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}
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public Rect Bounds { get; }
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public bool HitTest(Point p) => false;
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public bool Equals(ICustomDrawOperation other) => false;
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static Stopwatch St = Stopwatch.StartNew();
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public void Render(ImmediateDrawingContext context)
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{
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var leaseFeature = context.TryGetFeature<ISkiaSharpApiLeaseFeature>();
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if (leaseFeature == null)
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context.DrawGlyphRun(Brushes.Black, _noSkia.PlatformImpl);
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else
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{
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using var lease = leaseFeature.Lease();
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var canvas = lease.SkCanvas;
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canvas.Save();
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// create the first shader
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var colors = new SKColor[] {
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new SKColor(0, 255, 255),
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new SKColor(255, 0, 255),
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new SKColor(255, 255, 0),
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new SKColor(0, 255, 255)
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};
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var sx = Animate(100, 2, 10);
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var sy = Animate(1000, 5, 15);
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var lightPosition = new SKPoint(
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(float)(Bounds.Width / 2 + Math.Cos(St.Elapsed.TotalSeconds) * Bounds.Width / 4),
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(float)(Bounds.Height / 2 + Math.Sin(St.Elapsed.TotalSeconds) * Bounds.Height / 4));
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using (var sweep =
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SKShader.CreateSweepGradient(new SKPoint((int)Bounds.Width / 2, (int)Bounds.Height / 2), colors,
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null))
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using(var turbulence = SKShader.CreatePerlinNoiseFractalNoise(0.05f, 0.05f, 4, 0))
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using(var shader = SKShader.CreateCompose(sweep, turbulence, SKBlendMode.SrcATop))
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using(var blur = SKImageFilter.CreateBlur(Animate(100, 2, 10), Animate(100, 5, 15)))
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using (var paint = new SKPaint
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{
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Shader = shader,
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ImageFilter = blur
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})
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canvas.DrawPaint(paint);
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using (var pseudoLight = SKShader.CreateRadialGradient(
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lightPosition,
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(float) (Bounds.Width/3),
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new [] {
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new SKColor(255, 200, 200, 100),
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SKColors.Transparent,
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new SKColor(40,40,40, 220),
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new SKColor(20,20,20, (byte)Animate(100, 200,220)) },
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new float[] { 0.3f, 0.3f, 0.8f, 1 },
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SKShaderTileMode.Clamp))
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using (var paint = new SKPaint
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{
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Shader = pseudoLight
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})
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canvas.DrawPaint(paint);
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canvas.Restore();
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}
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}
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static int Animate(int d, int from, int to)
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{
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var ms = (int)(St.ElapsedMilliseconds / d);
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var diff = to - from;
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var range = diff * 2;
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var v = ms % range;
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if (v > diff)
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v = range - v;
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var rv = v + from;
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if (rv < from || rv > to)
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throw new Exception("WTF");
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return rv;
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}
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}
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public override void Render(DrawingContext context)
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{
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context.Custom(new CustomDrawOp(new Rect(0, 0, Bounds.Width, Bounds.Height), _noSkia));
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Dispatcher.UIThread.InvokeAsync(InvalidateVisual, DispatcherPriority.Background);
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}
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}
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}
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