A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using System.IO;
using Avalonia.Media;
using Avalonia.Media.Imaging;
using Avalonia.Media.TextFormatting;
using Avalonia.Metadata;
namespace Avalonia.Platform
{
/// <summary>
/// Defines the main platform-specific interface for the rendering subsystem.
/// </summary>
[Unstable, PrivateApi]
public interface IPlatformRenderInterface
{
/// <summary>
/// Creates an ellipse geometry implementation.
/// </summary>
/// <param name="rect">The bounds of the ellipse.</param>
/// <returns>An ellipse geometry..</returns>
IGeometryImpl CreateEllipseGeometry(Rect rect);
/// <summary>
/// Creates a line geometry implementation.
/// </summary>
/// <param name="p1">The start of the line.</param>
/// <param name="p2">The end of the line.</param>
/// <returns>A line geometry.</returns>
IGeometryImpl CreateLineGeometry(Point p1, Point p2);
/// <summary>
/// Creates a rectangle geometry implementation.
/// </summary>
/// <param name="rect">The bounds of the rectangle.</param>
/// <returns>A rectangle.</returns>
IGeometryImpl CreateRectangleGeometry(Rect rect);
/// <summary>
/// Creates a stream geometry implementation.
/// </summary>
/// <returns>An <see cref="IStreamGeometryImpl"/>.</returns>
IStreamGeometryImpl CreateStreamGeometry();
/// <summary>
/// Creates a geometry group implementation.
/// </summary>
/// <param name="fillRule">The fill rule.</param>
/// <param name="children">The geometries to group.</param>
/// <returns>A combined geometry.</returns>
IGeometryImpl CreateGeometryGroup(FillRule fillRule, IReadOnlyList<IGeometryImpl> children);
/// <summary>
/// Creates a geometry group implementation.
/// </summary>
/// <param name="combineMode">The combine mode</param>
/// <param name="g1">The first geometry.</param>
/// <param name="g2">The second geometry.</param>
/// <returns>A combined geometry.</returns>
IGeometryImpl CreateCombinedGeometry(GeometryCombineMode combineMode, IGeometryImpl g1, IGeometryImpl g2);
/// <summary>
/// Created a geometry implementation for the glyph run.
/// </summary>
/// <param name="glyphRun">The glyph run to build a geometry from.</param>
/// <returns>The geometry returned contains the combined geometry of all glyphs in the glyph run.</returns>
IGeometryImpl BuildGlyphRunGeometry(GlyphRun glyphRun);
/// <summary>
/// Creates a render target bitmap implementation.
/// </summary>
/// <param name="size">The size of the bitmap in device pixels.</param>
/// <param name="dpi">The DPI of the bitmap.</param>
/// <returns>An <see cref="IRenderTargetBitmapImpl"/>.</returns>
IRenderTargetBitmapImpl CreateRenderTargetBitmap(PixelSize size, Vector dpi);
/// <summary>
/// Creates a writeable bitmap implementation.
/// </summary>
/// <param name="size">The size of the bitmap in device pixels.</param>
/// <param name="dpi">The DPI of the bitmap.</param>
/// <param name="format">Pixel format.</param>
/// <param name="alphaFormat">Alpha format .</param>
/// <returns>An <see cref="IWriteableBitmapImpl"/>.</returns>
IWriteableBitmapImpl CreateWriteableBitmap(PixelSize size, Vector dpi, PixelFormat format, AlphaFormat alphaFormat);
/// <summary>
/// Loads a bitmap implementation from a file..
/// </summary>
/// <param name="fileName">The filename of the bitmap.</param>
/// <returns>An <see cref="IBitmapImpl"/>.</returns>
IBitmapImpl LoadBitmap(string fileName);
/// <summary>
/// Loads a bitmap implementation from a file..
/// </summary>
/// <param name="stream">The stream to read the bitmap from.</param>
/// <returns>An <see cref="IBitmapImpl"/>.</returns>
IBitmapImpl LoadBitmap(Stream stream);
/// <summary>
/// Loads a WriteableBitmap implementation from a stream to a specified width maintaining aspect ratio.
/// </summary>
/// <param name="stream">The stream to read the bitmap from.</param>
/// <param name="width">The desired width of the resulting bitmap.</param>
/// <param name="interpolationMode">The <see cref="BitmapInterpolationMode"/> to use should resizing be required.</param>
/// <returns>An <see cref="IWriteableBitmapImpl"/>.</returns>
IWriteableBitmapImpl LoadWriteableBitmapToWidth(Stream stream, int width, BitmapInterpolationMode interpolationMode = BitmapInterpolationMode.HighQuality);
/// <summary>
/// Loads a WriteableBitmap implementation from a stream to a specified height maintaining aspect ratio.
/// </summary>
/// <param name="stream">The stream to read the bitmap from.</param>
/// <param name="height">The desired height of the resulting bitmap.</param>
/// <param name="interpolationMode">The <see cref="BitmapInterpolationMode"/> to use should resizing be required.</param>
/// <returns>An <see cref="IBitmapImpl"/>.</returns>
IWriteableBitmapImpl LoadWriteableBitmapToHeight(Stream stream, int height, BitmapInterpolationMode interpolationMode = BitmapInterpolationMode.HighQuality);
/// <summary>
/// Loads a WriteableBitmap implementation from a file.
