A cross-platform UI framework for .NET
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using System;
using System.Windows.Input;
using Avalonia.Controls.Metadata;
using Avalonia.Controls.Primitives;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.LogicalTree;
using Avalonia.Reactive;
namespace Avalonia.Controls
{
/// <summary>
/// A button with primary and secondary parts that can each be pressed separately.
/// The primary part behaves like a <see cref="Button"/> and the secondary part opens a flyout.
/// </summary>
[TemplatePart("PART_PrimaryButton", typeof(Button))]
[TemplatePart("PART_SecondaryButton", typeof(Button))]
[PseudoClasses(pcFlyoutOpen, pcPressed)]
public class SplitButton : ContentControl, ICommandSource
{
protected const string pcChecked = ":checked";
protected const string pcPressed = ":pressed";
protected const string pcFlyoutOpen = ":flyout-open";
/// <summary>
/// Raised when the user presses the primary part of the <see cref="SplitButton"/>.
/// </summary>
public event EventHandler<RoutedEventArgs>? Click
{
add => AddHandler(ClickEvent, value);
remove => RemoveHandler(ClickEvent, value);
}
/// <summary>
/// Defines the <see cref="Click"/> event.
/// </summary>
public static readonly RoutedEvent<RoutedEventArgs> ClickEvent =
RoutedEvent.Register<SplitButton, RoutedEventArgs>(
nameof(Click),
RoutingStrategies.Bubble);
/// <summary>
/// Defines the <see cref="Command"/> property.
/// </summary>
public static readonly DirectProperty<SplitButton, ICommand?> CommandProperty =
Button.CommandProperty.AddOwner<SplitButton>(
splitButton => splitButton.Command,
(splitButton, command) => splitButton.Command = command);
/// <summary>
/// Defines the <see cref="CommandParameter"/> property.
/// </summary>
public static readonly StyledProperty<object?> CommandParameterProperty =
Button.CommandParameterProperty.AddOwner<SplitButton>();
/// <summary>
/// Defines the <see cref="Flyout"/> property
/// </summary>
public static readonly StyledProperty<FlyoutBase?> FlyoutProperty =
Button.FlyoutProperty.AddOwner<SplitButton>();
private ICommand? _Command;
private Button? _primaryButton = null;
private Button? _secondaryButton = null;
private bool _commandCanExecute = true;
private bool _isAttachedToLogicalTree = false;
private bool _isFlyoutOpen = false;
private bool _isKeyboardPressed = false;
private IDisposable? _flyoutPropertyChangedDisposable;
/// <summary>
/// Initializes a new instance of the <see cref="SplitButton"/> class.
/// </summary>
public SplitButton()
{
}
/// <summary>
/// Gets or sets the <see cref="ICommand"/> invoked when the primary part is pressed.
/// </summary>
public ICommand? Command
{
get => _Command;
set => SetAndRaise(CommandProperty, ref _Command, value);
}
/// <summary>
/// Gets or sets a parameter to be passed to the <see cref="Command"/>.
/// </summary>
public object? CommandParameter
{
get => GetValue(CommandParameterProperty);
set => SetValue(CommandParameterProperty, value);
}
/// <summary>
/// Gets or sets the <see cref="FlyoutBase"/> that is shown when the secondary part is pressed.
/// </summary>
public FlyoutBase? Flyout
{
get => GetValue(FlyoutProperty);
set => SetValue(FlyoutProperty, value);
}
/// <summary>
/// Gets a value indicating whether the button is currently checked.
/// </summary>
/// <remarks>
/// This property exists only for the derived <see cref="ToggleSplitButton"/> and is
/// unused (set to false) within <see cref="SplitButton"/>. Doing this allows the
/// two controls to share a default style.
/// </remarks>
internal virtual bool InternalIsChecked => false;
/// <inheritdoc/>
protected override bool IsEnabledCore => base.IsEnabledCore && _commandCanExecute;
/// <inheritdoc/>
void ICommandSource.CanExecuteChanged(object sender, EventArgs e) => this.CanExecuteChanged(sender, e);
/// <inheritdoc cref="ICommandSource.CanExecuteChanged"/>
private void CanExecuteChanged(object? sender, EventArgs e)
{
var canExecute = Command == null || Command.CanExecute(CommandParameter);
if (canExecute != _commandCanExecute)
{
_commandCanExecute = canExecute;
UpdateIsEffectivelyEnabled();
}
}
/// <summary>
/// Updates the visual state of the control by applying latest PseudoClasses.
