A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Interactivity;
namespace Avalonia.Input
{
/// <summary>
/// Holds arguments for a <see cref="InputElement.GotFocusEvent"/>.
/// </summary>
public class GotFocusEventArgs : RoutedEventArgs
{
/// <summary>
/// Gets or sets a value indicating how the change in focus occurred.
/// </summary>
public NavigationMethod NavigationMethod { get; set; }
/// <summary>
/// Gets or sets any input modifiers active at the time of focus.
/// </summary>
public InputModifiers InputModifiers { get; set; }
}
}