csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
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64 lines
2.5 KiB
64 lines
2.5 KiB
// Copyright (c) The Avalonia Project. All rights reserved.
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// Licensed under the MIT license. See licence.md file in the project root for full license information.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reactive.Linq;
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namespace Avalonia.Interactivity
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{
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/// <summary>
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/// Provides extension methods for the <see cref="IInteractive"/> interface.
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/// </summary>
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public static class InteractiveExtensions
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{
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/// <summary>
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/// Gets an observable for a <see cref="RoutedEvent{TEventArgs}"/>.
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/// </summary>
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/// <param name="o">The object to listen for events on.</param>
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/// <param name="routedEvent">The routed event.</param>
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/// <param name="routes">The routing strategies to listen to.</param>
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/// <param name="handledEventsToo">Whether handled events should also be listened for.</param>
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/// <returns>
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/// An observable which fires each time the event is raised.
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/// </returns>
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public static IObservable<TEventArgs> GetObservable<TEventArgs>(
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this IInteractive o,
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RoutedEvent<TEventArgs> routedEvent,
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RoutingStrategies routes = RoutingStrategies.Direct | RoutingStrategies.Bubble,
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bool handledEventsToo = false)
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where TEventArgs : RoutedEventArgs
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{
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return Observable.Create<TEventArgs>(x => o.AddHandler(
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routedEvent,
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(_, e) => x.OnNext(e),
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routes,
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handledEventsToo));
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}
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/// <summary>
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/// Gets the route for bubbling events from the specified interactive.
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/// </summary>
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/// <param name="interactive">The interactive.</param>
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/// <returns>The event route.</returns>
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internal static IEnumerable<IInteractive> GetBubbleEventRoute(this IInteractive interactive)
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{
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while (interactive != null)
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{
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yield return interactive;
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interactive = interactive.InteractiveParent;
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}
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}
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/// <summary>
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/// Gets the route for tunneling events from the specified interactive.
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/// </summary>
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/// <param name="interactive">The interactive.</param>
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/// <returns>The event route.</returns>
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internal static IEnumerable<IInteractive> GetTunnelEventRoute(this IInteractive interactive)
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{
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return interactive.GetBubbleEventRoute().Reverse();
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}
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}
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}
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