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485 lines
16 KiB
485 lines
16 KiB
using System;
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using System.Windows.Input;
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using Avalonia.Controls.Metadata;
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using Avalonia.Controls.Primitives;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Avalonia.LogicalTree;
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using Avalonia.Reactive;
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namespace Avalonia.Controls
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{
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/// <summary>
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/// A button with primary and secondary parts that can each be pressed separately.
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/// The primary part behaves like a <see cref="Button"/> and the secondary part opens a flyout.
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/// </summary>
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[TemplatePart("PART_PrimaryButton", typeof(Button))]
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[TemplatePart("PART_SecondaryButton", typeof(Button))]
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[PseudoClasses(pcFlyoutOpen, pcPressed)]
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public class SplitButton : ContentControl, ICommandSource
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{
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protected const string pcChecked = ":checked";
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protected const string pcPressed = ":pressed";
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protected const string pcFlyoutOpen = ":flyout-open";
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/// <summary>
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/// Raised when the user presses the primary part of the <see cref="SplitButton"/>.
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/// </summary>
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public event EventHandler<RoutedEventArgs>? Click
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{
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add => AddHandler(ClickEvent, value);
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remove => RemoveHandler(ClickEvent, value);
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}
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/// <summary>
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/// Defines the <see cref="Click"/> event.
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/// </summary>
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public static readonly RoutedEvent<RoutedEventArgs> ClickEvent =
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RoutedEvent.Register<SplitButton, RoutedEventArgs>(
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nameof(Click),
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RoutingStrategies.Bubble);
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/// <summary>
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/// Defines the <see cref="Command"/> property.
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/// </summary>
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public static readonly DirectProperty<SplitButton, ICommand?> CommandProperty =
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Button.CommandProperty.AddOwner<SplitButton>(
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splitButton => splitButton.Command,
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(splitButton, command) => splitButton.Command = command);
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/// <summary>
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/// Defines the <see cref="CommandParameter"/> property.
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/// </summary>
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public static readonly StyledProperty<object?> CommandParameterProperty =
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Button.CommandParameterProperty.AddOwner<SplitButton>();
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/// <summary>
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/// Defines the <see cref="Flyout"/> property
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/// </summary>
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public static readonly StyledProperty<FlyoutBase?> FlyoutProperty =
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Button.FlyoutProperty.AddOwner<SplitButton>();
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private ICommand? _Command;
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private Button? _primaryButton = null;
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private Button? _secondaryButton = null;
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private bool _commandCanExecute = true;
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private bool _isAttachedToLogicalTree = false;
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private bool _isFlyoutOpen = false;
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private bool _isKeyboardPressed = false;
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private IDisposable? _flyoutPropertyChangedDisposable;
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/// <summary>
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/// Initializes a new instance of the <see cref="SplitButton"/> class.
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/// </summary>
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public SplitButton()
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{
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}
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/// <summary>
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/// Gets or sets the <see cref="ICommand"/> invoked when the primary part is pressed.
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/// </summary>
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public ICommand? Command
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{
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get => _Command;
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set => SetAndRaise(CommandProperty, ref _Command, value);
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}
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/// <summary>
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/// Gets or sets a parameter to be passed to the <see cref="Command"/>.
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/// </summary>
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public object? CommandParameter
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{
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get => GetValue(CommandParameterProperty);
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set => SetValue(CommandParameterProperty, value);
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}
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/// <summary>
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/// Gets or sets the <see cref="FlyoutBase"/> that is shown when the secondary part is pressed.
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/// </summary>
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public FlyoutBase? Flyout
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{
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get => GetValue(FlyoutProperty);
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set => SetValue(FlyoutProperty, value);
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}
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/// <summary>
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/// Gets a value indicating whether the button is currently checked.
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/// </summary>
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/// <remarks>
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/// This property exists only for the derived <see cref="ToggleSplitButton"/> and is
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/// unused (set to false) within <see cref="SplitButton"/>. Doing this allows the
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/// two controls to share a default style.
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/// </remarks>
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internal virtual bool InternalIsChecked => false;
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/// <inheritdoc/>
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protected override bool IsEnabledCore => base.IsEnabledCore && _commandCanExecute;
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/// <inheritdoc/>
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void ICommandSource.CanExecuteChanged(object sender, EventArgs e) => this.CanExecuteChanged(sender, e);
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/// <inheritdoc cref="ICommandSource.CanExecuteChanged"/>
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private void CanExecuteChanged(object? sender, EventArgs e)
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{
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var canExecute = Command == null || Command.CanExecute(CommandParameter);
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if (canExecute != _commandCanExecute)
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{
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_commandCanExecute = canExecute;
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UpdateIsEffectivelyEnabled();
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}
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}
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/// <summary>
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/// Updates the visual state of the control by applying latest PseudoClasses.
