A cross-platform UI framework for .NET
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//
// Created by Dan Walmsley on 06/05/2022.
// Copyright (c) 2022 Avalonia. All rights reserved.
//
#include "WindowInterfaces.h"
#include "AvnView.h"
#include "WindowImpl.h"
#include "automation.h"
#include "menu.h"
#include "common.h"
#import "WindowBaseImpl.h"
#import "WindowProtocol.h"
#import <AppKit/AppKit.h>
#include "PopupImpl.h"
class PopupImpl : public virtual WindowBaseImpl, public IAvnPopup
{
private:
BEGIN_INTERFACE_MAP()
INHERIT_INTERFACE_MAP(WindowBaseImpl)
INTERFACE_MAP_ENTRY(IAvnPopup, IID_IAvnPopup)
END_INTERFACE_MAP()
virtual ~PopupImpl(){}
ComPtr<IAvnWindowEvents> WindowEvents;
PopupImpl(IAvnWindowEvents* events, IAvnGlContext* gl) : WindowBaseImpl(events, gl)
{
WindowEvents = events;
}
protected:
virtual NSWindowStyleMask GetStyle() override
{
return NSWindowStyleMaskBorderless;
}
virtual void OnInitialiseNSWindow () override
{
[Window setLevel:NSPopUpMenuWindowLevel];
}
public:
virtual bool ShouldTakeFocusOnShow() override
{
return false;
}
virtual HRESULT Show(bool activate, bool isDialog) override
{
return WindowBaseImpl::Show(activate, true);
}
};
extern IAvnPopup* CreateAvnPopup(IAvnWindowEvents*events, IAvnGlContext* gl)
{
@autoreleasepool
{
IAvnPopup* ptr = dynamic_cast<IAvnPopup*>(new PopupImpl(events, gl));
return ptr;
}
}