A cross-platform UI framework for .NET
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using System;
using System.Runtime.InteropServices;
using System.Runtime.InteropServices.JavaScript;
namespace Avalonia.Web.Interop;
internal record GLInfo(int ContextId, uint FboId, int Stencils, int Samples, int Depth);
[System.Runtime.Versioning.SupportedOSPlatform("browser")] // gets rid of callsite warnings
internal static partial class CanvasHelper
{
[DllImport("libSkiaSharp", CallingConvention = CallingConvention.Cdecl)]
static extern JSObject InterceptGLObject();
public static GLInfo InitialiseGL(JSObject canvas, Action renderFrameCallback)
{
InterceptGLObject();
var info = InitGL(canvas, canvas.GetPropertyAsString("id")!, renderFrameCallback);
var glInfo = new GLInfo(
info.GetPropertyAsInt32("context"),
(uint)info.GetPropertyAsInt32("fboId"),
info.GetPropertyAsInt32("stencil"),
info.GetPropertyAsInt32("sample"),
info.GetPropertyAsInt32("depth"));
return glInfo;
}
[JSImport("Canvas.requestAnimationFrame", AvaloniaModule.MainModuleName)]
public static partial void RequestAnimationFrame(JSObject canvas, bool renderLoop);
[JSImport("Canvas.setCanvasSize", AvaloniaModule.MainModuleName)]
public static partial void SetCanvasSize(JSObject canvas, int width, int height);
[JSImport("Canvas.initGL", AvaloniaModule.MainModuleName)]
private static partial JSObject InitGL(
JSObject canvas,
string canvasId,
[JSMarshalAs<JSType.Function>] Action renderFrameCallback);
}