A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Threading;
using Avalonia.Input;
using Avalonia.Input.Raw;
using Avalonia.Threading;
using static Avalonia.LinuxFramebuffer.Input.LibInput.LibInputNativeUnsafeMethods;
namespace Avalonia.LinuxFramebuffer.Input.LibInput
{
public class LibInputBackend : IInputBackend
{
private IScreenInfoProvider _screen;
private IInputRoot _inputRoot;
private readonly Queue<Action> _inputThreadActions = new Queue<Action>();
private TouchDevice _touch = new TouchDevice();
private MouseDevice _mouse = new MouseDevice();
private Point _mousePosition;
private readonly Queue<RawInputEventArgs> _inputQueue = new Queue<RawInputEventArgs>();
private Action<RawInputEventArgs> _onInput;
private Dictionary<int, Point> _pointers = new Dictionary<int, Point>();
public LibInputBackend()
{
var ctx = libinput_path_create_context();
new Thread(()=>InputThread(ctx)).Start();
}
private unsafe void InputThread(IntPtr ctx)
{
var fd = libinput_get_fd(ctx);
var timeval = stackalloc IntPtr[2];
foreach (var f in Directory.GetFiles("/dev/input", "event*"))
libinput_path_add_device(ctx, f);
while (true)
{
IntPtr ev;
libinput_dispatch(ctx);
while ((ev = libinput_get_event(ctx)) != IntPtr.Zero)
{
var type = libinput_event_get_type(ev);
if (type >= LibInputEventType.LIBINPUT_EVENT_TOUCH_DOWN &&
type <= LibInputEventType.LIBINPUT_EVENT_TOUCH_CANCEL)
HandleTouch(ev, type);
if (type >= LibInputEventType.LIBINPUT_EVENT_POINTER_MOTION
&& type <= LibInputEventType.LIBINPUT_EVENT_POINTER_AXIS)
HandlePointer(ev, type);
libinput_event_destroy(ev);
libinput_dispatch(ctx);
}
pollfd pfd = new pollfd {fd = fd, events = 1};
NativeUnsafeMethods.poll(&pfd, new IntPtr(1), 10);
}
}
private void ScheduleInput(RawInputEventArgs ev)
{
lock (_inputQueue)
{
_inputQueue.Enqueue(ev);
if (_inputQueue.Count == 1)
{
Dispatcher.UIThread.Post(() =>
{
while (true)
{
Dispatcher.UIThread.RunJobs(DispatcherPriority.Input + 1);
RawInputEventArgs dequeuedEvent = null;
lock(_inputQueue)
if (_inputQueue.Count != 0)
dequeuedEvent = _inputQueue.Dequeue();
if (dequeuedEvent == null)
return;
_onInput?.Invoke(dequeuedEvent);
}
}, DispatcherPriority.Input);
}
}
}
private void HandleTouch(IntPtr ev, LibInputEventType type)
{
var tev = libinput_event_get_touch_event(ev);
if(tev == IntPtr.Zero)
return;
if (type < LibInputEventType.LIBINPUT_EVENT_TOUCH_FRAME)
{
var info = _screen.ScaledSize;
var slot = libinput_event_touch_get_slot(tev);
Point pt;
if (type == LibInputEventType.LIBINPUT_EVENT_TOUCH_DOWN
|| type == LibInputEventType.LIBINPUT_EVENT_TOUCH_MOTION)
{
var x = libinput_event_touch_get_x_transformed(tev, (int)info.Width);
var y = libinput_event_touch_get_y_transformed(tev, (int)info.Height);
pt = new Point(x, y);
_pointers[slot] = pt;
}
else
{
_pointers.TryGetValue(slot, out pt);
_pointers.Remove(slot);
}
var ts = libinput_event_touch_get_time_usec(tev) / 1000;
if (_inputRoot == null)
return;
ScheduleInput(new RawTouchEventArgs(_touch, ts,
_inputRoot,
type == LibInputEventType.LIBINPUT_EVENT_TOUCH_DOWN ? RawPointerEventType.TouchBegin
: type == LibInputEventType.LIBINPUT_EVENT_TOUCH_UP ? RawPointerEventType.TouchEnd
: type == LibInputEventType.LIBINPUT_EVENT_TOUCH_MOTION ? RawPointerEventType.TouchUpdate
: RawPointerEventType.TouchCancel,
pt, InputModifiers.None, slot));
}
}
private void HandlePointer(IntPtr ev, LibInputEventType type)
{
//TODO: support input modifiers
var pev = libinput_event_get_pointer_event(ev);
var info = _screen.ScaledSize;
var ts = libinput_event_pointer_get_time_usec(pev) / 1000;
if (type == LibInputEventType.LIBINPUT_EVENT_POINTER_MOTION_ABSOLUTE)
{
_mousePosition = new Point(libinput_event_pointer_get_absolute_x_transformed(pev, (int)info.Width),
libinput_event_pointer_get_absolute_y_transformed(pev, (int)info.Height));
ScheduleInput(new RawPointerEventArgs(_mouse, ts, _inputRoot, RawPointerEventType.Move, _mousePosition,
InputModifiers.None));
}
else if (type == LibInputEventType.LIBINPUT_EVENT_POINTER_BUTTON)
{
var button = (EvKey)libinput_event_pointer_get_button(pev);
var buttonState = libinput_event_pointer_get_button_state(pev);
var evnt = button == EvKey.BTN_LEFT ?
(buttonState == 1 ? RawPointerEventType.LeftButtonDown : RawPointerEventType.LeftButtonUp) :
button == EvKey.BTN_MIDDLE ?
(buttonState == 1 ? RawPointerEventType.MiddleButtonDown : RawPointerEventType.MiddleButtonUp) :
button == EvKey.BTN_RIGHT ?
(buttonState == 1 ?
RawPointerEventType.RightButtonDown :
RawPointerEventType.RightButtonUp) :
(RawPointerEventType)(-1);
if (evnt == (RawPointerEventType)(-1))
return;
ScheduleInput(
new RawPointerEventArgs(_mouse, ts, _inputRoot, evnt, _mousePosition, InputModifiers.None));
}
}
public void Initialize(IScreenInfoProvider screen, Action<RawInputEventArgs> onInput)
{
_screen = screen;
_onInput = onInput;
}
public void SetInputRoot(IInputRoot root)
{
_inputRoot = root;
}
}
}