/// </summary>
/// <param name="fileName">The filename of the bitmap.</param>
/// <returns>An <see cref="IBitmapImpl"/>.</returns>
IWriteableBitmapImpl LoadWriteableBitmap(string fileName);
/// <summary>
/// Loads a WriteableBitmap implementation from a file.
/// </summary>
/// <param name="stream">The stream to read the bitmap from.</param>
/// <returns>An <see cref="IBitmapImpl"/>.</returns>
IWriteableBitmapImpl LoadWriteableBitmap(Stream stream);
/// <summary>
/// Loads a bitmap implementation from a stream to a specified width maintaining aspect ratio.
/// </summary>
/// <param name="stream">The stream to read the bitmap from.</param>
/// <param name="width">The desired width of the resulting bitmap.</param>
/// <param name="interpolationMode">The <see cref="BitmapInterpolationMode"/> to use should resizing be required.</param>
/// <returns>An <see cref="IBitmapImpl"/>.</returns>
IBitmapImpl LoadBitmapToWidth(Stream stream, int width, BitmapInterpolationMode interpolationMode = BitmapInterpolationMode.HighQuality);
/// <summary>
/// Loads a bitmap implementation from a stream to a specified height maintaining aspect ratio.
/// </summary>
/// <param name="stream">The stream to read the bitmap from.</param>
/// <param name="height">The desired height of the resulting bitmap.</param>
/// <param name="interpolationMode">The <see cref="BitmapInterpolationMode"/> to use should resizing be required.</param>
/// <returns>An <see cref="IBitmapImpl"/>.</returns>
IBitmapImpl LoadBitmapToHeight(Stream stream, int height, BitmapInterpolationMode interpolationMode = BitmapInterpolationMode.HighQuality);
IBitmapImpl ResizeBitmap(IBitmapImpl bitmapImpl, PixelSize destinationSize, BitmapInterpolationMode interpolationMode = BitmapInterpolationMode.HighQuality);
/// <summary>
/// Loads a bitmap implementation from a pixels in memory.
/// </summary>
/// <param name="format">The pixel format.</param>
/// <param name="alphaFormat">The alpha format.</param>
/// <param name="data">The pointer to source bytes.</param>
/// <param name="size">The size of the bitmap in device pixels.</param>
/// <param name="dpi">The DPI of the bitmap.</param>
/// <param name="stride">The number of bytes per row.</param>
/// <returns>An <see cref="IBitmapImpl"/>.</returns>
IBitmapImpl LoadBitmap(PixelFormat format, AlphaFormat alphaFormat, IntPtr data, PixelSize size, Vector dpi, int stride);
/// <summary>
/// Creates a platform implementation of a glyph run.
/// </summary>
/// <param name="glyphTypeface">The glyph typeface.</param>
/// <param name="fontRenderingEmSize">The font rendering em size.</param>
/// <param name="glyphInfos">The list of glyphs.</param>
/// <param name="baselineOrigin">The baseline origin of the run. Can be null.</param>
/// <param name="bounds">the conservative bounding box of the run</param>
/// <returns>An <see cref="IGlyphRunImpl"/>.</returns>
IGlyphRunImpl CreateGlyphRun(IGlyphTypeface glyphTypeface, double fontRenderingEmSize, IReadOnlyList<GlyphInfo> glyphInfos, Point baselineOrigin, Rect bounds);
/// <summary>
/// Creates a backend-specific object using a low-level API graphics context
/// </summary>
/// <param name="graphicsApiContext">An underlying low-level graphics context (e. g. wrapped OpenGL context, Vulkan device, D3DDevice, etc)</param>
/// <returns></returns>
IPlatformRenderInterfaceContext CreateBackendContext(IPlatformGraphicsContext? graphicsApiContext);
/// <summary>
/// Gets a value indicating whether the platform directly supports rectangles with rounded corners.
/// </summary>
/// <remarks>
/// Some platform renderers can't directly handle rounded corners on rectangles.
/// In this case, code that requires rounded corners must generate and retain a geometry instead.
/// </remarks>
bool SupportsIndividualRoundRects { get; }
/// <summary>
/// Default <see cref="AlphaFormat"/> used on this platform.
/// </summary>
public AlphaFormat DefaultAlphaFormat { get; }
/// <summary>
/// Default <see cref="PixelFormat"/> used on this platform.
/// </summary>
public PixelFormat DefaultPixelFormat { get; }
bool IsSupportedBitmapPixelFormat(PixelFormat format);
}
[Unstable, PrivateApi]
public interface IPlatformRenderInterfaceContext : IOptionalFeatureProvider, IDisposable
{
/// <summary>
/// Creates a renderer.
/// </summary>
/// <param name="surfaces">
/// The list of native platform surfaces that can be used for output.
/// </param>
/// <returns>An <see cref="IRenderTarget"/>.</returns>
IRenderTarget CreateRenderTarget(IEnumerable<object> surfaces);
/// <summary>
/// Indicates that the context is no longer usable. This method should be thread-safe
/// </summary>
bool IsLost { get; }
}
}