/// </summary>
protected void UpdatePseudoClasses()
{
PseudoClasses.Set(pcFlyoutOpen, _isFlyoutOpen);
PseudoClasses.Set(pcPressed, _isKeyboardPressed);
PseudoClasses.Set(pcChecked, InternalIsChecked);
}
/// <summary>
/// Opens the secondary button's flyout.
/// </summary>
protected void OpenFlyout()
{
if (Flyout != null)
{
Flyout.ShowAt(this);
}
}
/// <summary>
/// Closes the secondary button's flyout.
/// </summary>
protected void CloseFlyout()
{
if (Flyout != null)
{
Flyout.Hide();
}
}
/// <summary>
/// Registers all flyout events.
/// </summary>
/// <param name="flyout">The flyout to connect events to.</param>
private void RegisterFlyoutEvents(FlyoutBase? flyout)
{
if (flyout != null)
{
flyout.Opened += Flyout_Opened;
flyout.Closed += Flyout_Closed;
_flyoutPropertyChangedDisposable = flyout.GetPropertyChangedObservable(Popup.PlacementModeProperty).Subscribe(Flyout_PlacementPropertyChanged);
}
}
/// <summary>
/// Explicitly unregisters all flyout events.
/// </summary>
/// <param name="flyout">The flyout to disconnect events from.</param>
private void UnregisterFlyoutEvents(FlyoutBase? flyout)
{
if (flyout != null)
{
flyout.Opened -= Flyout_Opened;
flyout.Closed -= Flyout_Closed;
_flyoutPropertyChangedDisposable?.Dispose();
_flyoutPropertyChangedDisposable = null;
}
}
/// <summary>
/// Explicitly unregisters all events related to the two buttons in OnApplyTemplate().
/// </summary>
private void UnregisterEvents()
{
if (_primaryButton != null)
{
_primaryButton.Click -= PrimaryButton_Click;
}
if (_secondaryButton != null)
{
_secondaryButton.Click -= SecondaryButton_Click;
}
}
/// <inheritdoc/>
protected override void OnApplyTemplate(TemplateAppliedEventArgs e)
{
base.OnApplyTemplate(e);
UnregisterEvents();
UnregisterFlyoutEvents(Flyout);
_primaryButton = e.NameScope.Find<Button>("PART_PrimaryButton");
_secondaryButton = e.NameScope.Find<Button>("PART_SecondaryButton");
if (_primaryButton != null)
{
_primaryButton.Click += PrimaryButton_Click;
}
if (_secondaryButton != null)
{
_secondaryButton.Click += SecondaryButton_Click;
}
RegisterFlyoutEvents(Flyout);
UpdatePseudoClasses();
}
/// <inheritdoc/>
protected override void OnAttachedToLogicalTree(LogicalTreeAttachmentEventArgs e)
{
base.OnAttachedToLogicalTree(e);
if (Command != null)
{
Command.CanExecuteChanged += CanExecuteChanged;
CanExecuteChanged(this, EventArgs.Empty);
}
_isAttachedToLogicalTree = true;
}
/// <inheritdoc/>
protected override void OnDetachedFromLogicalTree(LogicalTreeAttachmentEventArgs e)
{
base.OnDetachedFromLogicalTree(e);
if (Command != null)
{
Command.CanExecuteChanged -= CanExecuteChanged;
}
_isAttachedToLogicalTree = false;
}
/// <inheritdoc/>
protected override void OnPropertyChanged(AvaloniaPropertyChangedEventArgs e)
{
if (e.Property == CommandProperty)
{
if (_isAttachedToLogicalTree)
{
// Must unregister events here while a reference to the old command still exists
var (oldValue, newValue) = e.GetOldAndNewValue<ICommand?>();
if (oldValue is ICommand oldCommand)
{
oldCommand.CanExecuteChanged -= CanExecuteChanged;
}
if (newValue is ICommand newCommand)
{
newCommand.CanExecuteChanged += CanExecuteChanged;
}
}
CanExecuteChanged(this, EventArgs.Empty);
}
else if (e.Property == CommandParameterProperty)
{
CanExecuteChanged(this, EventArgs.Empty);
}
else if (e.Property == FlyoutProperty)
{
var (oldFlyout, newFlyout) = e.GetOldAndNewValue<FlyoutBase?>();
// If flyout is changed while one is already open, make sure we
// close the old one first
// This is the same behavior as Button
if (oldFlyout != null &&
oldFlyout.IsOpen)
{
oldFlyout.Hide();
}
// Must unregister events here while a reference to the old flyout still exists
UnregisterFlyoutEvents(oldFlyout);
RegisterFlyoutEvents(newFlyout);
UpdatePseudoClasses();
}
base.OnPropertyChanged(e);
}
/// <inheritdoc/>
protected override void OnKeyDown(KeyEventArgs e)
{
var key = e.Key;
if (key == Key.Space || key == Key.Enter) // Key.GamepadA is not currently supported
{
_isKeyboardPressed = true;
UpdatePseudoClasses();
}
base.OnKeyDown(e);
}
/// <inheritdoc/>
protected override void OnKeyUp(KeyEventArgs e)
{
var key = e.Key;
if (key == Key.Space || key == Key.Enter) // Key.GamepadA is not currently supported
{
_isKeyboardPressed = false;
UpdatePseudoClasses();
// Consider this a click on the primary button
if (IsEffectivelyEnabled)
{
OnClickPrimary(null);
e.Handled = true;
}
}
else if (key == Key.Down && e.KeyModifiers.HasAllFlags(KeyModifiers.Alt) && IsEffectivelyEnabled)
{
OpenFlyout();
e.Handled = true;
}
else if (key == Key.F4 && IsEffectivelyEnabled)
{
OpenFlyout();
e.Handled = true;
}
else if (e.Key == Key.Escape && _isFlyoutOpen)
{
// If Flyout doesn't have focusable content, close the flyout here
// This is the same behavior as Button
CloseFlyout();
e.Handled = true;
}
base.OnKeyUp(e);
}
/// <summary>
/// Invokes the <see cref="Click"/> event when the primary button part is clicked.
