A cross-platform UI framework for .NET
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using System;
using Avalonia.Logging;
namespace Avalonia.OpenGL
{
public class EglGlPlatformFeature : IWindowingPlatformGlFeature
{
private EglDisplay _display;
public EglDisplay Display => _display;
public IGlContext CreateContext()
{
return _display.CreateContext(DeferredContext);
}
public EglContext DeferredContext { get; private set; }
public IGlContext MainContext => DeferredContext;
public static void TryInitialize()
{
var feature = TryCreate();
if (feature != null)
AvaloniaLocator.CurrentMutable.Bind<IWindowingPlatformGlFeature>().ToConstant(feature);
}
public static EglGlPlatformFeature TryCreate()
{
try
{
var disp = new EglDisplay();
return new EglGlPlatformFeature
{
_display = disp,
DeferredContext = disp.CreateContext(null)
};
}
catch(Exception e)
{
Logger.TryGet(LogEventLevel.Error, "OpenGL")?.Log(null, "Unable to initialize EGL-based rendering: {0}", e);
return null;
}
}
}
}