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/// </summary>
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protected void UpdatePseudoClasses()
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{
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PseudoClasses.Set(pcFlyoutOpen, _isFlyoutOpen);
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PseudoClasses.Set(pcPressed, _isKeyboardPressed);
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PseudoClasses.Set(pcChecked, InternalIsChecked);
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}
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/// <summary>
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/// Opens the secondary button's flyout.
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/// </summary>
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protected void OpenFlyout()
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{
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if (Flyout != null)
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{
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Flyout.ShowAt(this);
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}
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}
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/// <summary>
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/// Closes the secondary button's flyout.
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/// </summary>
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protected void CloseFlyout()
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{
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if (Flyout != null)
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{
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Flyout.Hide();
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}
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}
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/// <summary>
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/// Registers all flyout events.
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/// </summary>
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/// <param name="flyout">The flyout to connect events to.</param>
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private void RegisterFlyoutEvents(FlyoutBase? flyout)
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{
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if (flyout != null)
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{
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flyout.Opened += Flyout_Opened;
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flyout.Closed += Flyout_Closed;
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_flyoutPropertyChangedDisposable = flyout.GetPropertyChangedObservable(Popup.PlacementModeProperty).Subscribe(Flyout_PlacementPropertyChanged);
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}
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}
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/// <summary>
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/// Explicitly unregisters all flyout events.
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/// </summary>
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/// <param name="flyout">The flyout to disconnect events from.</param>
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private void UnregisterFlyoutEvents(FlyoutBase? flyout)
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{
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if (flyout != null)
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{
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flyout.Opened -= Flyout_Opened;
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flyout.Closed -= Flyout_Closed;
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_flyoutPropertyChangedDisposable?.Dispose();
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_flyoutPropertyChangedDisposable = null;
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}
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}
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/// <summary>
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/// Explicitly unregisters all events related to the two buttons in OnApplyTemplate().
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/// </summary>
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private void UnregisterEvents()
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{
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if (_primaryButton != null)
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{
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_primaryButton.Click -= PrimaryButton_Click;
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}
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if (_secondaryButton != null)
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{
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_secondaryButton.Click -= SecondaryButton_Click;
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}
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}
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/// <inheritdoc/>
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protected override void OnApplyTemplate(TemplateAppliedEventArgs e)
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{
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base.OnApplyTemplate(e);
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UnregisterEvents();
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UnregisterFlyoutEvents(Flyout);
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_primaryButton = e.NameScope.Find<Button>("PART_PrimaryButton");
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_secondaryButton = e.NameScope.Find<Button>("PART_SecondaryButton");
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if (_primaryButton != null)
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{
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_primaryButton.Click += PrimaryButton_Click;
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}
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if (_secondaryButton != null)
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{
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_secondaryButton.Click += SecondaryButton_Click;
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}
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RegisterFlyoutEvents(Flyout);
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UpdatePseudoClasses();
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}
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/// <inheritdoc/>
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protected override void OnAttachedToLogicalTree(LogicalTreeAttachmentEventArgs e)
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{
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base.OnAttachedToLogicalTree(e);
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if (Command != null)
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{
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Command.CanExecuteChanged += CanExecuteChanged;
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CanExecuteChanged(this, EventArgs.Empty);
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}
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_isAttachedToLogicalTree = true;
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}
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/// <inheritdoc/>
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protected override void OnDetachedFromLogicalTree(LogicalTreeAttachmentEventArgs e)
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{
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base.OnDetachedFromLogicalTree(e);
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if (Command != null)
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{
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Command.CanExecuteChanged -= CanExecuteChanged;
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}
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_isAttachedToLogicalTree = false;
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}
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/// <inheritdoc/>
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protected override void OnPropertyChanged(AvaloniaPropertyChangedEventArgs e)
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{
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if (e.Property == CommandProperty)
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{
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if (_isAttachedToLogicalTree)
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{
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// Must unregister events here while a reference to the old command still exists
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var (oldValue, newValue) = e.GetOldAndNewValue<ICommand?>();
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if (oldValue is ICommand oldCommand)
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{
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oldCommand.CanExecuteChanged -= CanExecuteChanged;
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}
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if (newValue is ICommand newCommand)
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{
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newCommand.CanExecuteChanged += CanExecuteChanged;
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}
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}
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CanExecuteChanged(this, EventArgs.Empty);
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}
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else if (e.Property == CommandParameterProperty)
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{
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CanExecuteChanged(this, EventArgs.Empty);
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}
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else if (e.Property == FlyoutProperty)
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{
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var (oldFlyout, newFlyout) = e.GetOldAndNewValue<FlyoutBase?>();
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// If flyout is changed while one is already open, make sure we
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// close the old one first
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// This is the same behavior as Button
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if (oldFlyout != null &&
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oldFlyout.IsOpen)
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{
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oldFlyout.Hide();
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}
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// Must unregister events here while a reference to the old flyout still exists
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UnregisterFlyoutEvents(oldFlyout);
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RegisterFlyoutEvents(newFlyout);
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UpdatePseudoClasses();
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}
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base.OnPropertyChanged(e);
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}
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/// <inheritdoc/>
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protected override void OnKeyDown(KeyEventArgs e)
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{
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var key = e.Key;
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if (key == Key.Space || key == Key.Enter) // Key.GamepadA is not currently supported
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{
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_isKeyboardPressed = true;
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UpdatePseudoClasses();
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}
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base.OnKeyDown(e);
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}
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/// <inheritdoc/>
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protected override void OnKeyUp(KeyEventArgs e)
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{
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var key = e.Key;
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if (key == Key.Space || key == Key.Enter) // Key.GamepadA is not currently supported
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{
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_isKeyboardPressed = false;
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UpdatePseudoClasses();
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// Consider this a click on the primary button
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if (IsEffectivelyEnabled)
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{
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OnClickPrimary(null);
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e.Handled = true;
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}
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}
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else if (key == Key.Down && e.KeyModifiers.HasAllFlags(KeyModifiers.Alt) && IsEffectivelyEnabled)
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{
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OpenFlyout();
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e.Handled = true;
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}
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else if (key == Key.F4 && IsEffectivelyEnabled)
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{
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OpenFlyout();
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e.Handled = true;
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}
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else if (e.Key == Key.Escape && _isFlyoutOpen)
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{
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// If Flyout doesn't have focusable content, close the flyout here
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// This is the same behavior as Button
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CloseFlyout();
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e.Handled = true;
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}
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base.OnKeyUp(e);
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}
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/// <summary>
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/// Invokes the <see cref="Click"/> event when the primary button part is clicked.
