csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
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120 lines
3.9 KiB
120 lines
3.9 KiB
// Copyright (c) The Avalonia Project. All rights reserved.
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// Licensed under the MIT license. See licence.md file in the project root for full license information.
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using System;
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using System.Collections.Generic;
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using Avalonia.Interactivity;
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using Avalonia.VisualTree;
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namespace Avalonia.Input
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{
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/// <summary>
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/// Defines input-related functionality for a control.
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/// </summary>
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public interface IInputElement : IInteractive, IVisual
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{
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/// <summary>
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/// Occurs when the control receives focus.
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/// </summary>
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event EventHandler<GotFocusEventArgs> GotFocus;
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/// <summary>
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/// Occurs when the control loses focus.
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/// </summary>
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event EventHandler<RoutedEventArgs> LostFocus;
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/// <summary>
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/// Occurs when a key is pressed while the control has focus.
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/// </summary>
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event EventHandler<KeyEventArgs> KeyDown;
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/// <summary>
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/// Occurs when a key is released while the control has focus.
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/// </summary>
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event EventHandler<KeyEventArgs> KeyUp;
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/// <summary>
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/// Occurs when a user typed some text while the control has focus.
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/// </summary>
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event EventHandler<TextInputEventArgs> TextInput;
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/// <summary>
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/// Occurs when the pointer enters the control.
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/// </summary>
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event EventHandler<PointerEventArgs> PointerEnter;
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/// <summary>
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/// Occurs when the pointer leaves the control.
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/// </summary>
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event EventHandler<PointerEventArgs> PointerLeave;
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/// <summary>
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/// Occurs when the pointer is pressed over the control.
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/// </summary>
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event EventHandler<PointerPressedEventArgs> PointerPressed;
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/// <summary>
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/// Occurs when the pointer moves over the control.
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/// </summary>
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event EventHandler<PointerEventArgs> PointerMoved;
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/// <summary>
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/// Occurs when the pointer is released over the control.
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/// </summary>
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event EventHandler<PointerReleasedEventArgs> PointerReleased;
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/// <summary>
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/// Occurs when the mouse wheen is scrolled over the control.
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/// </summary>
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event EventHandler<PointerWheelEventArgs> PointerWheelChanged;
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/// <summary>
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/// Gets or sets a value indicating whether the control can receive keyboard focus.
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/// </summary>
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bool Focusable { get; }
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/// <summary>
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/// Gets or sets a value indicating whether the control is enabled for user interaction.
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/// </summary>
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bool IsEnabled { get; }
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/// <summary>
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/// Gets or sets the associated mouse cursor.
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/// </summary>
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Cursor Cursor { get; }
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/// <summary>
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/// Gets a value indicating whether the control is effectively enabled for user interaction.
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/// </summary>
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/// <remarks>
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/// The <see cref="IsEnabled"/> property is used to toggle the enabled state for individual
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/// controls. The <see cref="IsEnabledCore"/> property takes into account the
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/// <see cref="IsEnabled"/> value of this control and its parent controls.
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/// </remarks>
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bool IsEnabledCore { get; }
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/// <summary>
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/// Gets a value indicating whether the control is focused.
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/// </summary>
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bool IsFocused { get; }
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/// <summary>
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/// Gets a value indicating whether the control is considered for hit testing.
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/// </summary>
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bool IsHitTestVisible { get; }
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/// <summary>
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/// Gets a value indicating whether the pointer is currently over the control.
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/// </summary>
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bool IsPointerOver { get; }
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/// <summary>
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/// Focuses the control.
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/// </summary>
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void Focus();
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/// <summary>
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/// Gets the key bindings for the element.
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/// </summary>
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List<KeyBinding> KeyBindings { get; }
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}
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}
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