A cross-platform UI framework for .NET
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ahopper e967a8eb72 rename WritableBitmap 8 years ago
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ExportRenderingSubsystemAttribute.cs Check for Windows version in Direct2D platform 9 years ago
IBitmapImpl.cs Ref-counting infrastructure for bitmaps 8 years ago
IDrawingContextImpl.cs Ref-counting infrastructure for bitmaps 8 years ago
IFormattedTextImpl.cs Ported immutable media impls from scenegraph. 9 years ago
IGeometryImpl.cs Don't make IGeometryImpl implement IDisposable. 8 years ago
ILockedFramebuffer.cs Change ILockedFrameBuffer.Dpi to Vector. 9 years ago
IModuleEnvironmentChecker.cs Check for Windows version in Direct2D platform 9 years ago
IPlatformRenderInterface.cs rename WritableBitmap 8 years ago
IPlatformSettings.cs Renamed assembly SceneGraph -> Visuals. 10 years ago
IRenderTarget.cs Ported ImmediateRenderer from scenegraph branch. 9 years ago
IRenderTargetBitmapImpl.cs Renamed assembly SceneGraph -> Visuals. 10 years ago
IStreamGeometryContextImpl.cs Renamed assembly SceneGraph -> Visuals. 10 years ago
IStreamGeometryImpl.cs Renamed assembly SceneGraph -> Visuals. 10 years ago
ITransformedGeometryImpl.cs Refactored geometry. 8 years ago
IWriteableBitmapImpl.cs rename WritableBitmap 8 years ago
LockedFramebuffer.cs Initial effort on Remote 9 years ago
PixelFormat.cs Added `Bitmap(PixelFormat format, IntPtr data, int width, int height, int stride)` constructor 9 years ago