A cross-platform UI framework for .NET
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using System;
using Avalonia.Controls;
using Avalonia.UnitTests;
using Xunit;
namespace Avalonia.Animation.UnitTests
{
public class KeySplineTests
{
[Theory]
[InlineData("1,2 3,4")]
[InlineData("1 2 3 4")]
[InlineData("1 2,3 4")]
[InlineData("1,2,3,4")]
public void Can_Parse_KeySpline_Via_TypeConverter(string input)
{
var conv = new KeySplineTypeConverter();
var keySpline = (KeySpline)conv.ConvertFrom(input);
Assert.Equal(1, keySpline.ControlPointX1);
Assert.Equal(2, keySpline.ControlPointY1);
Assert.Equal(3, keySpline.ControlPointX2);
Assert.Equal(4, keySpline.ControlPointY2);
}
[Theory]
[InlineData(0.00)]
[InlineData(0.50)]
[InlineData(1.00)]
public void KeySpline_X_Values_In_Range_Do_Not_Throw(double input)
{
var keySpline = new KeySpline();
keySpline.ControlPointX1 = input; // no exception will be thrown -- test will fail if exception thrown
keySpline.ControlPointX2 = input; // no exception will be thrown -- test will fail if exception thrown
}
[Theory]
[InlineData(-0.01)]
[InlineData(1.01)]
public void KeySpline_X_Values_Cannot_Be_Out_Of_Range(double input)
{
var keySpline = new KeySpline();
Assert.Throws<ArgumentException>(() => keySpline.ControlPointX1 = input);
Assert.Throws<ArgumentException>(() => keySpline.ControlPointX2 = input);
}
}
}