/// </summary>
/// <param name="e">The event args from the internal Click event.</param>
protected virtual void OnClickPrimary(RoutedEventArgs? e)
{
// Note: It is not currently required to check enabled status; however, this is a failsafe
if (IsEffectivelyEnabled)
{
var eventArgs = new RoutedEventArgs(ClickEvent);
RaiseEvent(eventArgs);
if (!eventArgs.Handled && Command?.CanExecute(CommandParameter) == true)
{
Command.Execute(CommandParameter);
eventArgs.Handled = true;
}
}
}
/// <summary>
/// Invoked when the secondary button part is clicked.
/// </summary>
/// <param name="e">The event args from the internal Click event.</param>
protected virtual void OnClickSecondary(RoutedEventArgs? e)
{
// Note: It is not currently required to check enabled status; however, this is a failsafe
if (IsEffectivelyEnabled)
{
OpenFlyout();
}
}
/// <summary>
/// Invoked when the split button's flyout is opened.
/// </summary>
protected virtual void OnFlyoutOpened()
{
// Available for derived types
}
/// <summary>
/// Invoked when the split button's flyout is closed.
/// </summary>
protected virtual void OnFlyoutClosed()
{
// Available for derived types
}
/// <summary>
/// Event handler for when the internal primary button part is pressed.
/// </summary>
private void PrimaryButton_Click(object? sender, RoutedEventArgs e)
{
// Handle internal button click, so it won't bubble outside together with SplitButton.ClickEvent.
e.Handled = true;
OnClickPrimary(e);
}
/// <summary>
/// Event handler for when the internal secondary button part is pressed.
/// </summary>
private void SecondaryButton_Click(object? sender, RoutedEventArgs e)
{
// Handle internal button click, so it won't bubble outside.
e.Handled = true;
OnClickSecondary(e);
}
/// <summary>
/// Called when the <see cref="FlyoutBase.Placement"/> property changes.
/// </summary>
private void Flyout_PlacementPropertyChanged(AvaloniaPropertyChangedEventArgs e)
{
UpdatePseudoClasses();
}
/// <summary>
/// Event handler for when the split button's flyout is opened.
/// </summary>
private void Flyout_Opened(object? sender, EventArgs e)
{
var flyout = sender as FlyoutBase;
// It is possible to share flyouts among multiple controls including SplitButton.
// This can cause a problem here since all controls that share a flyout receive
// the same Opened/Closed events at the same time.
// For SplitButton that means they all would be updating their pseudoclasses accordingly.
// In other words, all SplitButtons with a shared Flyout would have the backgrounds changed together.
// To fix this, only continue here if the Flyout target matches this SplitButton instance.
if (object.ReferenceEquals(flyout?.Target, this))
{
_isFlyoutOpen = true;
UpdatePseudoClasses();
OnFlyoutOpened();
}
}
/// <summary>
/// Event handler for when the split button's flyout is closed.
/// </summary>
private void Flyout_Closed(object? sender, EventArgs e)
{
var flyout = sender as FlyoutBase;
// See comments in Flyout_Opened
if (object.ReferenceEquals(flyout?.Target, this))
{
_isFlyoutOpen = false;
UpdatePseudoClasses();
OnFlyoutClosed();
}
}
}
}