A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Globalization;
namespace Avalonia.Data.Core
{
public class LogicalNotNode : ExpressionNode, ITransformNode
{
public override string Description => "!";
protected override void NextValueChanged(object value)
{
base.NextValueChanged(Negate(value));
}
private static object Negate(object v)
{
if (v != AvaloniaProperty.UnsetValue)
{
var s = v as string;
if (s != null)
{
bool result;
if (bool.TryParse(s, out result))
{
return !result;
}
else
{
return new BindingNotification(
new InvalidCastException($"Unable to convert '{s}' to bool."),
BindingErrorType.Error);
}
}
else
{
try
{
var boolean = Convert.ToBoolean(v, CultureInfo.InvariantCulture);
return !boolean;
}
catch (InvalidCastException)
{
// The error message here is "Unable to cast object of type 'System.Object'
// to type 'System.IConvertible'" which is kinda useless so provide our own.
return new BindingNotification(
new InvalidCastException($"Unable to convert '{v}' to bool."),
BindingErrorType.Error);
}
catch (Exception e)
{
return new BindingNotification(e, BindingErrorType.Error);
}
}
}
return AvaloniaProperty.UnsetValue;
}
public object Transform(object value)
{
var originalType = value.GetType();
var negated = Negate(value);
if (negated is BindingNotification)
{
return negated;
}
return Convert.ChangeType(negated, originalType);
}
}
}