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/// </summary>
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/// <param name="e">The event args from the internal Click event.</param>
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protected virtual void OnClickPrimary(RoutedEventArgs? e)
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{
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// Note: It is not currently required to check enabled status; however, this is a failsafe
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if (IsEffectivelyEnabled)
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{
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var eventArgs = new RoutedEventArgs(ClickEvent);
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RaiseEvent(eventArgs);
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if (!eventArgs.Handled && Command?.CanExecute(CommandParameter) == true)
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{
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Command.Execute(CommandParameter);
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eventArgs.Handled = true;
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}
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}
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}
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/// <summary>
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/// Invoked when the secondary button part is clicked.
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/// </summary>
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/// <param name="e">The event args from the internal Click event.</param>
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protected virtual void OnClickSecondary(RoutedEventArgs? e)
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{
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// Note: It is not currently required to check enabled status; however, this is a failsafe
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if (IsEffectivelyEnabled)
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{
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OpenFlyout();
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}
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}
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/// <summary>
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/// Invoked when the split button's flyout is opened.
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/// </summary>
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protected virtual void OnFlyoutOpened()
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{
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// Available for derived types
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}
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/// <summary>
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/// Invoked when the split button's flyout is closed.
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/// </summary>
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protected virtual void OnFlyoutClosed()
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{
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// Available for derived types
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}
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/// <summary>
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/// Event handler for when the internal primary button part is pressed.
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/// </summary>
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private void PrimaryButton_Click(object? sender, RoutedEventArgs e)
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{
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// Handle internal button click, so it won't bubble outside together with SplitButton.ClickEvent.
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e.Handled = true;
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OnClickPrimary(e);
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}
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/// <summary>
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/// Event handler for when the internal secondary button part is pressed.
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/// </summary>
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private void SecondaryButton_Click(object? sender, RoutedEventArgs e)
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{
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// Handle internal button click, so it won't bubble outside.
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e.Handled = true;
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OnClickSecondary(e);
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}
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/// <summary>
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/// Called when the <see cref="FlyoutBase.Placement"/> property changes.
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/// </summary>
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private void Flyout_PlacementPropertyChanged(AvaloniaPropertyChangedEventArgs e)
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{
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UpdatePseudoClasses();
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}
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/// <summary>
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/// Event handler for when the split button's flyout is opened.
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/// </summary>
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private void Flyout_Opened(object? sender, EventArgs e)
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{
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var flyout = sender as FlyoutBase;
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// It is possible to share flyouts among multiple controls including SplitButton.
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// This can cause a problem here since all controls that share a flyout receive
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// the same Opened/Closed events at the same time.
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// For SplitButton that means they all would be updating their pseudoclasses accordingly.
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// In other words, all SplitButtons with a shared Flyout would have the backgrounds changed together.
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// To fix this, only continue here if the Flyout target matches this SplitButton instance.
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if (object.ReferenceEquals(flyout?.Target, this))
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{
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_isFlyoutOpen = true;
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UpdatePseudoClasses();
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OnFlyoutOpened();
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}
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}
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/// <summary>
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/// Event handler for when the split button's flyout is closed.
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/// </summary>
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private void Flyout_Closed(object? sender, EventArgs e)
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{
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var flyout = sender as FlyoutBase;
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// See comments in Flyout_Opened
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if (object.ReferenceEquals(flyout?.Target, this))
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{
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_isFlyoutOpen = false;
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UpdatePseudoClasses();
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OnFlyoutClosed();
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}
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}
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}
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}
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