A cross-platform UI framework for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

111 lines
3.7 KiB

// -----------------------------------------------------------------------
// <copyright file="MenuItemAccessKeyHandler.cs" company="Steven Kirk">
// Copyright 2015 MIT Licence. See licence.md for more information.
// </copyright>
// -----------------------------------------------------------------------
namespace Perspex.Controls
{
using System;
using System.Collections.Generic;
using System.Linq;
using Perspex.Input;
using Perspex.Interactivity;
/// <summary>
/// Handles access keys within a <see cref="MenuItem"/>
/// </summary>
public class MenuItemAccessKeyHandler : IAccessKeyHandler
{
/// <summary>
/// The registered access keys.
/// </summary>
private List<Tuple<string, IInputElement>> registered = new List<Tuple<string, IInputElement>>();
/// <summary>
/// The window to which the handler belongs.
/// </summary>
private IInputRoot owner;
/// <summary>
/// Gets or sets the window's main menu.
/// </summary>
/// <remarks>
/// This property is ignored as a menu item cannot have a main menu.
/// </remarks>
public IMainMenu MainMenu { get; set; }
/// <summary>
/// Sets the owner of the access key handler.
/// </summary>
/// <param name="owner">The owner.</param>
/// <remarks>
/// This method can only be called once, typically by the owner itself on creation.
/// </remarks>
public void SetOwner(IInputRoot owner)
{
Contract.Requires<ArgumentNullException>(owner != null);
if (this.owner != null)
{
throw new InvalidOperationException("AccessKeyHandler owner has already been set.");
}
this.owner = owner;
this.owner.AddHandler(InputElement.KeyDownEvent, this.OnKeyDown);
}
/// <summary>
/// Registers an input element to be associated with an access key.
/// </summary>
/// <param name="accessKey">The access key.</param>
/// <param name="element">The input element.</param>
public void Register(char accessKey, IInputElement element)
{
var existing = this.registered.FirstOrDefault(x => x.Item2 == element);
if (existing != null)
{
this.registered.Remove(existing);
}
this.registered.Add(Tuple.Create(accessKey.ToString().ToUpper(), element));
}
/// <summary>
/// Unregisters the access keys associated with the input element.
/// </summary>
/// <param name="element">The input element.</param>
public void Unregister(IInputElement element)
{
foreach (var i in this.registered.Where(x => x.Item2 == element).ToList())
{
this.registered.Remove(i);
}
}
/// <summary>
/// Handles a key being pressed in the menu.
/// </summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event args.</param>
protected virtual void OnKeyDown(object sender, KeyEventArgs e)
{
if (!string.IsNullOrWhiteSpace(e.Text))
{
var text = e.Text.ToUpper();
var focus = this.registered
.Where(x => x.Item1 == text && x.Item2.IsEffectivelyVisible)
.FirstOrDefault()?.Item2;
if (focus != null)
{
focus.RaiseEvent(new RoutedEventArgs(AccessKeyHandler.AccessKeyPressedEvent));
}
e.Handled = true;
}
}
}
}